diiiiiane Level 1 of the Dungeon (0, 0, D:1) 6 stones (13, -16, D:1) a +0 club a +0 club (21, 16, D:1) a +0 dagger (22, -3, D:1) a +0 dagger (23, -4, D:1) a +0 whip 2 stones (29, 16, D:1) a +0 club (35, 21, D:1) a +0 dagger (36, -1, D:1) 5 stones (42, 7, D:1) a +0 ring mail (42, 10, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (1, 11, D:2) a +0 ring mail (3, -23, D:2) a +0 club a +0 robe a +0 dagger (7, -1, D:2) a +0 hand axe (18, 21, D:2) the +9 mace of Expedience {antimagic, Dex+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Dex: It affects your dexterity (+4). (19, -9, D:2) a +0 short sword (28, 13, D:2) 8 stones (36, 3, D:2) a +0 whip (39, -8, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (0, 17, D:3) a +0 club a scroll of fog (0, 18, D:3) a +0 dagger (still there?) a +0 sling (still there?) a +0 dagger of speed (still there?) (1, 18, D:3) a +0 club a potion of degeneration a hobgoblin corpse (3, 15, D:3) 5 gold pieces (5, 10, D:3) a scorpion corpse (6, 10, D:3) a dart slug corpse (17, -6, D:3) a hobgoblin corpse (skeletalised by now) (19, -6, D:3) 7 stones (20, -4, D:3) a +0 hand axe an orc corpse (skeletalised by now) (22, 20, D:3) a +0 falchion (24, 8, D:3) a +0 club (26, 5, D:3) 5 javelins (39, 8, D:3) a +2 dagger of draining a goblin corpse (skeletalised by now) (40, -4, D:3) a +0 scythe a +0 robe (40, 11, D:3) a +0 flail (41, -4, D:3) a bat corpse (skeletalised by now) (41, 13, D:3) a +0 club a +0 chain mail a +2 vorpal falchion (41, 14, D:3) a +0 dagger