Dungeon Crawl Stone Soup version 0.33-a0-649-g5bcc8a2132 (webtiles) character file. Game seed: 14635174370717863312 81 delta the Magician (level 4, 0/32 HPs) Began as a Djinni Conjurer on Jan 8, 2025. Was an Initiate of Makhleb. Slain by a water moccasin (6 damage) ... on level 3 of the Dungeon. The game lasted 00:04:23 (2320 turns). delta the Magician (Djinni Conjurer) Turns: 2320, Time: 00:04:24 Health: 0/32 AC: 3 Str: 6 XL: 4 Next: 67% Gold: 115 EV: 11 Int: 21 God: Makhleb [......] SH: 0 Dex: 12 rFire + + + (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois ∞ m - +1 hat rElec . i - scarf {rC+ rF+} rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion You were on level 3 of the Dungeon. You worshipped Makhleb. Makhleb was noncommittal. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 115 gold pieces. Inventory: Armour a - a +0 robe (worn) i - a scarf of resistance (worn) m - a +1 hat (worn) Scrolls c - 2 scrolls of blinking k - a scroll of teleportation {unknown} l - a scroll of identify n - a scroll of vulnerability Potions b - a potion of degeneration {unknown} d - a potion of lignification {unknown} e - a potion of attraction {unknown} f - a potion of cancellation {unknown} g - a potion of heal wounds {unknown} h - a potion of haste {unknown} j - a potion of curing {unknown} o - a potion of ambrosia {unknown} Skills: + Level 1.4 Fighting + Level 2.9 Dodging + Level 2.2 Stealth * Level 3.9 Spellcasting * Level 3.9 Conjurations * Level 3.9 Hexes * Level 3.9 Summonings * Level 3.9 Necromancy * Level 3.9 Translocations * Level 3.9 Forgecraft * Level 3.9 Fire Magic * Level 3.9 Ice Magic * Level 3.9 Air Magic * Level 3.9 Earth Magic * Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Fulminant Prism Conj/Alch 10% 3d8 24% 4 d - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 24% 4 e - Kiss of Death Conj/Necr 80% 2d11 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Elyvilon Gozag Hepliaklqana Makhleb Trog Wu Jian Yredelemnul Zin Shops: D:2 * Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The searing ray hits the rat! You kill the rat! Makhleb accepts your kill. You finish channelling your searing ray. The water moccasin closely misses you. The water moccasin misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (moderately wounded, 63% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin. The water moccasin is heavily wounded. (Press . to maintain the ray.) The water moccasin barely misses you. The searing ray hits the water moccasin. The water moccasin is heavily wounded. The searing ray misses the orc. The water moccasin closely misses you. The searing ray misses the water moccasin. The searing ray misses the orc. The water moccasin barely misses you. The water moccasin bites you but does no damage. The searing ray hits the water moccasin. The water moccasin is severely wounded. The searing ray hits the orc. The orc is heavily wounded. You finish channelling your searing ray. The water moccasin bites you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (severely wounded, 63% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin! The water moccasin is almost dead. (Press . to maintain the ray.) The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The orc barely misses you. The water moccasin bites you. You die... #.# ##..#### #.# #....... ###.##########..#### #................... #.#.###..#####..#### #####.#.###..## #..# # ..(.............##..#### #####...####.#.....<.... #..@# #<.##..#### #.oS.# #. #...... #.#<.# # #..#### #.#).# #. #..# ## .....# .#..##..###. ....... ............ #.. ##.# ....##.....# #. .. .## #.....# #...### You could see a water moccasin and an orc. Vanquished Creatures 2 adders (D:3) A ribbon worm (D:2) 2 orcs (D:3) 4 endoplasms 7 giant cockroaches 8 goblins 7 hobgoblins 2 jackals (D:1) A quokka (D:2) 5 ball pythons 4 bats 3 frilled lizards 4 kobolds 4 rats 54 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | delta the Djinni Conjurer began the quest for the Orb. 0 | D:1 | delta set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 136 | D:1 | Reached XP level 2. HP: 17/22 MP: 0/0 395 | D:1 | Reached XP level 3. HP: 24/26 MP: 0/0 395 | D:1 | Learned a level 1 spell: Kiss of Death 414 | D:1 | Found a faded altar of an unknown god. 1010 | D:1 | Reached skill level 1 in Fighting 1294 | D:2 | Found Cukutammas's Assorted Antiques. 1763 | D:2 | Reached XP level 4. HP: 32/32 MP: 0/0 2038 | D:3 | Found an ornate altar of the Wu Jian Council. 2039 | D:3 | Found a bloodstained altar of Trog. 2039 | D:3 | Found an opulent altar of Gozag. 2041 | D:3 | Found a glowing silver altar of Zin. 2041 | D:3 | Found a white marble altar of Elyvilon. 2043 | D:3 | Found a basalt altar of Yredelemnul. 2043 | D:3 | Found a burning altar of Makhleb. 2044 | D:3 | Found a hazy altar of Hepliaklqana. 2061 | D:3 | Became a worshipper of Makhleb the Destroyer 2310 | D:3 | Noticed a water moccasin 2320 | D:3 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_prison, layout_basic, ebering_ecumenical_altar_hall D:2: layout_basic, serial_shops, shop D:3: layout_loops_ring, grunt_temple_overflow_open, nicolae_tso_swordbearing_angel Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.4 Stealth | 2 | 2.2 Dodging | | 2.9 Spellcasting | | 3.9 Conjurations | | 3.9 Hexes | | 3.9 Summonings | | 3.9 Necromancy | | 3.9 Translocations | | 3.9 Forgecraft | | 3.9 Fire Magic | | 3.9 Ice Magic | | 3.9 Air Magic | | 3.9 Earth Magic | | 3.9 Alchemy | | 3.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 91 | 32 || 123 Searing Ray | 1 | 3 || 4 Use: Scroll | 1 | 1 || 2 Armour: Robe | 5 | 9 || 14 Dodge: Dodged | 6 | 13 || 19 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2319 | 2222 | 97 | 0 | 1958 | 3 | 773.0 | Dungeon | 2319 | 2222 | 97 | 0 | 1958 | 3 | 773.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1154 daAuts D:2: 648 daAuts D:3: 516 daAuts