deyja Level 1 of the Dungeon (0, 0, D:1) a +0 whip (4, 6, D:1) a +0 robe (6, -1, D:1) 12 stones (9, 38, D:1) 10 poisoned darts (23, 23, D:1) a cursed +0 dagger (33, 31, D:1) a +0 club (35, 39, D:1) a +0 hand axe (37, 13, D:1) 19 stones (40, 36, D:1) a +0 helmet (45, 33, D:1) 24 stones Level 2 of the Dungeon (0, 0, D:2) a +0 mace (4, -13, D:2) a +0 whip 2 stones (7, -12, D:2) a stone (7, -3, D:2) a +0 dagger (8, -13, D:2) a stone (10, -10, D:2) a +0 club a +0 club (16, -11, D:2) 20 arrows (24, -10, D:2) a +0 ring mail (30, -8, D:2) a +0 hand axe (30, 5, D:2) 18 stones (31, 5, D:2) 17 bolts (34, -23, D:2) a +0 ring mail (34, 5, D:2) a +0 plate armour (45, 2, D:2) a +0 dagger Level 3 of the Dungeon (9, 25, D:3) 27 stones (13, 13, D:3) a +0 club (14, 27, D:3) 14 stones (18, 56, D:3) a +0 club (19, 5, D:3) 18 stones (30, 31, D:3) 13 arrows (40, 47, D:3) a +0 trident (41, 2, D:3) a +0 trident a +0 leather armour (57, 17, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour a cursed -2 dagger a +0 robe a +0 dagger a +0 robe (5, -22, D:4) 15 poisoned darts (10, -3, D:4) a +0 club (12, -3, D:4) a +0 trident a +0 leather armour (24, -20, D:4) a +0 scale mail (28, 8, D:4) a +0 dagger a +0 ring mail (28, 9, D:4) a cursed -3 trident 4 boomerangs (29, -36, D:4) a +0 robe (29, 7, D:4) a cursed -1 whip a +0 scale mail (41, -31, D:4) a +0 giant spiked club (41, -6, D:4) 13 sling bullets Level 5 of the Dungeon [Shop] Feriam's Weapon Shoppe 13 stones (18 gold) a +2 war axe of venom (226 gold) a +0 war axe (49 gold) a +0 long sword (49 gold) a +0 hand axe (42 gold) the +6 hand crossbow "Mafup" {freeze, rPois rF+ MR+ Dex-5} (694 gold) It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (-5). It protects you from fire. It protects you from poison. It affects your resistance to hostile enchantments. a +0 rapier (56 gold) a +0 trident (49 gold) a +6 great mace of draining (611 gold) the +5 quarterstaff "Lier" {flame, rN+ MP+9 Str+2} (931 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It protects you from negative energy. It affects your magic capacity (+9). a +0 hunting sling (21 gold) [Shop] Onapumul's Food Shop a ration (70 gold) a ration (70 gold) a ration (70 gold) a ration (70 gold) a ration (70 gold) a ration (70 gold) a ration (70 gold) a ration (70 gold) [Shop] Kympe's Food Emporium a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) (4, 17, D:5) a +0 ring mail (6, 10, D:5) a +0 leather armour (17, 11, D:5) a +0 dagger a +0 robe a +0 dagger a +0 falchion the cursed +1 ring mail "Hutom" {rElec Int+3 SInv} It affects your intelligence (+3). It insulates you from electricity. It lets you see invisible. It has a curse placed upon it. (18, 10, D:5) a +0 hand axe a +0 leather armour (20, 11, D:5) a +0 club (21, 11, D:5) a +0 club a +0 ring mail (21, 12, D:5) a +1 leather armour of fire resistance (22, 12, D:5) a cursed -3 club a +0 ring mail (28, 8, D:5) a +0 dagger 3 boomerangs of dispersal (31, 41, D:5) a +0 scimitar a +0 chain mail (34, 36, D:5) an arrow (34, 37, D:5) an arrow (35, 37, D:5) an arrow (35, 39, D:5) 17 stones (36, 37, D:5) 2 arrows (38, 36, D:5) 19 arrows a +0 shortbow (38, 42, D:5) a +0 dagger (50, 17, D:5) a +0 spear Level 6 of the Dungeon (0, 0, D:6) a +0 robe (2, 6, D:6) a +0 halberd a +0 robe (2, 7, D:6) a +0 robe