Dungeon Crawl Stone Soup version 0.29.1-1-gd02db6906a (webtiles) character file. Game seed: 7458871776321727572 0 disskorpion the Grave Robber (level 1, 13/13 HPs) Began as a Merfolk Necromancer on Sept 17, 2022. Quit the game on level 1 of the Dungeon. The game lasted 00:01:55 (0 turns). disskorpion the Grave Robber (Merfolk Necromancer) Turns: 0, Time: 00:01:56 Health: 13/13 AC: 2 Str: 8 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of magic Skills: + Level 2.6 Dodging + Level 2.1 Stealth + Level 2.0 Spellcasting + Level 3.2 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Necrotise Necr 40% 1d6 6% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 10% 2d6 19% 3 Animate Dead Necr 10% N/A 52% 4 Agony Necr 10% N/A 86% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Ran out of altars for temple! x2 Welcome, disskorpion the Merfolk Necromancer. You feel drawn to the Orb of Zot, downwards into the unfathomable depths... Press ? for a list of commands and other information. Found a scroll labelled COUNARR CAYGE and a leather armour. Found a staircase leading out of the dungeon. Casting: Necrotise (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Necrotise (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Necrotise (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - you Okay, then. Casting: Necrotise (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##... #.... .... ... #[ #.. #..#.. #.....## #.?..@# #.....# ##..... ##..... ###.... ###### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | disskorpion the Merfolk Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_loop, layout_basic, shapermc_ecumenical_altar_starsandcircs, minmay_pentomino_w4