dertzug Level 1 of the Dungeon (0, 0, D:1) a +0 club (2, -1, D:1) a +0 short sword (9, -4, D:1) 6 poisoned darts (10, 7, D:1) a +0 dagger (23, 23, D:1) a +0 club (35, 6, D:1) 7 stones (43, 21, D:1) a +0 heavy hand axe a +0 hand axe a +0 hand axe a +0 chain mail a +0 club (57, 20, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 short sword 4 stones (8, -16, D:2) a +0 spear (11, -3, D:2) a stone (16, -8, D:2) 5 poisoned darts (29, -15, D:2) a +0 scale mail (29, -2, D:2) a +0 dagger (31, -26, D:2) a +0 club (31, -17, D:2) a +0 scale mail (32, -26, D:2) a +0 leather armour (36, -5, D:2) 5 stones Level 3 of the Dungeon (0, 3, D:3) a +0 dagger (2, -1, D:3) a +0 club a +0 dagger a +0 sling (10, -46, D:3) a +0 pair of gloves (11, 13, D:3) a +0 hand axe a +0 club a boomerang a +0 ring mail a +0 falchion (17, 8, D:3) a +0 robe (18, -39, D:3) a +0 trident (19, -39, D:3) a +0 whip (20, -39, D:3) a +0 hand axe (20, 2, D:3) 6 stones (23, -14, D:3) a +0 club (25, 6, D:3) a +1 falchion of protection a +2 mace of venom a +0 leather armour a +0 flail (28, -6, D:3) a +0 hand axe (31, -36, D:3) a +0 ring mail (38, -13, D:3) a +0 club (42, -39, D:3) a +0 robe a +0 dagger a +0 club a +2 heavy mace a +1 helmet a +0 dagger a +0 dagger (44, -39, D:3) a +0 club Level 4 of the Dungeon (2, -13, D:4) 5 stones (16, 13, D:4) 6 poisoned darts (18, 5, D:4) 7 stones (24, 4, D:4) a +0 dagger (25, 4, D:4) a +0 war axe 2 boomerangs an orc corpse (skeletalised by now) (27, 5, D:4) a +0 whip (31, -13, D:4) an adder corpse (31, 10, D:4) a +0 robe (44, -18, D:4) 7 stones (45, 6, D:4) a +0 club (45, 12, D:4) a +0 dagger a +0 sling (46, -18, D:4) a +0 short sword (50, -7, D:4) a +0 short sword 4 poisoned darts (51, -12, D:4) a scroll of torment (51, 21, D:4) a +0 chain mail (52, -14, D:4) a potion of curing (53, -12, D:4) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (54, -14, D:4) a scroll of amnesia (55, -12, D:4) a potion of brilliance (59, -6, D:4) 2 stones