dengdeng Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (0, 19, D:1) a +0 short sword (3, -20, D:1) a +0 dagger (4, -20, D:1) 22 arrows (16, -20, D:1) a +0 ring mail (17, 1, D:1) 18 sling bullets (20, 4, D:1) a +0 club (20, 10, D:1) a +0 mace (21, -10, D:1) a +0 dagger (25, -2, D:1) a +0 dagger (26, -12, D:1) a +0 leather armour (30, 8, D:1) a +0 helmet (31, -10, D:1) 22 arrows (33, 17, D:1) 25 sling bullets (34, 29, D:1) a +0 dagger (36, 6, D:1) a +0 ring mail (39, 16, D:1) 11 stones (41, 2, D:1) a +0 animal skin (42, 21, D:1) 20 arrows (48, 8, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) 8 javelins (2, -8, D:2) 23 stones (3, -3, D:2) a +0 leather armour (10, 35, D:2) 11 arrows (11, 22, D:2) 17 stones (12, 31, D:2) a +0 club (13, -5, D:2) 13 arrows (15, 19, D:2) a +0 leather armour (15, 37, D:2) 25 arrows (22, 33, D:2) a +0 club (31, 33, D:2) a +0 dagger (32, -2, D:2) a +0 club (41, 12, D:2) 15 stones Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (1, -2, D:3) a +0 short sword (1, 0, D:3) a +0 hand axe (1, 1, D:3) a +0 mace a +0 leather armour (23, -23, D:3) a +0 club (24, 25, D:3) 18 bolts (29, -29, D:3) 15 stones (35, 12, D:3) an uncursed staff of earth (37, 7, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) 19 arrows (2, -29, D:4) 28 arrows (9, 2, D:4) a +0 robe (14, -40, D:4) a +0 whip (18, -34, D:4) a +0 robe (19, -7, D:4) 20 arrows (20, -22, D:4) 9 sling bullets (23, -10, D:4) a +0 rapier (25, -18, D:4) a +0 hand axe (26, -8, D:4) a +0 hand axe a +0 dagger a +0 leather armour (28, -30, D:4) a +0 leather armour (37, -14, D:4) a +0 flail (43, -18, D:4) a +0 scale mail Level 5 of the Dungeon [Shop] Dorphouno's Weapon Emporium a +0 trident (49 gold) a +0 quarterstaff (56 gold) the +2 halberd of Sydem {drain, *Corrode rPois Stlth+} (358 gold) A truly terrible weapon, it drains the life of those it strikes. It protects you from poison. It may corrode you when you take damage. It makes you more stealthy. 6 arrows (16 gold) a +0 short sword (42 gold) the +6 falchion of Watchfulness {flame, rPois Dex+5 Stlth-} (779 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+5). It protects you from poison. It makes you less stealthy. a +0 rapier (56 gold) a +0 hand axe (42 gold) a +2 rapier of holy wrath (268 gold) a +0 long sword (49 gold) a +0 mace (42 gold) (2, 11, D:5) 28 bolts (5, -4, D:5) 26 bolts (23, -9, D:5) a +0 buckler (28, 4, D:5) a +0 falchion (32, -5, D:5) a +0 hand crossbow (43, 6, D:5) a +0 hand axe (43, 7, D:5) a +0 dagger a +0 robe (43, 8, D:5) a +0 dagger a +2 robe of resistance (47, 10, D:5) a +0 spear Level 6 of the Dungeon (0, 0, D:6) a +0 short sword (21, 13, D:6) a +0 whip of electrocution a cursed +0 robe (26, 46, D:6) a +0 trident (33, 38, D:6) a +0 dagger (46, 15, D:6) a +0 short sword a +0 leather armour (47, 14, D:6) a +0 dagger a +0 robe (48, 19, D:6) a +0 war axe (52, -3, D:6) a +0 trident (58, -5, D:6) a +0 leather armour a +0 falchion a +1 leather armour of fire resistance a +0 flail Level 7 of the Dungeon (0, 0, D:7) a +0 robe (2, -20, D:7) a sky beast corpse (3, -30, D:7) an uncursed staff of wizardry (5, 0, D:7) a +0 leather armour (5, 1, D:7) 9 gold pieces (7, 0, D:7) a +0 whip (unseen) (11, -13, D:7) a jackal skeleton (20, -26, D:7) a howler monkey skeleton (22, -11, D:7) a +0 robe (27, -25, D:7) a +0 whip