dertzug Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (8, -5, D:1) 7 stones (10, 34, D:1) a +0 mace (13, 34, D:1) a +0 club 2 stones (21, 32, D:1) a +0 hand axe (24, 25, D:1) a +0 club (31, -5, D:1) a +0 robe (32, 39, D:1) a +0 sling (33, 23, D:1) a +0 ring mail (34, 4, D:1) a +0 leather armour (34, 5, D:1) 3 stones (34, 9, D:1) 3 stones (35, 45, D:1) 6 stones (37, -1, D:1) a +0 club (38, 34, D:1) a +0 trident (39, 20, D:1) a +0 dagger (42, 20, D:1) a +0 short sword 5 stones Level 2 of the Dungeon (4, -25, D:2) a +0 chain mail (6, -13, D:2) a +0 short sword 4 stones (13, 2, D:2) a +0 robe a +0 club (16, -12, D:2) 6 stones (17, -9, D:2) a +0 dagger (22, -26, D:2) a +0 club (26, -6, D:2) 6 stones (38, 3, D:2) a +0 short sword a stone (40, -3, D:2) a +0 spear (50, -21, D:2) 4 poisoned darts Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (1, 10, D:3) 4 boomerangs (16, -9, D:3) a +0 hand axe (16, 3, D:3) a stone (34, -22, D:3) the +5 long sword "Juc Onof" {flame, rF++ rC- Str+9 Int-4} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Str: It affects your strength (+9). Int: It affects your intelligence (-4). rF: It greatly protects you from fire. rC: It makes you vulnerable to cold. (35, -9, D:3) a +0 dagger (38, -2, D:3) a +0 mace (41, -7, D:3) a staff of poison Level 4 of the Dungeon (0, 0, D:4) a +0 scale mail (4, -10, D:4) a +0 dagger (5, -19, D:4) a +0 leather armour (10, -16, D:4) a +0 long sword (11, -6, D:4) a +0 giant club (15, -16, D:4) a +0 hand axe (17, -15, D:4) a +0 ring mail (18, -11, D:4) a +2 dagger of draining (19, 0, D:4) 5 stones (19, 18, D:4) a +0 scale mail (22, -17, D:4) a +0 club (39, -15, D:4) a +0 hand axe a +0 ring mail (40, -14, D:4) a +0 hand axe (40, -10, D:4) a +0 flail (42, -2, D:4) a +0 ring mail Level 5 of the Dungeon [Shop] Burchy's Antique Armour Boutique a +0 chain mail (112 gold) a +2 plate armour of fire resistance (1000 gold) a +4 plate armour of fire resistance (1250 gold) the +1 helmet "Dopnofu" {rElec SInv} (692 gold) rElec: It insulates you from electricity. SInv: It lets you see invisible. a +0 chain mail (112 gold) a +0 chain mail (112 gold) a +0 pair of boots (112 gold) a +3 scale mail (525 gold) (0, 0, D:5) the +10 trident of the New World {antimagic, rPois rN+ SInv} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. rPois: It protects you from poison. rN: It protects you from negative energy. SInv: It lets you see invisible. (4, 4, D:5) a +0 trident (9, -33, D:5) 5 stones (13, -18, D:5) a staff of air (15, -39, D:5) a +0 giant club (24, -30, D:5) a +0 leather armour (25, -15, D:5) a +0 rapier (31, -18, D:5) 5 stones (33, -15, D:5) 2 poisoned darts (40, -27, D:5) a +0 giant club (40, -26, D:5) a +0 trident a +0 chain mail (40, -23, D:5) a +0 hand axe (46, -24, D:5) a +0 hand axe (48, -24, D:5) a +1 dagger of venom a +0 robe (50, -42, D:5) a +0 sling (51, 2, D:5) a +0 giant club Level 6 of the Dungeon [Shop] Wusaot's Book Shoppe a book of Fire (330 gold) an Everburning Encyclopedia (396 gold) a book of the Dragon (506 gold) Great Wizards, Vol. VII (330 gold) Great Wizards, Vol. II (418 gold) a book of Sloth (396 gold) a book of Alchemy (308 gold) (0, 