destino the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 robe a +0 flail (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. The Shining One disapproves of the use of such an item. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. the +0 sword of Power the cursed +1 great mace of Success {crush, rC+ rN+ Str+2 Int-5} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your intelligence (-5). It protects you from cold. It protects you from negative energy. It has a curse placed upon it. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (33, 8, D) a +0 great mace of protection (unseen) (34, 9, D) a +1 flail of draining (unseen) (34, 11, D) an arrow (35, 10, D) 3 arrows (36, 1, D) a phial of floods (36, 9, D) the cursed +2 mace "Kaluowo" {freeze, MR+ SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. It lets you see invisible. It has a curse placed upon it. (36, 10, D) a +1 hat of see invisible (unseen) (37, 1, D) a +4 demon blade of venom (37, 9, D) a +3 quarterstaff of chaos (unseen) (37, 11, D) an arrow (38, 1, D) an uncursed staff of wizardry (39, 1, D) a -1 spear (40, 1, D) a lightning rod (4/4) (41, 1, D) a crystal ball of energy (41, 9, D) a chunk of flesh (42, 1, D) a Grand Grimoire (49, 1, D) a +5 blowgun (49, 12, D) a +0 hunting sling of velocity (49, 33, D) a +2 great mace a +0 plate armour an uncursed ring of see invisible (49, 36, D) an uncursed staff of cold (49, 37, D) an uncursed staff of earth (50, 0, D) a +4 dire flail of crushing (50, 8, D) a crocodile skeleton a hydra corpse (50, 12, D) Sif Muna's Papyrus of Hedging Spells Type Level a - Passwall Transmutation/Earth 2 b - Summon Guardian Golem Hexes/Summoning 3 c - Summon Lightning Spire Summoning/Air 4 d - Petrify Transmutation/Earth 4 (50, 13, D) the amulet of Hiffyng {Inacc -Tele +Fly rF+ Str+2} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your strength (+2). It protects you from fire. It lets you fly. It prevents most forms of teleportation. (50, 17, D) a +0 dagger a +0 robe (50, 18, D) a +3 falchion of holy wrath a +0 cloak a +0 whip of freezing a +0 robe (50, 24, D) Poisaah's Incunabulum of Igneous Feathers Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Shock Conjuration/Air 1 c - Fireball Conjuration/Fire 5 d - Bolt of Fire Conjuration/Fire 6 e - Ring of Flames Charms/Fire 7 (50, 25, D) a +2 shortbow of velocity (50, 30, D) a +0 giant club (50, 32, D) a +0 war axe a +0 plate armour a +0 long sword a +0 chain mail (50, 33, D) a +2 great sword of protection a +0 arbalest 22 bolts a +1 chain mail of poison resistance a large rock (50, 36, D) a +1 dagger of protection (50, 37, D) a +0 trident (50, 42, D) a +2 trident of freezing a +0 leather armour (50, 43, D) a +1 war axe of chopping (51, 0, D) a +0 broad axe of electrocution (51, 1, D) a book of Unlife (51, 9, D) a bullfrog skeleton a water moccasin corpse (51, 12, D) an uncursed staff of fire (51, 13, D) a +3 antimagic glaive (51, 17, D) a +3 dagger a cursed +0 robe (51, 19, D) a +0 short sword a +0 chain mail (51, 20, D) a +4 long sword of slicing a +0 plate armour (51, 24, D) a crystal ball of energy (51, 25, D) a fan of gales (51, 31, D) a +0 great sword a +0 plate armour a +0 broad axe a +0 plate armour a large rock (51, 32, D) a +0 dagger a +2 robe of positive energy a +0 long sword a +0 chain mail (51, 36, D) a cursed staff of conjuration (51, 37, D) an uncursed staff of fire (51, 41, D) a +0 spear (51, 42, D) a +1 trident of piercing a +0 robe (51, 44, D) 3 arrows (52, 0, D) a +0 hand crossbow of flaming (52, 1, D) Myeg Ama's Almanac of the Shifting Mountains Spells Type Level a - Beastly Appendage Transmutation 1 b - Stone Arrow Conjuration/Earth 3 c - Ice Form Ice/Transmutation 4 d - Iron Shot Conjuration/Earth 6 e - Statue Form Transmutation/Earth 6 (52, 12, D) an uncursed staff of air (52, 13, D) the +10 morningstar "Eos" {elec, Halo rElec} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. (52, 18, D) a +0 ring mail (52, 24, D) a book of Transfigurations (52, 25, D) an uncursed staff of energy (52, 30, D) a +0 giant spiked club (52, 42, D) a cursed -3 trident (52, 44, D) a +0 shortbow 15 arrows (53, 0, D) a +2 chain mail of fire resistance (53, 2, D) a +3 ring of dexterity a +2 ring of slaying the +10 dark maul {crush} It inflicts extra damage upon your enemies. a +6 ring of strength an uncursed ring of protection from magic (53, 12, D) a +5 scythe of freezing (53, 13, D) a fan of gales (53, 24, D) a book of Minor Magic (53, 36, D) an uncursed staff of cold (54, 0, D) the +0 robe of Anuob {*Corrode +Blink Int+4} It affects your intelligence (+4). It lets you blink. It may corrode you when you take damage. (54, 1, D) a +6 ring of strength the +1 robe of Jutet {Regen+ Str+2 Int+3} It affects your strength (+2). It affects your intelligence (+3). It increases