derval Level 1 of the Dungeon (3, 3, D:1) a +0 leather armour (20, 1, D:1) a +0 hand axe (23, 3, D:1) a +0 mace (25, 1, D:1) a +0 whip Level 2 of the Dungeon (0, 1, D:2) a +0 club (19, 29, D:2) a +0 chain mail (23, 9, D:2) a +0 flail a +0 ring mail a +0 trident (23, 10, D:2) a +0 hand axe a +0 dagger a +0 robe (23, 12, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) a +0 short sword (1, 19, D:3) a +0 club a +0 ring mail (6, 25, D:3) a +0 flail (9, 29, D:3) a +0 dagger (21, 14, D:3) a +0 plate armour (21, 34, D:3) a +0 robe (28, -5, D:3) a +0 club (32, 20, D:3) 13 poisoned needles (40, 17, D:3) a +0 club (40, 22, D:3) a +0 flail (40, 29, D:3) a +0 robe (41, 23, D:3) a +0 flail (43, 23, D:3) a +0 robe a +0 dagger (45, -2, D:3) a +0 chain mail (45, 23, D:3) a +0 flail (58, 8, D:3) a +0 robe Level 4 of the Dungeon (0, 0, D:4) a +0 flail (10, -11, D:4) a +0 hunting sling (13, -7, D:4) a +0 dagger (14, 1, D:4) a +0 trident a +0 ring mail (24, 8, D:4) a +0 robe (34, -12, D:4) 2 tomahawks (34, 5, D:4) 3 poisoned needles (34, 20, D:4) a +0 club (35, -13, D:4) a +0 leather armour (36, -13, D:4) a +0 club (38, -13, D:4) a +0 falchion (54, -3, D:4) a +0 giant spiked club Level 5 of the Dungeon (0, 0, D:5) 22 stones (8, 6, D:5) a +0 hand axe (9, -5, D:5) a +2 dire flail of venom a +1 chain mail of fire resistance (11, -2, D:5) a +0 dagger (12, 8, D:5) a potion of curing (14, -12, D:5) a +0 mace (17, -4, D:5) 12 gold pieces (18, 13, D:5) 2 tomahawks (19, 12, D:5) a +0 animal skin (19, 19, D:5) 3 gold pieces (21, 14, D:5) 11 gold pieces (24, -5, D:5) a scroll of teleportation (24, 15, D:5) a +0 whip (24, 17, D:5) a scroll of identify (32, 13, D:5) a scroll of remove curse (38, -14, D:5) a +0 short sword (39, 22, D:5) a +0 short sword (45, 7, D:5) 9 gold pieces the Ecumenical Temple a sewer (0, 0, Sewer) a +0 shield (3, 2, Sewer) a +0 whip (3, 3, Sewer) a +0 dagger (4, 2, Sewer) a +0 dagger (4, 15, Sewer) a +0 blowgun a +0 club 7 poisoned needles (6, 15, Sewer) a poisoned needle (9, 14, Sewer) a +0 dagger (9, 15, Sewer) a +0 short sword (14, 2, Sewer) an uncursed amulet of inaccuracy (17, 5, Sewer) a +0 short sword (25, 11, Sewer) a +0 dagger (unseen) (33, 15, Sewer) an adder corpse (36, 14, Sewer) a ball python skeleton (38, 15, Sewer) a stone (39, 13, Sewer) a poisoned needle (43, 15, Sewer) 2 stones (44, 15, Sewer) a stone (45, 15, Sewer) a +0 club (unseen) (46, 15, Sewer) a +0 short sword (unseen) (48, 13, Sewer) a potion of flight (48, 17, Sewer) a potion of agility (49, 13, Sewer) a +0 pair of boots (49, 14, Sewer) 2 potions of curing (49, 16, Sewer) a potion of curing (49, 17, Sewer) a potion of agility