0, D:6) a +0 hand axe (2, -18, D:6) a +0 ring mail a +0 flail (14, 4, D:6) a +0 giant spiked club (24, 0, D:6) a +0 robe (27, 5, D:6) a +0 hand axe (28, 8, D:6) a +0 robe a +0 dagger (28, 10, D:6) a +0 war axe (29, 11, D:6) a +0 trident (29, 12, D:6) a +0 helmet (36, 13, D:6) a +0 flail a +0 whip (37, 13, D:6) a +0 club a +0 ring mail a +0 spear (39, 12, D:6) a +0 whip (41, 12, D:6) a +0 halberd (48, -5, D:6) a +0 hammer (53, -6, D:6) a +0 robe Level 7 of the Dungeon [Shop] Elyovar's Jewellery Shoppe a ring of protection from cold (300 gold) a ring of wizardry (360 gold) a ring of resist corrosion (240 gold) a ring of magical power (240 gold) a +6 ring of intelligence (432 gold) a +6 ring of intelligence (432 gold) the brooch of Shielding {Spirit SH+8} (780 gold) [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. SH: It affects your SH (+8). a ring of willpower (300 gold) a +6 ring of intelligence (432 gold) (0, 0, D:7) 7 stones (14, -50, D:7) a +0 giant spiked club (26, -18, D:7) a +0 quarterstaff (33, -45, D:7) a +0 morningstar (33, -43, D:7) a +0 ring mail a +0 hand axe (34, -46, D:7) a +0 robe a +0 dagger (37, -33, D:7) a +0 pair of gloves (41, -29, D:7) a +0 robe (41, -4, D:7) 6 boomerangs (46, -43, D:7) a +0 sling a +0 quarterstaff a +0 leather armour (47, -1, D:7) a +0 hand axe (51, 1, D:7) a +0 falchion (56, -49, D:7) a +0 club a +0 leather armour (65, -52, D:7) a +0 flail (65, -51, D:7) a +0 long sword a +0 plate armour Level 8 of the Dungeon (2, -9, D:8) a +0 war axe (2, -8, D:8) a +0 dagger a +0 leather armour (7, 12, D:8) a book of Beasts (15, 20, D:8) a +0 flail a boomerang a +0 chain mail (16, 17, D:8) a +0 long sword (17, 4, D:8) a +0 club 3 boomerangs (18, -8, D:8) 2 silver boomerangs (18, 4, D:8) a +3 spear a +0 scale mail a +0 buckler (24, 10, D:8) a +0 shortbow (25, 20, D:8) a +0 spectral quarterstaff (27, 1, D:8) a +0 leather armour (28, -1, D:8) a +0 leather armour a +0 club (29, 6, D:8) 2 poisoned darts a +0 short sword (31, -4, D:8) a +0 robe a +0 war axe (32, 3, D:8) a stone (34, 0, D:8) a +0 shortbow (40, 1, D:8) a +0 dagger (50, 13, D:8) 3 curare-tipped darts (50, 16, D:8) a +0 trident a +0 plate armour Level 9 of the Dungeon (0, 0, D:9) 4 stones (3, 14, D:9) a +0 cloak (5, 10, D:9) a +0 flail (10, 17, D:9) a +0 short sword 4 silver javelins a +0 leather armour (10, 29, D:9) a +0 sling (16, 17, D:9) a +0 dagger (17, 18, D:9) a +0 chain mail a boomerang a +0 battleaxe (20, 16, D:9) a +0 flail (21, -2, D:9) a +0 flail 3 boomerangs (21, 3, D:9) a +0 dagger (31, 0, D:9) a +0 hand axe 2 boomerangs (34, 1, D:9) a +0 club a +0 morningstar a +0 dagger a +0 leather armour a +0 dagger (36, 4, D:9) a +0 hand axe (36, 26, D:9) a +0 plate armour a +0 glaive (36, 28, D:9) a +0 chain mail a +0 dagger (37, 5, D:9) a +0 hand axe (37, 28, D:9) a +0 ring mail a +0 hand axe (37, 41, D:9) a +0 club (38, 5, D:9) a +0 dagger a +2 flail of holy wrath a +0 robe a +0 dagger (38, 29, D:9) a +0 flail (39, 6, D:9) a +0 robe a +0 dagger a +0 morningstar a +0 club a +0 whip (39, 12, D:9) a +0 club a +0 chain mail 3 boomerangs a +0 mace a +0 chain mail a +0 scimitar a +0 arbalest (39, 17, D:9) a +0 chain mail a +0 