Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 14321470454819540038 2 dertzug the Vexing (level 1, -4/12 HPs) Began as a Poltergeist Hexslinger on June 8, 2025. Slain by a gnoll ... wielding a +0 flail (9 damage) ... on level 1 of the Dungeon. The game lasted 00:00:03 (42 turns). dertzug the Vexing (Poltergeist Hexslinger) Turns: 42, Time: 00:00:03 Health: -4/12 AC: 2 Str: 4 XL: 1 Next: 40% Magic: 2/2 EV: 11 Int: 15 God: Gold: 0 SH: 0 Dex: 16 Spells: 2/2 levels left rFire . . . a - +1 sling rCold + . . (no offhand) rNeg + + + c - +1 cloak rPois ∞ (no armour) rElec . (no armour) rCorr . (no armour) SInv . (no armour) Will ..... (no armour) Stlth + (no amulet) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn (no ring) %: no passive effects @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +1 cloak (haunted) Scrolls b - a scroll of poison Skills: + Level 0.8 Fighting + Level 1.7 Ranged Weapons + Level 2.1 Dodging + Level 1.0 Spellcasting + Level 4.5 Hexes + Level 0.8 Fire Magic You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 28% N/A 6% 2 Sigil of Binding Hex 14% N/A 12% 3 Inner Flame Hex/Fire 8% N/A 24% 3 Cause Fear Hex 7% N/A 36% 4 Dimensional Bullseye Hex/Tloc 3% N/A 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. Message History Found a staircase leading out of the dungeon. You reach down and open the door. There is an open door here. You reach down and open the door. A jackal comes into view. There is an open door here. A jackal is nearby! A jackal is nearby! You shoot a sling bullet. The sling bullet hits the jackal. The jackal barks! The jackal is severely wounded. You hear a bark! A gnoll comes into view. It is wielding a +0 flail. The gnoll shouts! You shoot a sling bullet. The sling bullet barely misses the jackal. A jackal comes into view. You shoot a sling bullet. The jackal barks! The sling bullet hits the jackal! You kill the jackal! A hobgoblin comes into view. You shoot a sling bullet. The sling bullet closely misses the gnoll. The sling bullet hits the jackal. The jackal is heavily wounded. You hear a bark! A jackal comes into view. The jackal moves out of view. You shoot a sling bullet. The sling bullet hits the jackal! You kill the jackal! You shoot a sling bullet. The sling bullet hits the gnoll! The gnoll is heavily wounded. You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 flail! Ouch! That really hurt! The gnoll hits you with a +0 flail! Ouch! That really hurt! You die... #~PP~~.♣♣~~PP~# ### ..#~..~~PP♣~~♣♣~# ..##.#~P♣~~P♣P~~P♣~# ....#~.P~~.♣♣~~♣P~# ...#~PP~~..♣~~P.~# †g#~P♣~~~~~~~♣♣~### #h#~♣.~.....~P.~#.. #j#~~~~.###.~~~~#.. #.@.....#§#.....'.. #..#~~~~.###.~~~~#.. .....#~P.~.....~P♣~#.. ####.##~PP~~~~~~~P♣~### #. #~P♣~~♣♣P~~♣♣~# #. #~♣♣~~P♣♣~~P♣~# . #~P♣~~PPP~~P.~# . #~♣ ~PP♣~~♣♣~ You could see a gnoll, a jackal and a hobgoblin. Vanquished Creatures 2 jackals (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dertzug the Poltergeist Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 2/2 42 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_farm, layout_rooms, st_stairs_5 Action || total ---------------------------++------- Fire: Sling || 7 Armour: Skin || 2