Dungeon Crawl Stone Soup version 0.30-a0-765-g3161bf10a1 (webtiles) character file. Game seed: 1528465503446956618 3 deyja the Magician (level 1, 15/15 HPs) Began as a Djinni Fire Elementalist on Feb 12, 2023. Was a Follower of Trog. Quit the game on level 1 of the Dungeon. The game lasted 00:00:52 (104 turns). deyja the Magician (Djinni Fire Elementalist) Turns: 104, Time: 00:00:52 Health: 15/15 AC: 2 Str: 7 XL: 1 Next: 55% Gold: 0 EV: 12 Int: 16 God: Trog [*.....] SH: 0 Dex: 13 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++ (no amulet) HPRegen 0.22/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion, Berserk You were on level 1 of the Dungeon. You worshipped Trog. Trog was aware of your devotion. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Jewellery c - an amulet of regeneration Potions b - 3 potions of magic d - a potion of flight {unknown} Skills: + Level 0.2 Fighting + Level 2.3 Dodging + Level 1.6 Stealth - Level 2.4 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 36% 2x1d5 7% 1 b - Scorch Fire 18% 2d5 11% 2 c - Kindle Blastsparks Fire/Tloc/Air 18% 2d11 22% 3 d - Inner Flame Hex/Fire 9% N/A 22% 3 e - Flame Wave Conj/Fire 9% 2d6 56% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Trog Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You see here a +0 plate armour. b - 3 potions of magic (gained 2) A bat comes into view. Casting: Foxfire (safe; 8% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! The foxfire hits the bat. You kill the bat! Casting: Foxfire (safe; 8% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! Your foxfire dissipates! A quokka comes into view. Your foxfire dissipates! Casting: Foxfire (safe; 8% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! Casting: Foxfire (safe; 8% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! Casting: Foxfire (safe; 8% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! The foxfire hits the quokka but does no damage. x2 The foxfire hits the quokka. The quokka is moderately wounded. The foxfire hits the quokka. You kill the quokka! Your foxfire dissipates! You see here 9 stones. There is a faded altar of an unknown god here. This altar belongs to (a) Xom, (b) Qazlal or (c) Trog, but you can't tell which. Press the corresponding letter to learn more about a god, or press enter to convert or escape to cancel. Trog accepts your prayer! Trog welcomes you! You can now go berserk at will. Casting this spell will place you under penance. Really cast? [Y]es or [N]o only, please. Casting this spell will place you under penance. Really cast? Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ....##...##........... #.. .........##..........# #.# ###...#..###.#.#...###. #.# #...#..........#....... #.# #.#.†.#........#...###. #.# #.#.......###..##..#### #.# #.#..#.#..# #~~~≈≈≈≈~~~ #.###.#.#.#.#.# #~8~~≈≈~~8~ #.##.....#@#...##~~8~~~~8~~ #...[...#(#.#..##§~~####~~≈ ####.....#.#...##≈≈~#<.'~≈≈ ########.#........##≈≈~#..'~≈≈ #........##.#####.##≈~~####~~≈ #.#########.# .##~~8~~~~8~~ #.# ..~8~~≈≈~~8~ #.# ##.~~~≈≈≈≈~~~ #.# #..######### There were no monsters in sight! Vanquished Creatures A bat (D:1) A quokka (D:1) A rat (D:1) 3 creatures vanquished. Vanquished Creatures (others) 10 foxfires (D:1) 10 creatures vanquished. Grand Total: 13 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | deyja the Djinni Fire Elementalist began the quest for the | Orb. 0 | D:1 | deyja set off with the following spells memorised: Foxfire, | Scorch, Kindle Blastsparks, Inner Flame, Flame Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 31 | D:1 | Found a faded altar of an unknown god. 103 | D:1 | Prayed at the altar of an unknown god. 103 | D:1 | Became a worshipper of Trog the Wrathful 103 | D:1 | Reached * piety under Trog 104 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_boilingwater, layout_loops_ring, serial_shops, shop, chequers_ecumenical_altar_simple_redux Action || total ---------------------------++------- Cast: Foxfire || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 104 | 104 | 0 | 0 | 57 | 1 | 104.0 | Dungeon | 104 | 104 | 0 | 0 | 57 | 1 | 104.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 104 daAuts