your rate of regeneration. (54, 13, D) a +0 dagger (54, 24, D) the +8 spear of Ysykos {venom, *Corrode rC+ Str+7 Dex+2} It poisons the flesh of those it strikes. It affects your strength (+7). It affects your dexterity (+2). It protects you from cold. It may corrode you when you take damage. (54, 36, D) a book of Enchantments (55, 1, D) an uncursed staff of air (55, 5, D) an inedible chunk of flesh (55, 12, D) a +0 hand axe of chopping (55, 13, D) a +2 robe of fire resistance (56, 2, D) an inedible chunk of flesh (56, 4, D) an inedible chunk of flesh (56, 14, D) a +0 halberd a +0 ring mail (59, 36, D) the Handbook of Envenoming and Orientation Spells Type Level a - Sting Conjuration/Poison 1 b - Blink Translocation 2 c - Teleport Other Translocation 3 d - Dispersal Translocation 6 e - Malign Gateway Summoning/Translocation 7 (59, 37, D) a book of Ice (59, 40, D) a +0 dagger of venom (59, 43, D) a +0 dagger (unseen) (59, 44, D) an uncursed staff of power (60, 36, D) a +0 short sword (60, 37, D) +2 gold dragon scales (60, 42, D) a +0 dagger a +0 robe (61, 8, D) a cursed ring of loudness (61, 16, D) an uncursed staff of energy (61, 36, D) a book of Unlife (61, 37, D) +0 shadow dragon scales (61, 43, D) a book of Clouds the Catalogue of Icy Heat Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Sticky Flame Conjuration/Fire 4 c - Throw Icicle Conjuration/Ice 4 d - Fireball Conjuration/Fire 5 an uncursed ring of magical power a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity 2 potions of invisibility an uncursed ring of protection from fire (62, 0, D) an uncursed staff of fire (62, 1, D) a +4 short sword of draining (62, 8, D) an uncursed amulet of harm (62, 16, D) a +2 hand crossbow of freezing (62, 17, D) a crystal ball of energy (62, 19, D) a +0 dagger a +0 leather armour (62, 26, D) a +1 robe of fire resistance (62, 27, D) the cursed +1 leather armour of Impatience {rPois rF- MR+ Dex+2} It affects your dexterity (+2). It makes you vulnerable to fire. It protects you from poison. It affects your resistance to hostile enchantments. It has a curse placed upon it. (63, 8, D) a +3 scale mail of magic resistance (63, 16, D) a +4 ring mail of cold resistance (63, 19, D) a +0 dagger a +0 robe a +0 hand axe a +0 ring mail a +0 flail a +0 ring mail (63, 27, D) a +4 blowgun (64, 16, D) the +4 scimitar of Doom {freeze, rF+ Dex+3 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). It protects you from fire. It makes you more stealthy. (64, 17, D) a cursed staff of poison (64, 18, D) a +0 glaive (unseen) (64, 19, D) a +0 dagger (unseen) (64, 20, D) a +0 flail (64, 27, D) a +0 hand crossbow of freezing (65, 26, D) a +3 large shield a +0 hat (67, 0, D) the cursed +1 dagger of Zaecw {freeze, rN+ Str+3 Int+4 Stlth-} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It affects your intelligence (+4). It protects you from negative energy. It makes you less stealthy. It has a curse placed upon it. (68, 0, D) a +7 hand crossbow of velocity (69, 0, D) an uncursed staff of death (69, 36, D) the +0 pair of gloves "Riasam" {Int+4} It affects your intelligence (+4). (70, 8, D) a +0 spear of venom (70, 9, D) an uncursed ring of see invisible (70, 37, D) a +1 dagger of electrocution (70, 42, D) a +0 short sword a +0 robe a +0 buckler (71, 8, D) a +1 executioner's axe of chopping (71, 17, D) a +5 trident of freezing (71, 26, D) an uncursed staff of power (71, 27, D) a +6 hand axe of electrocution (71, 36, D) a +0 scale mail of cold resistance (71, 37, D) a +2 chain mail of magic resistance (71, 42, D) a cursed -3 rapier a +0 robe a +0 buckler (72, 9, D) an uncursed staff of summoning (72, 16, D) a +6 hand crossbow (72, 17, D) a +0 shield of protection (72, 26, D) an uncursed staff of energy (72, 27, D) the +5 battleaxe "Ogre's Peril" {chop, +Inv MR+ MP+9 SInv} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It lets you see invisible. It lets you turn invisible. (72, 36, D) an uncursed staff of power (72, 37, D) the +0 chain mail "Wiet" {-Cast Str+4 Int+4} It affects your strength (+4). It affects your intelligence (+4). It prevents spellcasting. (72, 42, D) a +0 short sword a +0 robe a cursed +0 buckler a +0 short sword a +0 robe (73, 1, D) a +4 halberd of protection (73, 16, D) a +1 pair of boots of stealth (73, 17, D) a +2 leather armour of fire resistance (73, 26, D) the +2 quarterstaff of Timnuih {freeze, *Contam rElec SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It lets you see invisible. It causes magical contamination when unequipped. (73, 27, D) a +2 arbalest of freezing (73, 36, D) the ring of the Insatiable Seas {rPois rC+ rN+ Str-4} [ring of protection from cold] It affects your strength (-4). It protects you from cold. It protects you from poison. It protects you from negative energy. (75, 1, D) an uncursed staff of poison