disskorpion Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (4, 6, D:1) a +0 pair of boots (5, 10, D:1) a +0 ring mail (21, 5, D:1) a staff of poison (26, 16, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (1, 15, D:2) a +0 dagger (2, -7, D:2) a +0 sling (2, 25, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 flail (1, 0, D:3) a +0 mace a +0 flail a boomerang a +0 leather armour (2, 0, D:3) a +0 dagger a +0 robe (12, 0, D:3) a +0 whip (47, -48, D:3) a +0 club (50, -41, D:3) a +0 robe (52, -50, D:3) a +0 robe (52, -49, D:3) 6 stones (58, -52, D:3) a +0 dagger (59, -51, D:3) 5 stones (59, -18, D:3) a +0 club (62, -37, D:3) a +0 leather armour Level 4 of the Dungeon [Shop] Gohuit's Antique Armour Shop a +0 leather armour (52 gold) a +0 helmet (117 gold) a +0 buckler (117 gold) a +1 robe of resistance (850 gold) a +0 buckler of protection (299 gold) a +0 troll leather armour (390 gold) the +1 ring mail "Pouf" {rElec} (598 gold) rElec: It insulates you from electricity. a +0 scale mail (104 gold) a +0 pair of boots (117 gold) a +0 cloak (117 gold) a +0 plate armour (598 gold) (0, 0, D:4) a +0 club a +0 sling (13, -6, D:4) a +0 dagger (14, -5, D:4) a +0 mace (22, -12, D:4) a +0 club (22, -11, D:4) a +0 short sword a +0 leather armour a +0 dagger a +0 robe a +0 hand axe (23, 7, D:4) a +3 hand axe (31, -34, D:4) a +2 dagger of protection (43, -31, D:4) a +0 robe (48, -28, D:4) a +0 leather armour Level 5 of the Dungeon [Shop] Tumau's Tremendous Tomes the Elucidation of Quantum Wounds (1372 gold) Spells Type Level a - Kiss of Death Conjuration/Necromancy 1 b - Dazzling Flash Conjuration/Hexes 3 c - Arcjolt Conjuration/Air 5 d - Fireball Conjuration/Fire 5 e - Summon Forest Summoning/Translocation 5 f - Conjure Ball Lightning Conjuration/Air 6 g - Spellforged Servitor Conjuration/Summoning 7 h - Chain Lightning Conjuration/Air 9 Byul's Tome of the Squall (1344 gold) Spells Type Level a - Cigotuvi's Dreadful Rot Necromancy/Poison/Air 2 b - Swiftness Air 3 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Freezing Cloud Conjuration/Ice/Air 5 e - Arcjolt Conjuration/Air 5 f - Silence Hexes/Air 5 g - Maxwell's Capacitive Coupling Air 8 h - Chain Lightning Conjuration/Air 9 the Incunabulum of Displacement (980 gold) Spells Type Level a - Apportation Translocation 1 b - Blink Translocation 2 c - Lesser Beckoning Translocation 2 d - Volatile Blastmotes Fire/Translocation 3 e - Iskenderun's Mystic Blast Conjuration/Translocation 4 f - Manifold Assault Translocation 4 g - Passage of Golubria Translocation 4 h - Malign Gateway Summoning/Translocation 7 the Codex of the Peculiar Friars (1204 gold) Spells Type Level a - Sandblast Earth 1 b - Stone Arrow Conjuration/Earth 3 c - Flame Wave Conjuration/Fire 4 d - Leda's Liquefaction Hexes/Earth 4 e - Animate Armour Summoning/Earth 4 f - Petrify Transmutation/Earth 4 g - Plasma Beam Fire/Air 6 h - Shatter Earth 9 Sif Muna's Vademecum on Massed Ouranomancy (1064 gold) Spells Type Level a - Shock Conjuration/Air 1 b - Static Discharge Conjuration/Air 2 c - Call Imp Summoning 2 d - Call Canine Familiar Summoning 3 e - Vhi's Electric Charge Translocation/Air 3 f - Summon Lightning