dertzug Level 1 of the Dungeon (2, -10, D:1) a +0 short sword 5 stones (10, -9, D:1) a frilled lizard corpse (skeletalised by now) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (10, 8, D:1) a +0 robe (10, 9, D:1) a +0 long sword (13, -11, D:1) a +0 dagger (22, 13, D:1) a +0 plate armour (23, -7, D:1) a ball python skeleton (31, -16, D:1) a +0 whip (35, 7, D:1) a +0 ring mail (54, -7, D:1) a ball python corpse (skeletalised by now) (59, 17, D:1) a +0 dagger (61, -11, D:1) a +0 club Level 2 of the Dungeon (4, -15, D:2) a +0 robe (6, 11, D:2) a +6 ring of intelligence (11, -9, D:2) an adder skeleton (20, -2, D:2) a +0 dagger (23, 9, D:2) a +0 dagger a ball python skeleton (24, -20, D:2) a bat skeleton (26, -22, D:2) 3 poisoned darts (28, -20, D:2) a +0 long sword (42, -14, D:2) a frilled lizard corpse (skeletalised by now) (45, -23, D:2) the +11 rapier "Ezik" {drain, rElec rC+ Str+4 Dex-5} rElec: It insulates you from electricity. rC+: It protects you from cold. Str+4: It affects your strength (+4). Dex-5: It affects your dexterity (-5). (51, -25, D:2) a quill talisman (53, -15, D:2) a +0 spear Level 3 of the Dungeon (0, 0, D:3) a +0 club a +0 robe the human skeleton of Jessica (11, -17, D:3) a +0 ring mail a +0 hand axe (11, -15, D:3) a +0 hand axe a +0 short sword (13, -21, D:3) a bat skeleton (15, -11, D:3) a quokka skeleton (18, 5, D:3) a +0 ring mail a +0 whip a +0 leather armour a +0 club an orc skeleton an orc skeleton (19, 6, D:3) a +0 whip an orc skeleton (20, 5, D:3) a +0 robe a +0 club (20, 7, D:3) a +2 hand axe of venom an orc skeleton (25, -20, D:3) a +0 spear a gnoll corpse (skeletalised by now) (25, -19, D:3) a +1 flail of venom a gnoll corpse (skeletalised by now) (27, 7, D:3) a +0 ring mail (32, -14, D:3) a +0 flail a gnoll skeleton (36, 19, D:3) a +0 ring mail (41, -17, D:3) a potion of moonshine (41, -16, D:3) 2 potions of brilliance (41, -15, D:3) 10 gold pieces (42, -17, D:3) a staff of death (unseen) (42, -16, D:3) a potion of enlightenment (42, -15, D:3) a +0 robe (43, -17, D:3) 3 scrolls of immolation a +0 dagger (43, -16, D:3) a scroll of fear (43, -15, D:3) a scroll of brand weapon (46, 17, D:3) a quokka skeleton (49, 11, D:3) a +0 club (53, 28, D:3) a +0 whip a +0 chain mail Level 4 of the Dungeon [Shop] Cumikh's Antique Armour Emporium a +0 leather armour (52 gold) a +3 leather armour of cold resistance (624 gold) a +0 scale mail (104 gold) a +0 kite shield (182 gold) a +0 ring mail (104 gold) a +0 chain mail (156 gold) the +2 scale mail of Disappointment {Harm Fly rN++ Dex-2} (764 gold) Harm: It increases damage dealt and taken. Fly: It grants you flight. rN++: It greatly protects you from negative energy. Dex-2: It affects your dexterity (-2). a +2 robe (335 gold) a +1 helmet (299 gold) a +0 leather armour (52 gold) (7, -20, D:4) a +0 club (9, -23, D:4) a +0 ring mail a boomerang a +0 flail a +0 hand axe an orc skeleton an orc skeleton (11, -23, D:4) a ball python skeleton (20, 1, D:4) an adder skeleton (22, 3, D:4) a +0 scale mail (28, -21, D:4) a +0 short sword (29, 3, D:4) a +0 helmet (31, 11, D:4) a +0 mace (35, -14, D:4) a hobgoblin skeleton (36, -15, D:4) a +0 trident an orc skeleton (36, -14, D:4) a +0 leather armour a +0 hand axe an orc skeleton (45, -16, D:4) a +0 hand axe (48, -7, D:4) a hive talisman (50, 16, D:4) a +0 dagger (63, -27, D:4) a +0 ring mail Level 5 of the Dungeon (0, 0, D:5) a +0 quarterstaff (20, -1, D:5) 3 flux baubles (25, 11, D:5) a +0 robe (36, 43, D:5) a +0 leather armour (42, 22, D:5) a +0 club an orc corpse (skeletalised by now) (43, -1, D:5) a +0 leather armour (55, 34, D:5) a +0 short sword a +0 leather armour a howler monkey corpse (skeletalised by now) (56, 34, D:5) a +0 short sword (57, 34, D:5) a +0 dagger a +0 leather armour an inkwell talisman (58, 34, D:5) a +0 dagger Level 6 of the Dungeon (3, -4, D:6) a hound corpse (skeletalised by now) (12, -2, D:6) a +0 robe (20, -1, D:6) a +0 chain mail (20, 15, D:6) a +0 hand axe Level 7 of the Dungeon (2, -11, D:7) a +0 scale mail (2, 5, D:7) a +0 club 8 poisoned darts (3, 1, D:7) a +0 kite shield (3, 18, D:7) an adder skeleton (4, 3, D:7) a +0 dagger a +0 dagger 3 stones (4, 4, D:7) a +0 whip 5 stones (5, 3, D:7) a +0 club a curare-tipped dart a +0 club a +0 whip (9, -12, D:7) a +0 ring mail (13, -4, D:7) a water moccasin skeleton (13, 1, D:7) a +0 rapier (19, 26, D:7) a +0 whip a +0 leather armour (20, 26, D:7) a +0 halberd a +0 whip (21, 18, D:7) a +0 spear (21, 26, D:7) a +0 whip (23, 4, D:7) a +0 dagger (28, 3, D:7) a +0 halberd of flaming (28, 10, D:7) a +0 halberd a +0 halberd (40, 4, D:7) a +0 flail a +0 ring mail a +0 club (42, 16, D:7) a +0 shortbow (44, -4, D:7) a +1 spear of flaming a +0 ring mail (46, -4, D:7) a +0 dagger (46, -3, D:7) a +0 dagger a +0 robe (46, 11, D:7) a +0 leather armour Level 8 of the Dungeon (3, -1, D:8) the +8 trident of the Octopus King {venom, rElec rPois} rElec: It insulates you from electricity. rPois: It protects you from poison. (8, 14, D:8) a +0 ring mail (18, 0, D:8) a +0 battleaxe a +0 chain mail (18, 1, D:8) a +0 hand axe a +0 scale mail (20, -2, D:8) a +1 hand axe of venom (22, 16, D:8) a +2 antimagic flail (24, -1, D:8) the +4 long sword of Wywaodeo {freeze, Int+4 Stlth+} Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. (29, 0, D:8) a +0 leather armour the Ecumenical Temple