disskorpion Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (4, 21, D:1) a +0 club (22, 12, D:1) a +0 club (23, 13, D:1) a +0 club (27, 26, D:1) a +0 mace (29, 5, D:1) 7 stones (40, 16, D:1) a +0 whip (64, 43, D:1) a +1 dagger of speed Level 2 of the Dungeon (8, 33, D:2) a +0 hand axe (10, -7, D:2) a +0 robe (10, 33, D:2) a +0 dagger (11, 5, D:2) a +0 short sword (12, 17, D:2) 5 stones (14, 4, D:2) a +0 club (23, -9, D:2) a +0 robe (38, 8, D:2) the +0 dagger "Wusiotae" {pain, Contam Int-4 SInv Stlth+} Int: It affects your intelligence (-4). SInv: It lets you see invisible. Contam: It causes magical contamination when unequipped. Stlth: It makes you more stealthy. (53, 36, D:2) a +0 flail Level 3 of the Dungeon (9, -8, D:3) a quokka corpse (17, -11, D:3) a +0 whip a throwing net (17, -9, D:3) a +0 spear a gnoll corpse (17, 15, D:3) a jackal corpse (skeletalised by now) (20, 11, D:3) a +0 leather armour (27, -6, D:3) an adder corpse (skeletalised by now) (28, -3, D:3) a +0 spear (30, 41, D:3) a +0 club a +0 leather armour a quokka corpse (skeletalised by now) an orc corpse (skeletalised by now) (35, -17, D:3) a +0 long sword (37, -9, D:3) 8 stones (37, 27, D:3) a +0 ring mail (40, 17, D:3) 5 stones (42, 22, D:3) 7 stones (42, 23, D:3) a wand of charming (5) (43, 18, D:3) a scroll of identify (51, 6, D:3) a +0 rapier