disskorpion Level 1 of the Dungeon (10, 6, D:1) 6 stones (18, 3, D:1) a +0 club (19, 2, D:1) a +0 club (20, -2, D:1) 3 stones a +0 dagger (25, 13, D:1) a +0 dagger (26, 1, D:1) a +0 club a +0 club (28, 26, D:1) 5 stones (32, 27, D:1) a +0 leather armour (34, -6, D:1) 9 stones (37, 23, D:1) a +0 club (43, 9, D:1) 2 stones (46, 24, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 club a +0 sling (0, 18, D:2) 4 stones (1, -5, D:2) a +0 flail (17, -7, D:2) a +0 club (23, 15, D:2) a +0 club (27, 28, D:2) a +0 dagger (29, 12, D:2) 5 stones (29, 22, D:2) a +0 club (31, -3, D:2) 6 stones (35, 30, D:2) a +0 battleaxe (40, -2, D:2) a beast talisman (44, -4, D:2) a +0 dagger Level 3 of the Dungeon [Shop] Muaris's Jewellery Shop a ring of poison resistance (260 gold) a ring of magical power (260 gold) an amulet of guardian spirit (390 gold) a ring of protection from cold (325 gold) a ring of protection from fire (325 gold) a ring of flight (227 gold) a +6 ring of strength (468 gold) a ring of willpower (325 gold) a ring of resist corrosion (260 gold) a beast talisman (260 gold) [Shop] Baumur's Book Shoppe a book of Geomancy (180 gold) a manual of Polearms (800 gold) a book of Beasts (380 gold) a Grand Grimoire (340 gold) the Elucidation of Peregrination and Freezing (480 gold) Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Vhi's Electric Charge Translocation/Air 3 c - Ozocubu's Refrigeration Ice 7 d - Disjunction Translocation 8 a book of Changes (180 gold) a book of Misfortune (360 gold) the Treatise on Evil Flesh (200 gold) Spells Type Level a - Sting Transmutation/Poison 1 b - Haunt Necromancy/Summoning 7 a book of Air (220 gold) [Shop] Qusk's Assorted Antiques a +2 mace of draining (504 gold) a +0 spear (87 gold) a +0 mace (87 gold) the +3 helmet of Wuvum {Int+6} (1133 gold) Int: It affects your intelligence (+6). 2 potions of curing (174 gold) an amulet of guardian spirit (870 gold) (0, 0, D:3) a +0 short sword (9, 2, D:3) 6 stones (10, 2, D:3) a +0 short sword (13, 1, D:3) a +0 short sword a +0 hand axe a +0 ring mail (13, 2, D:3) a +0 short sword (15, -5, D:3) a +0 hand axe a +0 dagger (16, -27, D:3) a +0 club (16, -26, D:3) a +0 hand axe a +0 leather armour a +0 flail a +0 chain mail a +0 flail (22, -10, D:3) a +0 leather armour (28, -29, D:3) a +0 short sword (28, -28, D:3) a +0 short sword an orc corpse (skeletalised by now) (28, -27, D:3) a +0 club a +0 leather armour an orc corpse (skeletalised by now) (29, 22, D:3) a ball python corpse (30, -29, D:3) a +0 short sword an orc corpse (skeletalised by now) (34, -20, D:3) a +0 whip 4 stones (44, 2, D:3) a hobgoblin skeleton (44, 15, D:3) a +0 ring mail (55, 1, D:3) a bat corpse (55, 10, D:3) a +0 hand axe an orc corpse (59, 16, D:3) the Hermit's Pendant {Faith Invo=14 Evo=0 MP+5} [amulet of faith] Invo=14: It sets your Invocations skill to 14. Evo=0: It sets your Evocations skill to 0. It allows you to gain divine favour quickly. MP: It affects your magic capacity (+5). (unseen)