dire flail (40, 11, D:9) a +0 chain mail a +0 mace (40, 12, D:9) a +0 mace (41, 10, D:9) a +0 hand axe (41, 12, D:9) a +0 robe a +0 dagger (41, 14, D:9) a +0 leather armour a +0 hand axe (41, 21, D:9) a +0 dagger (42, 18, D:9) a +0 leather armour a +0 whip (42, 23, D:9) a +0 dagger (51, 46, D:9) 5 atropa-tipped darts (52, -9, D:9) 6 boomerangs (57, 11, D:9) a +0 rapier Level 10 of the Dungeon [Shop] Pinuroot's Magic Scroll Shop a scroll of teleportation (33 gold) a scroll of poison (44 gold) a scroll of noise (11 gold) (0, 0, D:10) a +0 whip (2, 5, D:10) a +0 vampiric dagger a +0 robe (3, 26, D:10) a +0 club (5, 3, D:10) a +0 rapier (7, 27, D:10) a +0 trident a +2 scale mail of fire resistance a +2 buckler (11, 25, D:10) a silver boomerang (12, 26, D:10) 2 poisoned darts a +0 dagger (13, 22, D:10) a +0 animal skin a -2 halberd (14, 12, D:10) 2 potions of degeneration (14, 13, D:10) a +1 robe of positive energy (28, 26, D:10) a +0 scale mail (38, 13, D:10) a +0 robe (39, 19, D:10) a +0 scale mail (47, 24, D:10) a ring of see invisible Level 11 of the Dungeon (0, 0, D:11) a +0 scale mail (5, -6, D:11) a +0 short sword (5, -5, D:11) a +0 falchion a +0 club (6, -6, D:11) a +0 dagger a +0 robe (9, 31, D:11) a +0 hand axe of flaming 3 boomerangs a +0 leather armour (10, -2, D:11) a +0 whip (13, 28, D:11) a +0 chain mail (14, 15, D:11) a +0 plate armour a +0 scimitar (15, 10, D:11) a +0 club (36, 4, D:11) a +0 war axe (41, 38, D:11) a +0 shortbow (45, 39, D:11) 8 stones (47, 30, D:11) a +0 troll leather armour a troll corpse (skeletalised by now) (58, 37, D:11) a +0 dagger a +0 flail a +0 mace 2 boomerangs a +0 chain mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (58, 38, D:11) a +0 club 2 boomerangs a +0 chain mail Level 12 of the Dungeon (0, 1, D:12) a +0 shortbow (1, -2, D:12) a +0 club 4 poisoned darts (7, 4, D:12) a +0 dagger (12, 1, D:12) a +0 dagger a stone (13, 3, D:12) a +0 short sword a +2 dagger of venom 2 stones (13, 7, D:12) a +0 short sword 2 poisoned darts a +2 dagger of venom a +0 robe (21, -7, D:12) a +0 spear (28, -13, D:12) a +0 trident (29, 10, D:12) a +0 chain mail (30, 12, D:12) a piece from Xom's chessboard (15/15) (32, 23, D:12) a potion of degeneration (48, 7, D:12) a +0 giant club a +0 giant spiked club (63, -17, D:12) an amulet of guardian spirit Level 13 of the Dungeon (0, 0, D:13) a scroll of teleportation (1, 17, D:13) a +0 leather armour (2, 17, D:13) a +0 short sword (3, 15, D:13) a +0 dagger (4, 18, D:13) a +0 club (7, 10, D:13) a +0 buckler (46, 24, D:13) a +0 troll leather armour the Ecumenical Temple Level 1 of the Lair of Beasts (13, 11, Lair:1) a +0 leather armour (19, 15, Lair:1) a +0 plate armour (28, 0, Lair:1) a +0 club (35, -19, Lair:1) a +0 pair of boots (40, 8, Lair:1) a +0 quarterstaff (42, 1, Lair:1) the +0 chain mail of Adeyk {rElec rF- Dex+6} Dex: It affects your dexterity (+6). rF: It makes you vulnerable to fire. rElec: It insulates you from electricity. Level 2 of the Lair of Beasts (16, 6, Lair:2) 6 stones (29, -15, Lair:2) a +0 battleaxe (33, -20, Lair:2) a +1 halberd of freezing a +0 robe (34, -20, Lair:2) a +0 hand axe a +0 robe (35, 11, Lair:2) 6 stones