Spire Summoning/Air 4 g - Malign Gateway Summoning/Translocation 7 h - Summon Horrible Things Summoning 8 the Monograph on the Sky (1176 gold) Spells Type Level a - Shock Conjuration/Air 1 b - Static Discharge Conjuration/Air 2 c - Vhi's Electric Charge Translocation/Air 3 d - Airstrike Air 4 e - Freezing Cloud Conjuration/Ice/Air 5 f - Silence Hexes/Air 5 g - Plasma Beam Fire/Air 6 h - Maxwell's Capacitive Coupling Air 8 the Monograph on Red-Hot Misfortune (1316 gold) Spells Type Level a - Scorch Fire 2 b - Ensorcelled Hibernation Hexes/Ice 2 c - Sticky Flame Conjuration/Fire 4 d - Fulminant Prism Conjuration/Hexes 4 e - Leda's Liquefaction Hexes/Earth 4 f - Plasma Beam Fire/Air 6 g - Discord Hexes 8 h - Fire Storm Conjuration/Fire 9 the Octavo of the Captivating Xenotype (896 gold) Spells Type Level a - Slow Hexes 1 b - Sting Transmutation/Poison 1 c - Tukima's Dance Hexes 3 d - Portal Projectile Hexes/Translocation 3 e - Confusing Touch Hexes 3 f - Leda's Liquefaction Hexes/Earth 4 g - Cause Fear Hexes 4 h - Irradiate Conjuration/Transmutation 5 (0, 0, D:5) a +0 mace (46, -48, D:5) a +0 leather armour Level 6 of the Dungeon (2, 8, D:6) 3 stones (11, 22, D:6) a +0 trident a +0 ring mail (11, 23, D:6) a +0 helmet (14, 11, D:6) a +2 whip of flaming (14, 12, D:6) a +0 flail a +0 spear (14, 20, D:6) 3 poisoned darts (18, 35, D:6) a +0 robe Level 7 of the Dungeon (0, 0, D:7) a +0 scale mail (5, -33, D:7) a +0 dagger (11, -3, D:7) a +0 short sword a +0 ring mail (12, -3, D:7) a +0 dagger of venom (13, -10, D:7) a +0 whip a +0 robe a +0 whip (13, -9, D:7) a +0 whip a +0 spear (13, -8, D:7) a +0 spear (16, -15, D:7) a +0 dagger a +0 quarterstaff a +0 dagger 7 poisoned darts (20, -28, D:7) a +0 spear (45, -6, D:7) 7 stones Level 8 of the Dungeon (0, 0, D:8) a +0 spear (0, 1, D:8) a +0 spear a +0 robe (0, 2, D:8) a +0 club (1, 2, D:8) a +0 whip (15, -22, D:8) a +0 club (48, 33, D:8) a +0 quarterstaff (49, 17, D:8) a +0 robe (54, 29, D:8) the +5 ring mail "Talirase" {rN+ Regen+} rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. (63, 17, D:8) a +0 pair of boots Level 9 of the Dungeon (0, 0, D:9) 2 stones (40, 8, D:9) a +0 falchion (46, -9, D:9) a +0 shortbow (47, -42, D:9) a +0 orcbow (53, -5, D:9) a +0 robe (61, -13, D:9) a +0 giant club a +0 giant spiked club Level 10 of the Dungeon (14, 37, D:10) a +0 troll leather armour (27, 27, D:10) a +0 robe a +0 hand axe (28, 27, D:10) a +0 robe a +3 long sword of freezing (29, 20, D:10) a +0 dagger (30, 27, D:10) a +1 shortbow of freezing (30, 28, D:10) a +0 chain mail a +0 halberd (32, 28, D:10) 2 stones a +0 club 3 poisoned darts a +0 short sword (32, 29, D:10) a +2 dagger of flaming 8 poisoned darts a +0 short sword a +2 dagger of speed a +0 robe a +2 antimagic dagger (33, 29, D:10) 3 poisoned darts a +0 short sword (34, 29, D:10) a +0 dagger (34, 30, D:10) a +0 whip (36, 22, D:10) a +0 ring mail (38, 27, D:10) a +0 rapier (40, 22, D:10) a +2 heavy trident 4 stones a +0 scale mail (41, 22, D:10) a +0 dagger of electrocution (44, 24, D:10) a +0 long sword a +0 leather armour (47, 27, D:10) a +0 quarterstaff a +0 sling a +2 ring mail of positive energy (48, 28, D:10) a +0 flail (50, 