definar the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) +5 shadow dragon scales a +5 crystal plate armour +5 gold dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (35, 0, D) the +11 chain mail of Responsibility {rPois} It protects you from poison. (35, 14, D) a +3 ring mail of cold resistance (36, 0, D) the cursed +1 chain mail of the Inquisitive Places {+Fly Dex+2} It affects your dexterity (+2). It lets you fly. It has a curse placed upon it. (36, 14, D) 4 scrolls of enchant weapon (36, 15, D) an uncursed staff of air (37, 14, D) a +8 blowgun (37, 15, D) a +1 shield of protection (38, 14, D) an uncursed amulet of the acrobat (38, 15, D) a +0 hand crossbow of freezing (39, 14, D) a +1 hand axe of electrocution (39, 15, D) a +0 falchion of draining (40, 14, D) a Grand Grimoire (40, 15, D) the +7 hand crossbow of Maxigg {speed, rN+ MR+} Attacks with this weapon are significantly faster. It protects you from negative energy. It affects your resistance to hostile enchantments. (41, 5, D) a +4 demon blade a +0 plate armour a +0 demon whip of venom a human corpse (41, 14, D) a +1 scale mail of positive energy (41, 15, D) a box of beasts (42, 0, D) a +1 helmet of see invisible (42, 14, D) an uncursed staff of air (42, 15, D) a +3 dagger of electrocution (43, 14, D) a +3 blowgun (43, 15, D) a lightning rod (4/4) (47, 29, D) a komodo dragon corpse (47, 30, D) a porcupine corpse (still there?) a yak corpse (still there?) (48, 30, D) a yak corpse a yak corpse (49, 0, D) an uncursed staff of poison (49, 1, D) a +2 long sword of electrocution (49, 24, D) a +5 bardiche of flaming (49, 33, D) a wolf corpse (skeletalised by now) (49, 37, D) a +1 chain mail of poison resistance (50, 1, D) a phantom mirror (50, 12, D) the +4 war axe of Paper {venom, rC+ Int+3 SInv} It poisons the flesh of those it strikes. It affects your intelligence (+3). It protects you from cold. It lets you see invisible. (50, 24, D) a sack of spiders (50, 36, D) a +3 leather armour of cold resistance (50, 37, D) a book of Callings (50, 42, D) an uncursed ring of ice (51, 0, D) a fan of gales (51, 1, D) a box of beasts (51, 8, D) a +0 robe (unseen) (51, 13, D) the +7 bardiche "Fiokal" {venom, rPois} It poisons the flesh of those it strikes. It protects you from poison. (51, 24, D) a +0 trident of piercing (51, 25, D) an uncursed staff of wizardry (51, 36, D) a +6 ring of strength a +6 ring of intelligence (51, 37, D) a cursed staff of conjuration (52, 0, D) a +1 leather armour of fire resistance (52, 1, D) a phantom mirror (52, 5, D) a +0 hand axe (52, 7, D) a +1 battleaxe of electrocution a +0 robe a naga corpse a guardian serpent corpse (52, 9, D) a +0 hand axe (still there?) an adder corpse (still there?) (52, 19, D) a hell hound corpse (52, 24, D) a +3 chain mail of fire resistance (52, 25, D) a box of beasts (52, 36, D) a +4 shortbow of freezing (52, 37, D) the +7 trident of Risk Management {venom, *Contam rF++} It poisons the flesh of those it strikes. It greatly protects you from fire. It causes magical contamination when unequipped. (53, 0, D) a phial of floods (53, 7, D) an adder corpse (still there?) a black mamba corpse (still there?) (53, 8, D) a black mamba corpse (53, 19, D) a hell hound corpse (53, 25, D) a +3 great mace of protection (53, 36, D) a +3 glaive of venom (53, 37, D) an uncursed staff of poison (54, 0, D) a lamp of fire (54, 1, D) a box of beasts (54, 25, D) the +5 mace "Remmag Zawnu" {protect, rF+ rC+ Str+2} It protects the one who uses it against injury (+AC on strike). It affects your strength (+2). It protects you from fire. It protects you from cold. (54, 36, D) a cursed staff of earth (55, 0, D) a +2 chain mail of fire resistance (55, 1, D) the +7 Kryia's mail coat {PotionHeal*2 rC+} It protects you from cold. (55, 24, D) a +2 vampiric great sword (59, 9, D) a +0 flail of holy wrath (59, 36, D) a book of