a cursed +0 spear (3, 6, D:6) a +0 robe a +3 flail (6, -8, D:6) 2 arrows (7, -9, D:6) an arrow (7, 1, D:6) a +0 club a +0 mace a +0 club a +0 chain mail a +0 club a +0 club (8, -9, D:6) an arrow (9, -8, D:6) 2 arrows (9, 1, D:6) a +0 club (11, -19, D:6) a cursed +0 ring mail (12, -33, D:6) the +6 rapier of Aptoj {vorpal, rF++ Str+6} It inflicts extra damage upon your enemies. It affects your strength (+6). It greatly protects you from fire. (12, -9, D:6) a +0 shortbow 17 arrows (20, -8, D:6) a +0 scimitar a +0 robe (21, -14, D:6) a cursed +3 great sword a +0 robe (22, -14, D:6) a cursed +3 mace a +0 robe (23, 5, D:6) a +0 leather armour (24, -22, D:6) a +0 ring mail a +0 flail (25, -16, D:6) 9 stones (32, -22, D:6) a +0 dagger (41, 9, D:6) 19 arrows (42, -10, D:6) a +0 flail a +0 ring mail a +0 ring mail (44, -6, D:6) a +0 club a +0 animal skin (45, -8, D:6) a +0 club a cursed +0 leather armour (45, -7, D:6) a +0 club a +0 leather armour (45, 14, D:6) a +0 giant club Level 7 of the Dungeon (5, 9, D:7) a +0 dagger a +0 robe a +0 dagger a +0 morningstar (6, 9, D:7) a cursed -2 mace a +0 scale mail (15, 21, D:7) a +0 dagger (29, -11, D:7) 16 arrows a +0 shortbow (30, -13, D:7) an arrow (31, -13, D:7) 3 arrows (31, -12, D:7) a +0 robe a +0 dagger 3 boomerangs a +0 mace (31, -11, D:7) 2 boomerangs (32, -12, D:7) a +0 leather armour a cursed -1 short sword Level 8 of the Dungeon (0, 0, D:8) 21 arrows (1, 5, D:8) a +0 plate armour (4, 13, D:8) a +0 scimitar a +0 robe a +0 long sword a +0 robe (5, 10, D:8) a cursed -3 short sword a +0 ring mail (5, 12, D:8) a +3 scimitar a +0 robe (34, 3, D:8) 3 stones (35, 1, D:8) a stone (35, 2, D:8) a +0 whip of flaming a +0 robe (35, 3, D:8) 2 stones (37, 0, D:8) a stone (37, 2, D:8) a stone (37, 21, D:8) 27 stones (38, 0, D:8) a stone (40, 2, D:8) an arrow (42, 2, D:8) a cursed -3 shortbow 17 arrows (50, 0, D:8) 15 poisoned darts Level 9 of the Dungeon [Shop] Yfazus's Antique Weapon Shoppe a +3 scimitar of draining (919 gold) a +0 hand crossbow (133 gold) the +7 battleaxe "Wezuyli" {venom, *Noise rElec rPois} (2185 gold) It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It may make noises in combat. a +0 broad axe (152 gold) a +0 hand crossbow (133 gold) a cursed -1 giant club (3 gold) the +8 flail "Idasujei" {vamp, Dex+4} (2504 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+4). a +0 long sword (133 gold) a +0 long sword (133 gold) a +0 war axe (133 gold) a +6 flail of protection (1375 gold) (0, 0, D:9) 15 arrows (9, -17, D:9) 25 arrows (10, -1, D:9) a +0 centaur barding (19, -26, D:9) a +0 falchion (29, -30, D:9) a +3 halberd a +0 robe (30, -31, D:9) a +0 flail a +0 robe (30, -30, D:9) a +4 long sword a cursed +0 robe (31, 9, D:9) 15 stones (34, -28, D:9) a cursed -1 battleaxe a +0 robe (34, -27, D:9) a cursed -2 dire flail a +0 robe (52, 11, D:9) 17 sling bullets Level 10 of the Dungeon (0, 0, D:10) a +0 falchion (0, 20, D:10) a +0 giant club a +0 giant club a two-headed ogre skeleton (1, -1, D:10) a +0 mace (1, 0, D:10) a +0 flail a +0 scale mail (9, 33, D:10) 16 stones (14, 12, D:10) a ration (17, 23, D:10) a +0 short sword a cursed +0 leather armour a sky beast corpse (17, 24, D:10) an iguana skeleton (20, 15, D:10) a +0 leather armour (36, 14, D:10) a +3 mace the Ecumenical Temple