dertzug Level 1 of the Dungeon (1, -18, D:1) 5 stones (2, -15, D:1) 7 stones (5, -26, D:1) a +0 ring mail (8, -18, D:1) 4 stones (11, -26, D:1) an orb of wrath (12, 2, D:1) a +0 club (13, 2, D:1) a +0 club (18, -11, D:1) a +0 dagger (20, -11, D:1) 3 stones a +0 dagger a +0 club (20, -10, D:1) a +0 club (32, -37, D:1) a +0 short sword (48, -42, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 robe (1, 24, D:2) 3 stones (2, 4, D:2) 3 stones (3, -9, D:2) a +0 short sword 4 stones (9, 1, D:2) a +0 dagger (12, 13, D:2) a +0 dagger (17, 5, D:2) a +0 dagger (24, 30, D:2) a +0 club a +0 whip (27, 24, D:2) a +1 flail of protection (32, 32, D:2) 6 boomerangs (34, 45, D:2) a +0 glaive (39, 4, D:2) a +0 whip (39, 38, D:2) a +0 club (50, 21, D:2) a +0 scale mail Level 3 of the Dungeon (0, 0, D:3) a +0 short sword (6, 9, D:3) a +0 leather armour (8, 4, D:3) a +0 sling (8, 11, D:3) a +0 spear (8, 18, D:3) 6 poisoned darts (9, 10, D:3) a +0 flail a +0 whip (9, 11, D:3) a +0 club (14, 13, D:3) a +0 club (14, 18, D:3) a +0 rapier (41, -19, D:3) 8 stones (42, -6, D:3) a talisman of death (47, -3, D:3) a +0 chain mail (49, 29, D:3) a +0 hand axe (51, 4, D:3) a stone (54, 24, D:3) the staff "Vuut" {rF+ Dex+3 Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (55, 23, D:3) a +0 sling Level 4 of the Dungeon [Shop] Miacha's Armour Emporium a +0 chain mail (63 gold) +2 ice dragon scales (1008 gold) a +0 chain mail (63 gold) a +0 leather armour (28 gold) a +0 ring mail (56 gold) a +0 scale mail (56 gold) a +0 leather armour (28 gold) (0, 0, D:4) a +0 long sword (16, -12, D:4) a +0 dagger a +0 robe (16, -11, D:4) a +0 hand axe a +0 short sword (16, 15, D:4) a stone (17, -11, D:4) a +0 dagger a +0 hand axe (17, 1, D:4) a +0 war axe (17, 8, D:4) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (21, 1, D:4) a +0 flail 2 boomerangs a +0 leather armour (21, 4, D:4) a +0 ring mail (22, 0, D:4) a +0 flail (22, 1, D:4) a +0 whip (22, 9, D:4) 2 scrolls of identify (24, 4, D:4) a +0 helmet (25, 7, D:4) a +0 scale mail (34, 5, D:4) a +0 scale mail (35, 2, D:4) 8 stones (40, 10, D:4) a +0 dagger (47, 4, D:4) a +0 flail (47, 5, D:4) a +0 hand axe a +0 scale mail a +0 dagger (57, 15, D:4) a +0 club the +6 flail of Valour {flame, Contam rElec rN+++ Int+3} Int+3: It affects your intelligence (+3). rElec: It insulates you from electricity. rN+++: It renders you almost immune to negative energy. Contam: It causes magical contamination when unequipped. (59, 9, D:4) a +0 whip (60, 3, D:4) a staff of conjuration Level 5 of the Dungeon (3, 13, D:5) a +0 scale mail (5, -7, D:5) a +0 long sword (10, 27, D:5) 6 poisoned darts (20, 20, D:5) an iguana corpse (skeletalised by now) (27, 22, D:5) a +0 rapier (33, 38, D:5) a +0 giant club an ogre corpse (skeletalised by now) Level 6 of the Dungeon (0, 0, D:6) a +0 club a +0 leather armour (1, 0, D:6) a +0 dagger a +0 leather armour a +0 whip a +0 ring mail