Dungeon Crawl Stone Soup version 0.29.1-13-g9f3cf754e1 (webtiles) character file. Game seed: 17355118722632437704 46 destino the Caller (level 3, 0/24 HPs) Began as a Merfolk Summoner on Jan 21, 2023. Slain by Terence ... wielding a +0 falchion of freezing (3 damage) ... on level 2 of the Dungeon. The game lasted 00:05:23 (2107 turns). destino the Caller (Merfolk Summoner) Turns: 2107, Time: 00:05:24 Health: 0/24 AC: 5 Str: 8 XL: 3 Next: 66% Magic: 2/6 EV: 13 Int: 16 God: Gold: 81 SH: 0 Dex: 14 Spells: 0/6 levels left rFire . . . SeeInvis . g - staff of air rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec + Harm . o - +0 cloak rCorr . Rampage . c - +0 pair of gloves Will ..... j - +0 pair of boots Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 81 gold pieces. Inventory: Hand Weapons n - a +2 dagger of draining Armour a - a +0 robe (worn) c - a +0 pair of gloves (worn) j - a +0 pair of boots (worn) o - a +0 cloak (worn) Magical Staves g - a staff of air (weapon) Scrolls d - a scroll of blinking {unknown} i - a scroll of identify {unknown} k - a scroll of teleportation {unknown} p - a scroll of summoning {unknown} Potions b - a potion of magic e - a potion of flight {unknown} f - 2 potions of curing {unknown} h - a potion of might {unknown} l - a potion of ambrosia {unknown} m - 2 potions of degeneration {unknown} Skills: - Level 3.0 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting * Level 5.2 Summonings You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 72% N/A 2% 1 b - Call Imp Summ 18% N/A 3% 2 c - Call Canine Familiar Summ 18% N/A 8% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Guardian Golem Hex/Summ 9% N/A 22% 3 Sublimation of Blood Necr 1% N/A 30% 2 Wereblood Tmut 1% N/A 30% 2 Ignite Poison Fire/Tmut/Pois 1% N/A 52% 3 Mephitic Cloud Conj/Pois/Air 2% N/A 52% 3 Tukima's Dance Hex 1% N/A 52% 3 Summon Lightning Spire Summ/Air 14% N/A 56% 4 Passage of Golubria Tloc 1% N/A 90% 4 Freezing Cloud Conj/Ice/Air 1% 6-21 99% 5 Yara's Violent Unravell Hex/Tmut 0% 3d3 99% 5 Summon Hydra Summ 9% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Casting: Call Imp (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your bat hits Terence but does no damage. Your bat completely misses Terence. Terence hits you with a +0 falchion of freezing. Terence freezes you. Your quokka closely misses Terence. Terence attacks as you move away! Terence closely misses you. Your bat barely misses Terence. You hit Terence. Terence is heavily wounded. Your bat hits Terence. Your quokka bites Terence. Terence completely misses your quokka. You closely miss Terence. Terence is severely wounded. Your quokka barely misses Terence. Your crimson imp blinks! Terence barely misses you. Your quokka bites Terence. Your bat misses Terence. You hit Terence. Terence is almost dead. Your bat hits Terence but does no damage. Your bat closely misses Terence. Your quokka barely misses Terence. You swap places. Your bat barely misses Terence. Your crimson imp hits Terence but does no damage. Terence completely misses your bat. Your quokka bites Terence but does no damage. You barely miss Terence. Terence is almost dead. Your bat barely misses Terence. Your crimson imp barely misses Terence. Terence hits you with a +0 falchion of freezing. Terence freezes you. Your quokka bites Terence but does no damage. You hit Terence but do no damage. Terence is almost dead. Your bat closely misses Terence. Your crimson imp hits Terence but does no damage. Terence hits you with a +0 falchion of freezing! * * * LOW HITPOINT WARNING * * * Terence freezes you. You die... #.# #......# ..#####.####.# .. #..........#.# .# #.#####.##.#<# ..# ..#####.##.#.# ..# ###.##.......# ...# .....#..##.#.######...### ........##.#.#..r.5...... ........#.......@@b?..... ........#.##.#........... .............####.#.).#.# .##.##..#)##.# #.#...# .##.......##.# #.# ..# .#####..#.##.# #.# .?# ....##..#.##.# #.# .# ........#.##.# #.. .. ###.###......# You could see Terence (ally target), a friendly crimson imp (summoned), a friendly quokka (summoned) and a friendly bat (summoned). Vanquished Creatures 3 ball pythons 2 goblins (D:1) A hobgoblin (D:1) 3 bats (D:1) A kobold (D:2) A rat (D:2) 11 creatures vanquished. Vanquished Creatures (collateral kills) An adder (D:2) 2 ball pythons (D:1) 8 endoplasms 2 giant cockroaches (D:1) A hobgoblin (D:2) 2 kobolds (D:1) 3 bats (D:1) A frilled lizard (D:1) 3 rats 23 creatures vanquished. Grand Total: 34 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | destino the Merfolk Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 612 | D:1 | Reached XP level 2. HP: 18/19 MP: 3/5 615 | D:1 | Learned a level 2 spell: Call Imp 1568 | D:1 | Reached XP level 3. HP: 20/24 MP: 3/6 1867 | D:2 | Learned a level 3 spell: Call Canine Familiar 1902 | D:2 | Reached skill level 5 in Summonings 2014 | D:2 | Found a faded altar of an unknown god. 2081 | D:2 | Noticed Terence 2107 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: ncdulo_lavacross, layout_basic D:2: layout_loops_cross, hellmonk_ecumenical_altar_run_dry, chequers_serial_rivers_room_a, serial_park_tiny_2, nrook_mini_backslash, uniq_sigmund, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 3 | 3.0 Summonings | 5 | 5.2 Stealth | | 2.1 Spellcasting | | 2.0 Action || total -------------------------++------- Melee: Unarmed || 29 Punch || 1 Staff || 45 Cast: Summon Small Mamm || 11 Call Imp || 18 Stab: Sleeping || 2 Armor: Robe || 33 Dodge: Dodged || 68