29, D:10) a +3 short sword of venom 8 poisoned darts a +0 ring mail (54, 29, D:10) a +0 dagger 6 poisoned darts Level 11 of the Dungeon (11, 1, D:11) 4 stones (25, -47, D:11) a +0 shortbow (26, -3, D:11) a +0 trident (27, 3, D:11) a phial of floods Level 12 of the Dungeon Level 13 of the Dungeon Level 14 of the Dungeon (0, 0, D:14) a +0 troll leather armour (7, -6, D:14) a +0 leather armour (20, 18, D:14) a +0 tower shield (20, 20, D:14) a +0 great mace (20, 26, D:14) a +0 chain mail (23, 28, D:14) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Level 15 of the Dungeon (0, 0, D:15) a +0 flail (0, 1, D:15) a +1 dagger of protection (21, 0, D:15) a +0 orcbow (30, -4, D:15) a +0 dagger a +0 leather armour (34, -17, D:15) a +0 trident (34, -9, D:15) a +2 robe of positive energy (34, -3, D:15) a +2 great mace of draining a +0 arbalest a +0 leather armour (48, -29, D:15) the +5 hand axe "Rec Qiawn" {speed, rF+ rC+} rF+: It protects you from fire. rC+: It protects you from cold. Level 1 of the Orcish Mines (0, 0, Orc:1) a +0 trident (1, 0, Orc:1) a +0 dire flail a +3 plate armour (2, 0, Orc:1) a +0 giant club (2, 1, Orc:1) a +0 flail a +0 ring mail (20, 27, Orc:1) a +0 troll leather armour Level 2 of the Orcish Mines [Shop] Bacrean's Jewellery Boutique a ring of protection from cold (375 gold) an amulet of magic regeneration (450 gold) a ring of poison resistance (300 gold) a ring of protection from fire (375 gold) an amulet of magic regeneration (450 gold) a +6 ring of intelligence (540 gold) [Shop] Hiecsewk's Armour Shoppe a +0 pair of gloves (54 gold) a +0 plate armour (276 gold) a +0 ring mail (48 gold) a +0 leather armour (24 gold) a +0 scale mail (48 gold) a +0 ring mail (48 gold) [Shop] Lutadimn's Book Shoppe a book of Spatial Translocations (252 gold) a book of the Warp (588 gold) Padodw Ynoi's Opusculum on Apparitions (644 gold) Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Imp Summoning 2 c - Summon Guardian Golem Hexes/Summoning 3 d - Summon Mana Viper Hexes/Summoning 5 e - Summon Hydra Summoning 7 a book of Decay (420 gold) a book of Vapours (364 gold) a book of Geomancy (252 gold) an Inescapable Atlas (224 gold) a book of Vapours (364 gold) a book of Spectacle (672 gold) Buqim's Directory of Beckoning and the Serac (672 gold) Spells Type Level a - Summon Small Mammal Summoning 1 b - Simulacrum Ice/Necromancy 6 c - Summon Cactus Giant Summoning 6 d - Haunt Necromancy/Summoning 7 a manual of Throwing (1120 gold) [Shop] Ywynguej's Book Boutique a book of the Wilderness (418 gold) Great Wizards, Vol. VII (330 gold) a book of Geomancy (198 gold) a book of Fire (352 gold) the Elucidation of Vapour (308 gold) Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Vhi's Electric Charge Translocation/Air 3 c - Conjure Ball Lightning Conjuration/Air 6 a book of Death (484 gold) a book of Air (242 gold) a book of Flames (308 gold) a book of Displacement (242 gold) (0, 0, Orc:2) a +0 robe a +0 dagger (1, 0, Orc:2) a +0 giant club (15, 6, Orc:2) a +0 dagger a +0 robe a +0 flail a +0 leather armour (16, 4, Orc:2) a +0 short sword (16, 6, Orc:2) a +0 short sword a +0 leather armour a +0 falchion a +0 leather armour a +0 