Dungeon Crawl Stone Soup version 0.24-a0-537-g2d01d4ab0a (webtiles) character file. Game seed: 17448690188399396759 116 demivan the Skirmisher (level 5, -2/47 HPs) Began as a Ghoul Monk on Aug 13, 2019. Slain by an orc ... wielding a +0 mace (4 damage) ... on level 4 of the Dungeon. The game lasted 00:04:00 (3210 turns). demivan the Skirmisher (Ghoul Monk) Turns: 3210, Time: 00:04:00 Health: -2/47 AC: 2 Str: 16 XL: 5 Next: 0% Magic: 4/4 EV: 12 Int: 5 God: Gold: 106 SH: 0 Dex: 11 Spells: 4/4 levels left rFire x . . SeeInvis . k - +2 whip (venom) rCold + + . Gourm . (no shield) rNeg + + + Faith . a - +0 robe rPois ∞ Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.00/turn d - ring of ice MPRegen 0.09/turn (no ring) @: rotting A: rotting body, claws 1, carnivore, cold resistance 1, negative energy resistance 3, inhibited regeneration, torment resistance, unbreathing a: no special abilities You were on level 4 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 106 gold pieces. Inventory: Hand Weapons k - a +2 whip of venom (weapon) (You found it on level 3 of the Dungeon) Armour a - a +0 robe (worn) Jewellery d - a ring of ice (left claw) (You found it on level 1 of the Dungeon) Scrolls c - 2 scrolls of blinking {unknown} f - a scroll of magic mapping {unknown} g - a scroll of amnesia {unknown} h - a scroll of fear {unknown} l - a scroll of enchant armour {unknown} m - a scroll of teleportation {unknown} o - a scroll of fog {unknown} Potions e - 2 potions of agility {unknown} i - 2 potions of invisibility {unknown} j - a potion of degeneration {unknown} n - a potion of haste {unknown} Comestibles b - 6 rations Skills: + Level 4.5 Fighting + Level 0.3 Maces & Flails - Level 2.6 Dodging + Level 4.0 Stealth - Level 3.9 Unarmed Combat You had 4 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Annotations: D:2 Robin Innate Abilities, Weirdness & Mutations Your body is rotting away. You thrive on raw meat. You are immune to poison. You have sharp fingernails. You are carnivorous and can eat meat at any time. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You do not regenerate when monsters are visible. You are immune to unholy pain and torment. You can survive without breathing. Message History No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! Autoeating chunks. Eating one of 6 chunks of flesh {@w1}. You eat one of the 6 chunks of flesh {@w1}. This raw flesh tastes great! You regained 6 hp, and now have 36/41 hp. There is a stone staircase leading down here. A bat comes into view. Health restored: 41 A bat is nearby! A bat is nearby! A bat is nearby! The bat barely misses you. The bat hits you but does no damage. You barely miss the bat. The bat closely misses you. x2 You hit the bat. The bat is poisoned. You kill the bat! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You butcher the bat corpse. o - 6 chunks of flesh {@w1} (gained 1) You see here a bat skeleton. x2 You see here an adder skeleton. Some of the chunks of flesh in your inventory have rotted away. Things that are here: a +0 flail; a cursed +0 chain mail Some of the chunks of flesh in your inventory have rotted away. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. No target in view! Can't find anything matching that. Unknown command. Unknown command. Some of the chunks of flesh in your inventory have rotted away. Some of the chunks of flesh in your inventory have rotted away. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. All of the chunks of flesh in your inventory have rotted away. o - a scroll labeled ZILADU BODAEZ An orc comes into view. It is wielding a +0 flail. An orc is nearby! An orc is nearby! An orc and an orc priest come into view. The orc shouts! The orc priest shouts! You hear a shout! x2 An orc comes into view. It is wielding a +0 mace. The orc moves out of view. An orc wizard comes into view. It is wielding a +0 dagger. Warning x2: The orc wizard might cast Slow, Confuse, or go Invisible! The orc priest can smite you! The orc closely misses you. