diiiiiane Level 1 of the Dungeon (0, 0, D:1) 23 arrows (12, -24, D:1) 22 sling bullets (12, -2, D:1) a +0 club (13, -17, D:1) 23 stones (16, -18, D:1) 14 poisoned needles (17, -9, D:1) a +0 ring mail (19, 5, D:1) a +0 mace (23, 10, D:1) a +0 club (24, -33, D:1) 5 stones (28, 17, D:1) a +0 club (30, 11, D:1) a +0 ring mail (32, 1, D:1) a +0 whip (34, -7, D:1) a cursed -1 club (40, -24, D:1) 23 stones (42, -36, D:1) 14 arrows (53, -36, D:1) 2 stones Level 2 of the Dungeon (0, 0, D:2) a +0 hand axe (8, -18, D:2) 21 stones (14, 13, D:2) a +0 club (17, -6, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) 3 poisoned needles a +0 club a +0 blowgun a +0 chain mail a +0 short sword (0, 2, D:3) 2 poisoned needles (6, -1, D:3) a +0 dagger a +0 animal skin (10, 2, D:3) 24 stones (13, 2, D:3) a cursed +0 dagger (15, 12, D:3) a poisoned needle (16, 12, D:3) a poisoned needle (18, 14, D:3) a poisoned needle (20, -12, D:3) 21 stones (25, -11, D:3) a +0 whip (29, -11, D:3) 20 sling bullets (30, -16, D:3) a +0 club (32, 11, D:3) a +0 mace (33, 7, D:3) 23 stones (48, -18, D:3) a +0 hunting sling (50, -16, D:3) a +0 scythe a +0 robe (51, 5, D:3) a +0 short sword Level 4 of the Dungeon (0, 0, D:4) a +0 robe (1, 21, D:4) a +0 leather armour (2, 26, D:4) 19 sling bullets (9, -1, D:4) a +0 ring mail (25, 11, D:4) 18 stones (40, -3, D:4) the +0 leather armour of the Present {Int+3 Dex+3} It affects your intelligence (+3). It affects your dexterity (+3). (49, 36, D:4) a +0 dagger Level 5 of the Dungeon [Shop] Xawoklig's Armour Boutique a +0 leather armour (28 gold) a +0 helmet (63 gold) a +1 scale mail of poison resistance (182 gold) a +0 plate armour (322 gold) a +0 robe (9 gold) a +0 ring mail (56 gold) a +0 pair of boots (63 gold) the +3 buckler "Edorphu" {rElec rPois MR- rCorr} (547 gold) It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. It provides partial protection from all sources of acid and corrosion. a +0 ring mail (56 gold) a +0 plate armour (322 gold) (0, 0, D:5) a +0 club (7, -34, D:5) a potion of degeneration (25, -4, D:5) a +0 giant spiked club (32, -26, D:5) a +0 short sword a +0 robe (33, 3, D:5) 24 sling bullets (35, -21, D:5) 19 stones (38, -12, D:5) 23 stones (49, -15, D:5) 23 stones (50, -18, D:5) 6 tomahawks Level 6 of the Dungeon (0, 0, D:6) a +0 leather armour (16, -1, D:6) a +0 short sword (18, -5, D:6) 18 sling bullets (20, -26, D:6) a +0 robe a +0 morningstar (20, -23, D:6) a +0 robe a cursed +4 long sword (22, -27, D:6) a +0 robe a +0 dagger (24, -4, D:6) a +0 dagger (24, 8, D:6) 27 bolts (28, 14, D:6) a +0 long sword (29, -5, D:6) a cursed +0 halberd a +0 robe (39, -14, D:6) a +0 rapier (41, -10, D:6) a +0 hand axe a +0 trident a +0 leather armour (42, -28, D:6) a +0 dagger a +0 robe (42, 6, D:6) a +0 pair of boots (43, -12, D:6) a +0 morningstar a +0 leather armour (45, 4, D:6) 22 stones (52, -10, D:6) 9 sling bullets (54, -12, D:6) a +0 hand axe (55, -9, D:6) a +0 helmet Level 7 of the Dungeon (0, 0, D:7) a cursed -1 quarterstaff (4, 28, D:7) a +0 club a +0 flail a cursed +0 leather armour (6, 24, D:7) a +0 hand axe (6, 30, D:7) a +0 short sword (6, 31, D:7) a +0 club a +0 leather armour (13, 28, D:7) 2 tomahawks (16, 11, D:7) 2 large rocks (23, 35, D:7) a +0 robe (24, 4, D:7) a +0 dagger (28, 1, D:7) a cursed +0 robe (28, 16, D:7) a +0 flail (29, 4, D:7) a +0 dire flail a +0 chain mail a +0 chain mail Level 8 of the Dungeon (0, 0, D:8) 23 bolts (4, -5, D:8) an arrow (5, -12, D:8) an arrow (8, -20, D:8) 6 tomahawks of returning (9, -20, D:8) the cursed +1 scale mail of Coronation {*Corrode +Fly rC+ MR+} It protects you from cold. It affects your resistance to hostile enchantments. It lets you fly. It may corrode you when you take damage. It has a curse placed upon it. (13, 9, D:8) a poisoned needle (15, 9, D:8) a stone (18, 9, D:8) a stone (20, 9, D:8) a +0 blowgun 15 poisoned needles (21, 9, D:8) a +0 dagger the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a crocodile corpse (4, 3, Lair:1) 9 stones (4, 4, Lair:1) an arrow