Dungeon Crawl Stone Soup version 0.33.0-15-gcd872fe207 (webtiles) character file. Game seed: 8055630993609560468 55 dertzug the Vexing (level 3, -2/23 HPs) Began as a Poltergeist Hexslinger on May 27, 2025. Slain by Terence ... wielding a +0 trident (7 damage) ... on level 2 of the Dungeon. The game lasted 00:01:18 (1191 turns). dertzug the Vexing (Poltergeist Hexslinger) Turns: 1191, Time: 00:01:19 Health: -2/23 AC: 3 Str: 4 XL: 3 Next: 93% Magic: 2/4 EV: 12 Int: 15 God: Gold: 63 SH: 0 Dex: 18 Spells: 2/4 levels left rFire . . . a - +1 sling rCold + . . (no offhand) rNeg + + + c - +1 cloak rPois ∞ f - +0 pair of gloves rElec . (no armour) rCorr . (no armour) SInv . (no armour) Will ..... (no armour) Stlth ++ (no amulet) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn (no ring) %: no passive effects @: weak-willed, jinxed, flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 63 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +1 cloak (haunted) f - a +0 pair of gloves (haunted) Scrolls b - a scroll of poison d - a scroll of acquirement {unknown} e - a scroll of teleportation {unknown} g - a scroll of enchant armour {unknown} Skills: + Level 1.1 Fighting + Level 2.5 Ranged Weapons + Level 2.8 Dodging + Level 1.0 Spellcasting + Level 5.1 Hexes + Level 0.8 Fire Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 32% N/A 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 16% N/A 9% 3 Inner Flame Hex/Fire 9% N/A 22% 3 Cause Fear Hex 8% N/A 30% 4 Dimensional Bullseye Hex/Tloc 4% N/A 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. Message History No target in view! A quokka is nearby! A quokka is nearby! You shoot a sling bullet. The sling bullet hits the quokka. The quokka is severely wounded. A giggling sprite leaps out and smacks the quokka with its own front foot. You kill the quokka! No target in view! No target in view! The sprites lose interest in your situation. A goblin comes into view. It is wielding a +0 dagger. A goblin is nearby! You shoot a sling bullet. The sling bullet hits the goblin! You kill the goblin! No target in view! No target in view! You feel your willpower return. You feel your existence waver again. Terence the Veteran comes into view. He is wielding a +0 trident. Terence is nearby! You shoot a sling bullet. The sling bullet hits Terence but does no damage. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. Terence screams, "I want to be left alone!" You shoot a sling bullet. The sling bullet closely misses Terence. Terence looks scornfully at you. Terence hits you from afar with a +0 trident! You shoot a sling bullet. The sling bullet closely misses Terence. Terence hits you from afar with a +0 trident! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! Okay, then. The air fills with toxic fumes! As you read the scroll of poison, it crumbles to dust. Terence hits you from afar with a +0 trident! You die... Terence says, "Finally, peace and quiet." #†####...# ###...#..######## #...............### ..#############..§## ### ###§§##### # #§§§§§§§# #§§§§§§§# . #§§§§§§§# .## #@§§§§§§# .. #§§@§§§§§§§§# .### §§§§########### ...## §# .#... ..... ..# You could see Terence. Vanquished Creatures 3 adders (D:2) A dart slug (D:2) A ribbon worm (D:2) 4 endoplasms (D:1) 2 giant cockroaches (D:1) 2 hobgoblins (D:1) A quokka (D:2) 3 ball pythons (D:1) A frilled lizard (D:1) 7 goblins 4 kobolds 2 rats (D:1) 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dertzug the Poltergeist Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 2/2 310 | D:1 | Reached XP level 2. HP: 18/18 MP: 3/3 313 | D:1 | Learned a level 2 spell: Jinxbite 347 | D:1 | Reached skill level 5 in Hexes 966 | D:2 | Reached skill level 1 in Fighting 966 | D:2 | Reached XP level 3. HP: 23/23 MP: 1/4 1186 | D:2 | Noticed Terence 1191 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_water_cross, layout_basic, minmay_misc_feat_four_crosses D:2: layout_rooms, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Hexes | 5 | 5.1 Ranged Weapons | 2 | 2.5 Fighting | 1 | 1.1 Dodging | | 2.8 Spellcasting | | 1.0 Fire Magic | | 0.8 Action || total ---------------------------++------- Fire: Sling || 105 Cast: Jinxbite || 5 Use: Scroll || 1 Armour: Skin || 27 Dodge: Dodged || 29