destino Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (1, -23, D:1) a +0 club (14, -24, D:1) a +0 robe (18, 11, D:1) a +0 club (30, 19, D:1) 30 stones (33, -9, D:1) a +0 hunting sling (35, -16, D:1) a +0 ring mail (37, -30, D:1) 14 bolts (47, -18, D:1) a +0 robe (56, 5, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) 14 poisoned needles (8, -12, D:2) a +0 ring mail (14, -1, D:2) a +0 club (16, 1, D:2) a +0 dagger (16, 3, D:2) a +2 pair of gloves (20, -5, D:2) a +0 ring mail (35, 17, D:2) a +0 club (47, -6, D:2) a +0 hand axe Level 3 of the Dungeon (0, 0, D:3) a +0 robe (1, 19, D:3) a +0 dagger (5, 18, D:3) a +0 club (8, 8, D:3) 17 bolts (8, 49, D:3) a throwing net (10, 1, D:3) a +0 plate armour (13, 11, D:3) a +0 dagger (16, 9, D:3) a +2 chain mail of cold resistance (19, 26, D:3) a +0 leather armour (24, 49, D:3) 6 javelins (34, 6, D:3) a +2 scythe of pain a +0 robe (34, 37, D:3) a +0 hand axe (38, 52, D:3) a book of Changes Level 4 of the Dungeon [Shop] Deacalimn's Jewellery Emporium a +1 ring of evasion (30 gold) an uncursed amulet of regeneration (300 gold) an uncursed ring of resist corrosion (200 gold) a +3 amulet of reflection (157 gold) a cursed ring of loudness (45 gold) an uncursed ring of fire (250 gold) the amulet "Wukynt" {RegenMP +Fly rElec rC+} (531 gold) [amulet of magic regeneration] It increases your magic regeneration. It protects you from cold. It insulates you from electricity. It lets you fly. a +4 ring of evasion (360 gold) an uncursed ring of magical power (200 gold) (0, 0, D:4) a +0 dagger (1, 2, D:4) a +0 giant club (13, 0, D:4) 15 poisoned needles (16, 31, D:4) a +0 giant club (18, 31, D:4) a +0 club (21, -1, D:4) a +0 giant spiked club (23, 26, D:4) a +0 robe (38, 30, D:4) a +0 leather armour a +0 trident a +0 leather armour (38, 31, D:4) a +0 dagger a +0 robe (42, 24, D:4) a +0 dagger (42, 25, D:4) a +0 hand axe (44, 8, D:4) a +0 dagger a +0 hand axe a +0 flail (45, 5, D:4) a +0 falchion (50, 30, D:4) a +0 short sword Level 5 of the Dungeon (0, 0, D:5) a +0 pair of gloves (5, -3, D:5) a +0 leather armour (9, -10, D:5) 20 bolts (21, -21, D:5) a +0 club (24, 11, D:5) a +0 shortbow (37, -4, D:5) a +0 leather armour (46, -17, D:5) a +0 shortbow (46, 9, D:5) a +0 giant spiked club (54, -17, D:5) the +1 scale mail of Insecurity {MR+} It affects your resistance to hostile enchantments. (54, -16, D:5) a +0 dagger Level 6 of the Dungeon (0, 0, D:6) a +0 war axe (5, 3, D:6) a +0 hand crossbow (12, -14, D:6) a +0 dagger (12, 4, D:6) 13 sling bullets (15, -24, D:6) a +0 giant club (18, -30, D:6) a +0 leather armour (25, 16, D:6) a +0 leather armour a +1 rapier of venom (26, 16, D:6) a +0 robe a +0 dagger (35, 0, D:6) a +0 ring mail (unseen) (36, 1, D:6) a +0 trident (38, -1, D:6) a +0 robe a +3 dagger (51, 2, D:6) 3 javelins Level 7 of the Dungeon (0, 0, D:7) a +0 antimagic short sword (1, -1, D:7) a +0 club (1, 3, D:7) a +0 dagger (2, 2, D:7) a +0 short sword (2, 3, D:7) a +0 shortbow a cursed -1 short sword (3, -5, D:7) 20 bolts (3, 2, D:7) a +0 dagger (5, -11, D:7) a +0 leather armour a +0 hand axe (13, 10, D:7) a +0 short sword 2 exploding tomahawks a +0 plate armour (14, 12, D:7) a +0 ring mail (18, 11, D:7) a +0 shortbow (24, -3, D:7) a +0 hand axe (29, 23, D:7) a +0 leather armour (38, 26, D:7) a +0 dagger a +0 robe (40, -29, D:7) a +0 scimitar a +0 plate armour (41, -28, D:7) a +0 flail a +0 leather armour (42, -28, D:7) a +0 flail (43, -19, D:7) a +0 giant spiked club (46, 0, D:7) a +0 