deyja Level 1 of the Dungeon (0, 0, D:1) a +0 sling (1, 8, D:1) a +0 dagger a stone (4, 6, D:1) a +0 spear (25, 3, D:1) a +0 short sword (29, 10, D:1) a +0 quarterstaff (29, 19, D:1) 2 stones (30, 6, D:1) a +0 club (32, 12, D:1) a +0 dagger (36, 10, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 quarterstaff (6, 21, D:2) a +0 robe (16, 38, D:2) 8 stones (29, 35, D:2) a +0 ring mail (41, 4, D:2) 7 stones (61, -8, D:2) 3 stones (63, -5, D:2) a +0 dagger of protection (66, -4, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) an adder corpse (8, -21, D:3) a +0 whip a kobold corpse (skeletalised by now) (16, -29, D:3) a +0 hand axe (21, -21, D:3) a +0 animal skin a +0 club a +0 mace a +0 chain mail a +1 dagger of distortion a +0 flail an orc skeleton an orc skeleton (23, 2, D:3) a +0 scale mail (26, -16, D:3) a +0 club (42, 8, D:3) a potion of mutation (43, -12, D:3) a ball python corpse a hobgoblin corpse (43, 6, D:3) a potion of degeneration (44, 8, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (45, 1, D:3) a +0 dagger a stone a kobold corpse (45, 6, D:3) a scroll of fear (46, 8, D:3) a scroll of teleportation (50, 8, D:3) a +2 heavy spear (still there?) a +0 scale mail (still there?) a +0 club (still there?)