dggdrrd Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (3, 2, D:1) 12 gold pieces (6, 21, D:1) a +0 chain mail (12, 4, D:1) a +0 leather armour (16, 17, D:1) a +0 club (18, 23, D:1) 22 stones (19, -11, D:1) a +0 club (29, -15, D:1) a +0 robe (40, -16, D:1) a +0 dagger (42, 28, D:1) 3 javelins (52, -6, D:1) a +0 dagger (52, -5, D:1) a stone (57, 17, D:1) 17 poisoned needles (62, -5, D:1) 12 poisoned needles Level 2 of the Dungeon [Shop] Gozag's Platinum Reserve the +0 dagger of Lies {flame, rF+} (1760 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. the ring "Etoc" {*Drain rElec rN+ Str+2 Int+4} (4100 gold) [ring of positive energy] It affects your strength (+2). It affects your intelligence (+4). It insulates you from electricity. It protects you from negative energy. It causes draining when unequipped. the +1 pair of gloves of Hopscotch {MP+9 Str+10 Slay-2} (4800 gold) It affects your strength (+10). It affects your accuracy and damage with ranged weapons and melee attacks (-2). It affects your magic capacity (+9). the +3 large shield of the Constellations {rC+ rCorr MP+9 Dex+3} (6430 gold) It affects your dexterity (+3). It protects you from cold. It affects your magic capacity (+9). It provides partial protection from all sources of acid and corrosion. (0, 0, D:2) a +0 chain mail (6, -10, D:2) a +0 quarterstaff (7, 12, D:2) a +0 hunting sling (9, 3, D:2) a +0 club (10, 1, D:2) a +0 club (24, 3, D:2) 12 stones (24, 17, D:2) a +0 leather armour (38, -10, D:2) a +0 club (45, 1, D:2) a +0 robe (48, 3, D:2) a cursed -1 club Level 3 of the Dungeon (0, 0, D:3) a +0 flail (15, -7, D:3) a +0 falchion (15, -5, D:3) 28 stones (24, 14, D:3) 17 poisoned needles (27, 16, D:3) a +0 robe (35, -11, D:3) a +0 robe (39, 10, D:3) a +0 dagger (41, 16, D:3) a +0 hand axe a +0 short sword a +0 hand axe (45, -12, D:3) a +0 dagger a +0 club (50, 7, D:3) a +0 ring mail (68, -16, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 club (0, 12, D:4) a +0 hunting sling (0, 15, D:4) a +0 animal skin (0, 20, D:4) a cursed +0 animal skin a +0 animal skin (23, 43, D:4) a +0 hand axe (24, 38, D:4) a +0 flail a +0 flail (38, 3, D:4) a +0 giant club (44, 4, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) a +0 plate armour (11, -1, D:5) 14 stones (12, 4, D:5) 2 needles of confusion (22, 7, D:5) a +0 leather armour (25, 29, D:5) a +0 club (33, 18, D:5) 17 bolts (39, 26, D:5) a +0 flail Level 6 of the Dungeon (0, 0, D:6) a +0 giant club (8, 34, D:6) the cursed +1 scale mail of Magic {MR+ Dex+7} It affects your dexterity (+7). It affects your resistance to hostile enchantments. It has a curse placed upon it. (19, 15, D:6) a cursed +0 ring mail (20, 11, D:6) a +0 flail (21, 14, D:6) a +2 dire flail of protection (24, 8, D:6) 11 stones (24, 10, D:6) a +0 war axe (25, 1, D:6) a tomahawk (25, 9, D:6) 21 stones (27, -7, D:6) 21 sling bullets (30, 34, D:6) a +0 dagger (37, -4, D:6) 12 stones (43, 22, D:6) a +0 leather armour (49, 13, D:6) a +0 flail (50, 13, D:6) a +0 flail Level 7 of the Dungeon (0, 0, D:7) 8 arrows (34, 12, D:7) a stone (34, 13, D:7) a poisoned needle (34, 29, D:7) 21 stones (36, 29, D:7) 23 arrows (38, 27, D:7) 2 potions of cancellation (38, 29, D:7) 2 poisoned needles (39, 27, D:7) a potion of degeneration