disskorpion Level 1 of the Dungeon (0, 0, D:1) a +0 short sword a kobold skeleton (4, 8, D:1) a +0 club a goblin skeleton (10, 5, D:1) a +0 mace (11, 3, D:1) a +0 club a goblin skeleton (14, -18, D:1) a bat skeleton (20, -26, D:1) a +0 whip a kobold corpse (skeletalised by now) (21, -21, D:1) a +0 short sword (30, 10, D:1) a quokka corpse (skeletalised by now) (31, -11, D:1) a quokka corpse (skeletalised by now) (47, -30, D:1) a +0 dagger (52, -20, D:1) a frilled lizard corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) 4 stones (10, 14, D:2) a +0 short sword (19, 32, D:2) 4 stones a quokka corpse (skeletalised by now) (24, 23, D:2) a bat corpse (skeletalised by now) (27, 14, D:2) a +0 leather armour (41, 18, D:2) 3 stones (44, 12, D:2) a +0 dagger Level 3 of the Dungeon [Shop] Sadonui's Armour Emporium the +0 robe of Blue Skies {rF+} (147 gold) rF+: It protects you from fire. a +0 ring mail (40 gold) the +6 leather armour of Ohiturph {Int+4 Stlth+} (502 gold) Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. a +0 scale mail (40 gold) a +0 leather armour (20 gold) the +1 robe "Xithel" {-Tele rElec rN+++ Slay-5} (127 gold) -Tele: It prevents most forms of teleportation. rElec: It insulates you from electricity. rN+++: It renders you almost immune to negative energy. Slay-5: It affects your accuracy & damage with ranged weapons and melee (-5). a +1 barding of fire resistance (350 gold) (0, 0, D:3) a frilled lizard corpse (4, -2, D:3) a ribbon worm corpse (11, 6, D:3) a flux talisman (17, -33, D:3) a +0 dagger a +0 sling a goblin corpse (skeletalised by now) (17, -32, D:3) a +0 leather armour (20, -32, D:3) a +0 dagger a kobold corpse (skeletalised by now) (36, 4, D:3) a +0 robe (37, -20, D:3) a potion of attraction (38, -4, D:3) a +0 flail (40, -7, D:3) a +0 robe (42, 2, D:3) a +0 long sword (51, -28, D:3) a +0 hand axe of flaming (53, -23, D:3) a frilled lizard skeleton (53, -22, D:3) an adder skeleton (54, -10, D:3) an adder corpse (skeletalised by now)