long sword (49, 13, D:7) 11 poisoned needles Level 8 of the Dungeon (0, 0, D:8) a cursed -2 dagger (4, 22, D:8) a +0 pair of boots (14, 20, D:8) a +0 leather armour a +0 trident (14, 21, D:8) a +0 whip (15, 20, D:8) a +0 ring mail a +0 hand axe a cursed -2 flail a +0 chain mail a +0 trident a +0 plate armour (15, 21, D:8) a +0 mace (15, 25, D:8) a +0 giant spiked club a +0 giant club (19, 27, D:8) a +0 chain mail a +0 club (21, 3, D:8) a tomahawk (22, 3, D:8) a +0 chain mail a +2 long sword of draining (23, 3, D:8) 2 tomahawks (23, 22, D:8) a +0 ring mail (23, 23, D:8) a +0 chain mail a +0 dagger a +0 robe a +0 dagger (24, 3, D:8) a +0 giant spiked club 2 tomahawks (24, 21, D:8) a +0 leather armour (28, 2, D:8) a +0 club a +0 plate armour a +3 trident (28, 3, D:8) a +0 chain mail a +0 war axe (28, 4, D:8) a tomahawk (28, 14, D:8) a +0 robe a +5 long sword a +5 morningstar a +0 robe a +0 mace a +0 robe a +3 scimitar a +0 robe (29, 1, D:8) a +2 plate armour of poison resistance a +0 battleaxe (29, 2, D:8) a tomahawk a +0 dagger a +0 ring mail (29, 3, D:8) a +0 leather armour a cursed -3 falchion (33, 30, D:8) a +0 flail (33, 31, D:8) a +0 whip (34, 30, D:8) a +0 spear (42, 8, D:8) 15 bolts (43, 0, D:8) a +0 shortbow (43, 32, D:8) a +0 dagger a +0 robe (45, 32, D:8) a +0 dagger a +0 robe (46, 30, D:8) a +0 dagger a +0 robe (50, 15, D:8) a +0 mace (52, 12, D:8) a +0 mace (53, 10, D:8) a +1 naga barding Level 9 of the Dungeon [Shop] Saohi's Jewellery Boutique an uncursed ring of magical power (220 gold) an uncursed ring of resist corrosion (220 gold) an uncursed amulet of faith (440 gold) an uncursed ring of magical power (220 gold) the ring "Pant" {Wiz rC+ Str-3 Dex+4} (507 gold) [ring of wizardry] It improves your spell success rate. It affects your strength (-3). It affects your dexterity (+4). It protects you from cold. an uncursed ring of resist corrosion (220 gold) an uncursed ring of positive energy (220 gold) a +2 ring of dexterity (82 gold) an uncursed ring of magical power (220 gold) a cursed -3 ring of evasion (22 gold) an uncursed ring of wizardry (330 gold) an uncursed ring of flight (192 gold) a +3 ring of dexterity (172 gold) the ring of Xuleth {-Tele rElec rC+ MR+++ Stlth-} (375 gold) [ring of loudness] It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. It makes you less stealthy. (0, 0, D:9) a +0 shortbow (3, -18, D:9) a cursed -3 giant spiked club (4, -18, D:9) a +1 scimitar of flaming a +0 robe the human skeleton of Erica (16, -15, D:9) 3 large rocks (21, 16, D:9) a -2 ring of strength (22, -17, D:9) a +0 flail a tomahawk a +0 leather armour (22, -16, D:9) a +0 war axe a +0 chain mail (24, -16, D:9) 4 tomahawks (27, -13, D:9) a cursed -2 shortbow (29, -9, D:9) a +0 giant club a +0 giant spiked club Level 10 of the Dungeon (0, 0, D:10) 17 stones (0, 1, D:10) a scroll of remove curse (1, -7, D:10) a +0 dagger (unseen) (4, -9, D:10) an uncursed amulet of rage (5, -16, D:10) a scroll of summoning (16, -8, D:10) a meat ration (19, 11, D:10) a +0 dagger (37, -2, D:10) 15 gold pieces Level 1 of the Lair of Beasts (0, 0, Lair:1) a scroll of remove curse (13, -1, Lair:1) a +0 cloak (22, 16, Lair:1) the +3 salamander hide armour {+Rage rF++} It greatly protects you from fire. It lets you go berserk. (30, 27, Lair:1) a wand of flame (23/48) a wand of enslavement (19/24) a scroll of immolation a wand of flame (30/48) a wand of random effects (24/48) a wand of iceblast (10/15) a scroll of enchant armour a book of Changes