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! * * * LOW HITPOINT WARNING * * * The orc shouts! You hear an angry hiss. You hit the orc. The orc is poisoned. The orc hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * An adder comes into view. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! * * * LOW HITPOINT WARNING * * * The adder hisses angrily. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You take 39 damage, and have 2/41 hp. MASSIVE DAMAGE!! Warning x2: The orc wizard might cast Slow, Confuse, or go Invisible! The orc priest can smite you! Warning x2: The orc wizard might cast Slow, Confuse, or go Invisible! The orc priest can smite you! A worker ant comes into view. Warning x2: The orc wizard might cast Slow, Confuse, or go Invisible! The orc priest can smite you! Warning x2: The orc wizard might cast Slow, Confuse, or go Invisible! The orc priest can smite you! Warning x2: The orc wizard might cast Slow, Confuse, or go Invisible! The orc priest can smite you! Spoiler Alert: The orc priest can smite you! You hit the orc. You kill the orc! You have reached level 5! You feel stronger. The orc priest looks satisfied for a moment. MP restored: 4 Warning x2: The orc wizard might cast Slow, Confuse, or go Invisible! The orc priest can smite you! You barely miss the orc. The orc hits you with a +0 mace. You die... ##.....###........... #...#### #........### #..## ##....##### ...# ###...### .. ...####......# #.# ..###....##..## ..# .......#####..## ###.## .....### ##..#####....## #..### ##..@oo......# #.## #..##...##.. #.# #.####o..# ..# #..# ##So# #..# #...# #.## ##o..# .. ...# ... #...# ...). You could see an orc priest, an orc wizard, an adder and 2 orcs. Vanquished Creatures 2 adders (D:3) An ooze (D:1) 4 worms 2 dart slugs 2 leopard geckos (D:2) 2 orcs 2 giant cockroaches 12 goblins 9 hobgoblins 5 jackals 3 ball pythons 11 bats 3 frilled lizards 5 kobolds 7 rats 70 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | demivan the Ghoul Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 19/19 MP: 0/0 448 | D:1 | Reached XP level 2. HP: 25/26 MP: 1/1 802 | D:1 | Reached XP level 3. HP: 26/33 MP: 2/2 1192 | D:1 | Reached skill level 3 in Stealth 2005 | D:2 | Reached skill level 4 in Fighting 2062 | D:2 | Noticed Robin 2110 | D:3 | Reached XP level 4. HP: 13/40 MP: 3/3 2857 | D:3 | Reached skill level 4 in Stealth 3204 | D:4 | HP: 2/41 [orc priest/divine providence (15)] 3209 | D:4 | Reached XP level 5. HP: 2/47 MP: 4/4 3210 | D:4 | Slain by an orc Levels and vault maps discovered: D:1: elethiomel_arrival_infinity_welcomes_careful_drivers, layout_basic, patterned_corridor D:2: layout_loops_ring, first_ration, minmay_bisected, uniq_robin D:3: layout_loops_ring D:4: layout_layer_cave, grunt_temple_overflow_open Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 4 | 4.0 Fighting | 4 | 4.5 Maces & Flails | | 0.3 Dodging | | 2.6 Unarmed Combat | | 3.9 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 113 | 51 || 164 Punch | 1 | 3 || 4 Whip | | 32 || 32 Stab: Sleeping | 5 | 5 || 10 Eat: Chunk | 8 | 9 || 17 Armor: Robe | 14 | 10 || 24 Dodge: Dodged | 71 | 52 || 123 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 146 | 20 | 12.0 | 59 | 11 | 15.7 +---------+---------+-------+---------+---------+------- D:1 | 40 | 0 | 0.0 | 20 | 0 | 0.0 D:2 | 20 | 18 | 47.4 | 9 | 10 | 52.6 D:3 | 83 | 2 | 2.4 | 29 | 1 | 3.3 D:4 | 3 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Levels and vault maps discovered: D:1: elethiomel_arrival_infinity_welcomes_careful_drivers, layout_basic, patterned_corridor D:2: layout_loops_ring, first_ration, minmay_bisected, uniq_robin D:3: layout_loops_ring D:4: layout_layer_cave, grunt_temple_overflow_open Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 6.2 | 12.7 | 72.0 | 752.8 Dungeon | 100.0 | 100.0 | 6.2 | 12.7 | 72.0 | 752.8 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 41.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 41.5 +-------+-------+-------+-------+-------+----------------------