the Earth (59, 37, D) the ring "Rusu" {MR+ AC+4} [ring of protection] It affects your AC (+4). It affects your resistance to hostile enchantments. (60, 36, D) the cursed +1 troll leather armour "Kiesch" {Regen+ Dex+7} It affects your dexterity (+7). It increases your rate of regeneration. It has a curse placed upon it. (60, 37, D) a +0 shield of fire resistance (61, 0, D) a phial of floods (61, 8, D) the +12 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. (61, 16, D) the +3 hunting sling "Xeal" {flame, SInv} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It lets you see invisible. (61, 36, D) a +1 helmet of see invisible (61, 37, D) the +5 war axe "Ydysoo" {chop, *Rage +Fly rPois MR+++ Int-2} It inflicts extra damage upon your enemies. It affects your intelligence (-2). It protects you from poison. It affects your resistance to hostile enchantments. It lets you fly. It may make you go berserk in combat. (62, 1, D) a +8 dire flail of protection (62, 2, D) a +0 short sword a +0 leather armour a +0 club (62, 3, D) a +0 dagger (62, 4, D) a +0 dagger (unseen) (62, 8, D) a phial of floods (62, 16, D) a +0 dagger of draining (62, 17, D) a +1 broad axe of chopping (62, 26, D) the ring of the Demon Prince {Ice +Inv} [ring of ice] It enhances your ice magic. It makes you vulnerable to fire. It protects you from cold. It lets you turn invisible. (62, 36, D) a +0 hand crossbow of flaming (62, 37, D) an uncursed ring of resist corrosion (63, 0, D) a fan of gales (63, 2, D) a +0 robe (63, 17, D) the +2 robe of Oklotwi {Int+4} It affects your intelligence (+4). (63, 27, D) the +4 fustibalus of the Common Good {venom, rPois Int+3 SInv Stlth-} It poisons the ammo it fires. It affects your intelligence (+3). It protects you from poison. It lets you see invisible. It makes you less stealthy. (63, 36, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. (63, 37, D) a phantom mirror (64, 16, D) the +4 hand crossbow of Daiz {freeze, rC++} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It greatly protects you from cold. (64, 17, D) an uncursed staff of wizardry (68, 0, D) an uncursed ring of flight (69, 36, D) a phantom mirror (70, 8, D) the ring "Athacuux" {+Fly rC+ Str-3 Int+4} [ring of protection from cold] It affects your strength (-3). It affects your intelligence (+4). It protects you from cold. It lets you fly. (70, 12, D) a cursed +0 giant club (70, 36, D) a -2 dagger (70, 37, D) an uncursed staff of death (70, 41, D) an arrow (71, 8, D) an uncursed staff of air (71, 12, D) a +0 giant club a cursed -1 dire flail a +0 giant spiked club a +0 giant club a +0 giant spiked club (71, 16, D) an uncursed staff of earth (71, 17, D) a box of beasts (71, 26, D) a box of beasts (71, 27, D) an uncursed amulet of the gourmand (71, 32, D) an acid dragon corpse (skeletalised by now) (71, 37, D) a +0 shortbow (still there?) a +0 flail of protection (still there?) (71, 43, D) an arrow (72, 12, D) a +0 giant spiked club (72, 16, D) a +1 centaur barding of cold resistance (72, 26, D) a +2 battleaxe of draining (72, 31, D) a wyvern corpse (skeletalised by now) (72, 37, D) a +0 dagger (72, 39, D) a +0 rapier (still there?) a +0 long sword of freezing (still there?) (72, 41, D) a +0 short sword (still there?) a +0 scimitar (still there?) (73, 1, D) a box of beasts (73, 16, D) a +2 ring mail of cold resistance (73, 26, D) the +9 dagger of Tehota {drain, +Fly} A truly terrible weapon, it drains the life of those it strikes. It lets you fly. (73, 27, D) the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +6 trident "definar's Death" {venom, Int+4} It poisons the flesh of those it strikes. It affects your intelligence (+4). (73, 36, D) a lamp of fire (73, 39, D) a +0 long sword (still there?) an arrow (still there?) (73, 40, D) 3 arrows a +0 long sword a +0 leather armour an elf corpse (skeletalised by now) (73, 43, D) an arrow