dagger (17, 6, Orc:2) a +0 dagger a +0 ring mail (39, 8, Orc:2) a +0 leather armour a +0 whip (40, 6, Orc:2) a +0 scale mail a +0 whip a +0 hand axe a +0 whip a +0 leather armour a +0 glaive (40, 7, Orc:2) a +1 falchion of holy wrath a +0 leather armour a +0 short sword a +0 dagger a +0 leather armour a +2 heavy hand axe (40, 8, Orc:2) a +0 trident (41, 11, Orc:2) a ring of ice (44, 19, Orc:2) a +0 halberd a +0 leather armour (44, 20, Orc:2) a +0 flail (47, 21, Orc:2) a +0 dagger (49, 12, Orc:2) a +0 short sword (51, -5, Orc:2) a +0 hand axe a +0 leather armour a +0 flail (51, -4, Orc:2) a +0 dagger (52, -5, Orc:2) a +0 short sword (53, -4, Orc:2) a +0 arbalest a +0 hand axe a +0 chain mail Level 1 of the Lair of Beasts (1, -7, Lair:1) a +2 dagger of venom (4, -14, Lair:1) a scroll of noise (5, -21, Lair:1) 16 stones (14, -24, Lair:1) a +0 chain mail (17, 21, Lair:1) the +3 robe of Clouds {*Thunder rCloud rElec} *Thunder: It occasionally creates storm clouds above nearby enemies. rCloud: It grants its wearer immunity to clouds. rElec: It insulates you from electricity. Level 2 of the Lair of Beasts (0, 0, Lair:2) 4 stones Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 chain mail (49, -29, Lair:3) 5 stones (58, -34, Lair:3) a +0 trident (62, -35, Lair:3) 7 stones Level 4 of the Lair of Beasts (0, 0, Lair:4) 2 stones (41, 31, Lair:4) a +0 long sword Level 5 of the Lair of Beasts (15, -14, Lair:5) the +2 pair of slick slippers {slick, slippery, EV+4} Slick: Its wearer cannot be constricted, engulfed, netted or webbed. Slippery: Its wearer slips away from damaging melee attacks, pulling the attacker onward. EV+4: It affects your evasion (+4). (15, -13, Lair:5) a staff of earth (16, -12, Lair:5) a +1 plate armour of willpower (18, -12, Lair:5) a scroll of amnesia Level 1 of the Swamp (0, 0, Swamp:1) a vampire mosquito corpse (0, 1, Swamp:1) a vampire mosquito corpse (1, 0, Swamp:1) a vampire mosquito corpse (5, 26, Swamp:1) a +0 scale mail (30, 9, Swamp:1) a large rock (36, 9, Swamp:1) a large rock (44, 24, Swamp:1) a +0 falchion Level 2 of the Swamp (0, 0, Swamp:2) a potion of haste (5, 1, Swamp:2) 23 gold pieces Level 5 of the Pits of Slime (0, 0, Slime:5) the +9 scimitar of Poysch {drain, rElec} rElec: It insulates you from electricity. (unseen) (1, 2, Slime:5) the +9 quarterstaff of Growth {heavy, Will+ Str+5} Str+5: It affects your strength (+5). Will+: It increases your willpower. (unseen) (2, -18, Slime:5) the +0 scale mail of Filigreed Fun {rPois Stlth+} rPois: It protects you from poison Stlth+: It makes you more stealthy. (2, 0, Slime:5) the +5 robe of Night {Dark Will+ SInv} Dark: It shrouds the wearer in darkness, reducing the range at which they can see and be seen by others. Will+: It increases your willpower. SInv: It lets you see invisible. (3, -20, Slime:5) the crystal ball of Wucad Mu {*channel} *Channel: It often returns the magic spent to cast spells, but lowers their success rate. It always returns the magic spent on miscasts. (22, -9, Slime:5) the +4 dire flail "Tegial" {heavy, rC+ rCorr Int+3 Stlth+} Int+3: It affects your intelligence (+3). rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy.