Dungeon Crawl Stone Soup version 0.30.1-6-gbe392663c4 (webtiles) character file. Game seed: 2343532724172548868 45 dimizboga the Sneak (level 3, 20/20 HPs) Began as a Vampire Enchanter on Sept 21, 2023. Quit the game on level 2 of the Dungeon. The game lasted 00:19:12 (1449 turns). dimizboga the Sneak (Vampire Enchanter) Turns: 1449, Time: 00:19:13 Health: 20/20 AC: 6 Str: 7 XL: 3 Next: 42% Magic: 6/6 EV: 12 Int: 17 God: Gold: 82 SH: 0 Dex: 14 Spells: 4/6 levels left rFire . . . a - +2 dagger rCold + + . (no shield) rNeg + + + b - +0 robe rPois ∞ (no helmet) rElec . m - scarf {shadows} rCorr . e - +1 pair of gloves SInv + d - +1 pair of boots Will ..... (no amulet) Stlth +++++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: bloodless A: bloodless, fangs 3, see invisible, vampiric 2, deterioration 1, dopey 1 a: Bat Form, Revivify You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 82 gold pieces. Inventory: Hand Weapons a - a +2 dagger (weapon) Armour b - a +0 robe (worn) d - a +1 pair of boots (worn) e - a +1 pair of gloves (worn) m - a scarf of shadows (worn) Jewellery n - an amulet of faith Scrolls h - a scroll of teleportation i - 3 scrolls of identify Potions c - 2 potions of invisibility f - a potion of berserk rage {unknown} j - a potion of curing {unknown} k - a potion of might {unknown} l - a potion of magic {unknown} o - 2 potions of heal wounds {unknown} Skills: - Level 0.3 Fighting - Level 1.5 Short Blades - Level 2.1 Dodging * Level 6.0 Stealth + Level 2.0 Spellcasting * Level 5.0 Hexes You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Ensorcelled Hibernat Hex/Ice 20% N/A 11% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 18% N/A 8% 3 Tukima's Dance Hex 18% N/A 8% 3 Dazzling Flash Conj/Hex 20% N/A 21% 3 Silence Hex/Air 5% N/A 88% 5 Agony Necr 1% N/A 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You do not regenerate when monsters are visible. You are frail without blood (-20% HP). You can heal yourself when you bite living creatures. You are immune to poison. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are afflicted with vampirism and can become a bat while bloodless. Your body sometimes deteriorates upon taking damage. You are dopey. (Int -2) Message History A rat comes into view. You see here 2 fuming white potions. o - 2 fuming white potions The helpless adder fails to defend itself. You bite the adder, and draw its blood! You impale the adder!! You kill the adder! The helpless rat fails to defend itself. You bite the rat, and draw its blood! You impale the rat!! You kill the rat! Your Stealth skill increases to level 6! Found a robe. You see here a +0 robe. You open the door. There is an open door here. Found a scroll labelled IGHYSIAMIKH. p - a scroll labelled IGHYSIAMIKH As you read the scroll labelled IGHYSIAMIKH, it crumbles to dust. It is a scroll of enchant weapon. Your +1 dagger glows red for a moment. Really quaff the potion of mutation? Uppercase [Y]es or [N]o only, please. Really quaff the potion of mutation? You feel extremely strange. You feel less encumbered by your armour. Really quaff the potion of mutation? You feel extremely strange. You feel more encumbered by your armour. You feel robust. You feel stupid. You feel stronger. You feel genetically stable. Really quaff the potion of mutation? You feel extremely strange. You feel clever. You feel genetically unstable. You feel weaker. You feel yourself wasting away. You feel your magical essence link to the dungeon's wands. Really quaff the potion of mutation? You feel extremely strange. You feel frail. You feel healthier. Your magical essence no longer links to wands of the dungeon. You feel yourself wasting away. You feel stupid. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ####### ###### #.....# #..@.#########.....# #.#.......##.......# #. #..####.##.##'#### # #..####.##.##.# #..........##[# #.#####.#####.# #.# ...# #.#### #.# ##### #..... ... ###### There were no monsters in sight! Vanquished Creatures An adder (D:2) A dart slug (D:1) 5 ball pythons 2 bats (D:1) 4 endoplasms 2 giant cockroaches 2 goblins (D:1) 2 hobgoblins (D:1) 2 kobolds 4 quokkas (D:2) 3 frilled lizards (D:1) 4 rats 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dimizboga the Vampire Enchanter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 310 | D:1 | Reached skill level 5 in Stealth 329 | D:1 | Reached XP level 2. HP: 20/20 MP: 5/5 473 | D:1 | Learned a level 2 spell: Ensorcelled Hibernation 721 | D:1 | Found a faded altar of an unknown god. 1177 | D:2 | Gained mutation: You are afflicted with vampirism and can | become a bat while bloodless. [Vampire growth] 1177 | D:2 | Reached XP level 3. HP: 17/20 MP: 1/6 1350 | D:2 | Reached skill level 5 in Hexes 1407 | D:2 | Reached skill level 6 in Stealth 1445 | D:2 | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [potion of mutation] 1446 | D:2 | Lost mutation: Your movements are slightly less encumbered | by armour. (ER -2) [potion of mutation] 1446 | D:2 | Gained mutation: You are robust. (+10% HP) [potion of | mutation] 1446 | D:2 | Gained mutation: You are dopey. (Int -2) [potion of | mutation] 1446 | D:2 | Gained mutation: Your muscles are strong. (Str +4, Int/Dex | -1) [potion of mutation] 1446 | D:2 | Gained mutation: You are somewhat resistant to further | mutation. [potion of mutation] 1447 | D:2 | Lost mutation: You are dopey. (Int -2) [potion of mutation] 1447 | D:2 | Lost mutation: You are somewhat resistant to further | mutation. [potion of mutation] 1447 | D:2 | Lost mutation: Your muscles are strong. (Str +4, Int/Dex | -1) [potion of mutation] 1447 | D:2 | Gained mutation: Your body sometimes deteriorates upon | taking damage. [potion of mutation] 1447 | D:2 | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 1448 | D:2 | Lost mutation: You are robust. (+10% HP) [potion of | mutation] 1448 | D:2 | Lost mutation: Your body sometimes deteriorates upon taking | damage. [potion of mutation] 1448 | D:2 | Lost mutation: You expend magic power (3 MP) to strengthen | your wands. [potion of mutation] 1448 | D:2 | Gained mutation: Your body sometimes deteriorates upon | taking damage. [potion of mutation] 1448 | D:2 | Gained mutation: You are dopey. (Int -2) [potion of | mutation] 1449 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: ldierk_walled_garden, layout_loops_corners, shapermc_ecumenical_altar_mp_highgroup D:2: layout_basic, basic_altar Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 5 6 | 6.0 Hexes | 5 | 5.0 Fighting | | 0.3 Short Blades | | 1.5 Dodging | | 2.1 Spellcasting | | 2.0 Action || total ---------------------------++------- Melee: Dagger || 50 Bite || 3 Cast: Ensorcelled Hiber || 8 Ability: Exsanguinate || 1 Use: Scroll || 7 Potion || 4 Stab: Sleeping || 22 Armour: Robe || 11 Dodge: Dodged || 23