Dungeon Crawl Stone Soup version 0.29.1-12-g30fa7ad0bf (webtiles) character file. Game seed: 13397596856107394563 224298 destino the Spry (level 18, -3/115 HPs) Began as a Deep Elf Fire Elementalist on Jan 1, 2023. Was the Champion of Vehumet. Slain by an alligator snapping turtle (34 damage) ... on level 4 of the Shoals on Jan 8, 2023. The game lasted 04:37:46 (55781 turns). destino the Spry (Deep Elf Fire Elementalist) Turns: 55781, Time: 04:37:46 Health: -3/115 AC: 16 Str: 13 XL: 18 Next: 58% Magic: 3/39 EV: 20 Int: 35 God: Vehumet [******] Gold: 1752 SH: 10 Dex: 15 Spells: 2/47 levels left rFire + + . SeeInvis + Q - +6 war axe of the Final Runes {vorpal, rElec rCorr Stlth+} rCold + . . Faith . x - +0 buckler rNeg + . . Spirit . L - +1 robe {rC+ rF+} rPois . Reflect + U - +1 helmet {Int+3} rElec + Harm . X - +1 cloak {Will+} rCorr + Rampage . e - +1 pair of gloves of Freedom {+Inv rF+ Int+3} Will ++... z - +2 pair of boots {Stlth+} Stlth ++++++.... j - amulet of reflection HPRegen 0.29/turn t - ring "Qefadipy" {rN+ Str+6 Int+2 Slay+3 SInv} MPRegen 0.26/turn k - +4 ring of protection @: no status effects A: no striking features }: 1/15 runes: gossamer a: Renounce Religion, Evoke Invisibility You were on level 4 of the Shoals. You worshipped Vehumet. Vehumet was exalted by your worship. You visited 6 branches of the dungeon, and saw 31 of its levels. You also visited: Sewer, Gauntlet and Ice Cave. You collected 3737 gold pieces. You spent 1985 gold pieces at shops. Inventory: Hand Weapons r - the +7 rapier of the Jumping Gods {speed, rPois rN++ Will- Stlth+} (You found it on level 5 of the Lair of Beasts) Attacks with this weapon are significantly faster. rPois: It protects you from poison. rN: It greatly protects you from negative energy. Will: It decreases your willpower. Stlth: It makes you more stealthy. Q - the +6 war axe of the Final Runes (weapon) {vorpal, rElec rCorr Stlth+} (You found it on level 7 of the Dungeon) It inflicts extra damage upon your enemies. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. Missiles K - 5 throwing nets Armour e - the +1 pair of gloves of Freedom (worn) {+Inv rF+ Int+3} (You acquired it on level 3 of the Lair of Beasts) Int: It affects your intelligence (+3). rF: It protects you from fire. +Inv: It lets you turn invisible. x - a +0 buckler (worn) z - a +2 pair of boots of stealth (worn) L - a +1 robe of resistance (worn) U - a +1 helmet of intelligence (worn) X - a +1 cloak of willpower (worn) Jewellery j - an amulet of reflection (around neck) k - a +4 ring of protection (right hand) t - the ring "Qefadipy" (left hand) {rN+ Str+6 Int+2 Slay+3 SInv} (You found it in a Gauntlet) [ring of strength] Str: It affects your strength (+6). Int: It affects your intelligence (+2). Slay: It affects your accuracy & damage with ranged weapons and melee (+3). rN: It protects you from negative energy. SInv: It lets you see invisible. Wands a - a wand of digging (10) v - a wand of flame (16) D - a wand of charming (34) G - a wand of polymorph (4) P - a wand of roots (8) T - a wand of light (6) Z - a wand of mindburst (20) Scrolls c - a scroll of enchant weapon l - 4 scrolls of brand weapon n - 9 scrolls of teleportation s - 3 scrolls of torment u - 4 scrolls of immolation y - 4 scrolls of magic mapping A - 2 scrolls of summoning B - 5 scrolls of fog E - 6 scrolls of fear F - 3 scrolls of vulnerability H - 3 scrolls of blinking J - 3 scrolls of silence O - 6 scrolls of poison R - 6 scrolls of enchant armour Potions b - 6 potions of magic d - 6 potions of attraction f - 2 potions of heal wounds g - 15 potions of curing h - 3 potions of lignification i - 5 potions of flight o - 6 potions of cancellation p - 5 potions of invisibility q - 7 potions of mutation w - 4 potions of berserk rage C - 11 potions of might I - 7 potions of resistance M - 7 potions of haste S - 11 potions of ambrosia Y - 3 potions of brilliance Miscellaneous N - a tin of tremorstones (2/2) V - a condenser vane Skills: + Level 13.6 Fighting - Level 2.0 Armour + Level 16.6 Dodging - Level 10.0 Stealth - Level 5.0 Shields - Level 15.0 Spellcasting - Level 10.0 Conjurations - Level 7.0 Hexes - Level 6.0 Translocations - Level 10.0 Transmutations * Level 14.8 Fire Magic - Level 10.0 Earth Magic - Level 4.0 Poison Magic - Level 10.0 Evocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 100% 2x1d9 0% 1 b - Scorch Fire 100% 2d10 0% 2 c - Flame Wave Conj/Fire 85% 2d18 1% 4 d - Blink Tloc 100% N/A 1% 2 e - Iskenderun's Mystic Conj/Tloc 70% 2d14 1% 4 f - Ignite Poison Fire/Tmut/Pois 76% N/A 1% 3 g - Yara's Violent Unrav Hex/Tmut 36% 3d15 1% 5 h - Lee's Rapid Deconstr Erth 38% 3d20* 1% 5 i - Fireball Conj/Fire 42% 3d17 1% 5 j - Iron Shot Conj/Erth 38% 9d8 1% 6 k - Ignition Fire 46% 3d13 8% 8 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fire Storm Conj/Fire 42% 8d11 94% 9 Shatter Erth 38% 3d30* 99% 9 Chain Lightning Conj/Air 28% 3d38 100% 9 Freeze Ice 100% 1d11 1% 1 Magic Dart Conj 100% 1d8 1% 1 Shock Conj/Air 100% 1d9 1% 1 Sting Tmut/Pois 100% 1d8 1% 1 Passwall Tmut/Erth 64% N/A 1% 2 Poisonous Vapours Pois/Air 80% N/A 1% 2 Static Discharge Conj/Air 57% 3-11/arc 1% 2 Call Imp Summ 26% N/A 2% 2 Sublimation of Blood Necr 26% N/A 2% 2 Conjure Flame Conj/Fire 85% 6-21 1% 3 Frozen Ramparts Ice 52% 1d8 1% 3 Gell's Gravitas Tloc 62% N/A 1% 3 Inner Flame Hex/Fire 80% N/A 1% 3 Lesser Beckoning Tloc 62% N/A 1% 3 Mephitic Cloud Conj/Pois/Air 56% N/A 1% 3 Portal Projectile Hex/Tloc 100% N/A 1% 3 Stone Arrow Conj/Erth 100% 3d13 1% 3 Teleport Other Tloc 62% N/A 1% 3 Tukima's Dance Hex 66% N/A 1% 3 Fulminant Prism Conj/Hex 36% 3d18 1% 4 Hailstorm Conj/Ice 57% 3d12 1% 4 Leda's Liquefaction Hex/Erth 36% N/A 1% 4 Passage of Golubria Tloc 62% N/A 1% 4 Petrify Tmut/Erth 77% N/A 1% 4 Sticky Flame Conj/Fire 85% 2d10 1% 4 Blade Hands Tmut 38% N/A 1% 5 Irradiate Conj/Tmut 38% 3d24 1% 5 Iskenderun's Battlesphe Conj 77% 2d13 1% 5 Animate Armour Summ/Erth 100% N/A 2% 4 Freezing Cloud Conj/Ice/Air 24% 6-21 4% 5 Manifold Assault Tloc 62% N/A 4% 5 Call Canine Familiar Summ 26% N/A 5% 3 Corpse Rot Necr/Pois/Air 35% N/A 11% 4 Conjure Ball Lightning Conj/Air 28% 3x3d8 11% 6 Silence Hex/Air 25% N/A 12% 5 Dispel Undead Necr 26% 3d13 19% 4 Lehudib's Crystal Spear Conj/Erth 38% 10d10 45% 8 Storm Form Tmut/Air 28% N/A 90% 7 Simulacrum Ice/Necr 13% N/A 96% 6 Discord Hex 33% N/A 100% 8 Disjunction Tloc 31% N/A 100% 8 Maxwell's Capacitive Co Air 13% ∞ 100% 8 Polar Vortex Ice 13% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:4 Lair (5/5) D:9 Shoals (4/4) Lair:2 Spider (4/4) Lair:2 Slime (0/5) Lair:4 Orc (2/2) D:11 Elf (0/3) Orc:2 Vaults (0/5) D:13 Depths (0/4) D:15 Sewer (visited) IceCv (visited) Gauntlet (visited) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:1 ( D:6 * D:9 ( D:12 : D:15 !!*= Orc:2 (((* Shoals:1 [ Shoals:2 !: Shoals:3 =**=* Message History Casting: Iron Shot (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - alligator snapping turtle Aim: an alligator snapping turtle (severely wounded, 100% to hit) The iron shot hits the alligator snapping turtle!!! The alligator snapping turtle is almost dead. A merfolk javelineer comes into view. It is wielding a +2 vorpal spear and quivering silver javelins. The merfolk javelineer throws a silver javelin. The silver javelin pierces through you!! Casting: Iron Shot (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Iron Shot (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The alligator snapping turtle is engulfed in a cloud of scalding steam. The merfolk javelineer throws a silver javelin. The silver javelin pierces through you! The merfolk javelineer is engulfed in a cloud of scalding steam. The merfolk javelineer throws a silver javelin. The silver javelin pierces through you!! * * * LOW HITPOINT WARNING * * * x2 The merfolk javelineer throws a silver javelin. The silver javelin closely misses you. Casting: Iron Shot (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Okay, then. You feel better. Press: ? - help, v - describe, . - travel The floor. Aiming: Fastroot Press: ? - help, Shift-Dir - straight line, f/p - alligator snapping turtle Aim: an alligator snapping turtle (almost dead) The roots erupt in riotous growth! Roots grab the alligator snapping turtle. The grasping roots constrict the alligator snapping turtle, but do no damage. The alligator snapping turtle bites you from afar!! 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