dittoslash Level 1 of the Dungeon (0, 0, D:1) 9 stones (12, -5, D:1) a +0 whip (12, -2, D:1) a +0 hand axe a +0 short sword (16, 0, D:1) a +0 whip (22, -7, D:1) 6 arrows (25, 19, D:1) a +0 short sword (29, 11, D:1) a +0 short sword (34, 10, D:1) 14 arrows (38, 27, D:1) a +0 dagger (40, 29, D:1) 8 bolts (48, 10, D:1) 17 stones (48, 19, D:1) a +3 whip Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (0, 3, D:2) a cursed -2 club (1, 3, D:2) a +0 club (4, -9, D:2) a +0 rapier (11, 18, D:2) a +0 leather armour (17, 1, D:2) a +0 dagger (17, 9, D:2) a +0 club (18, -2, D:2) a +0 centaur barding (25, 31, D:2) 14 arrows (29, 20, D:2) a +0 robe (31, -4, D:2) a cursed -2 whip (32, -2, D:2) 18 stones (35, 17, D:2) a +0 chain mail (38, 23, D:2) a stone (39, 28, D:2) a cursed -2 club (42, 15, D:2) a +0 leather armour (44, 18, D:2) a +0 club (44, 24, D:2) 20 stones (50, 14, D:2) a +0 club Level 3 of the Dungeon (7, -11, D:3) a +0 club (12, 18, D:3) a tomahawk (14, 14, D:3) a +0 chain mail (15, 3, D:3) a +0 hunting sling (15, 14, D:3) a +0 flail a +0 mace (15, 16, D:3) a tomahawk (16, 16, D:3) a tomahawk (17, 21, D:3) a +0 dagger a +0 robe (19, 20, D:3) a +0 dagger a +0 robe (21, 19, D:3) a +0 dagger a +0 robe (27, 11, D:3) 7 javelins (40, -15, D:3) a +0 club (40, 21, D:3) 23 stones (44, 10, D:3) 20 sling bullets (48, -4, D:3) a +0 scythe a +0 robe (59, 15, D:3) 2 stones (59, 19, D:3) a stone (59, 21, D:3) a stone Level 4 of the Dungeon [Shop] Mafi's Assorted Antiques a +2 ring mail of positive energy (360 gold) a potion of flight (60 gold) a +0 leather armour (40 gold) a wand of enslavement (18) (400 gold) a +0 rapier of electrocution (240 gold) a wand of acid (9) (520 gold) the cursed +0 mace of Omafal {elec, rPois} (314 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from poison. It has a curse placed upon it. a phantom mirror (600 gold) a potion of resistance (200 gold) [Shop] Ethyifyr's Weapon Boutique a +0 club (11 gold) a +0 bardiche (99 gold) 16 poisoned needles (70 gold) 20 sling bullets (110 gold) 7 tomahawks (38 gold) a +0 whip (27 gold) the +10 long sword of Equilibrium {venom, *Drain MP+9 Str+5} (935 gold) It poisons the flesh of those it strikes. It affects your strength (+5). It affects your magic capacity (+9). It causes draining when unequipped. a +0 mace (33 gold) a +0 dagger (22 gold) a cursed -1 club (1 gold) a +0 whip (27 gold) a +0 hand axe (33 gold) the +2 mace of Guile {drain, rElec Str+2} (369 gold) A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). It insulates you from electricity. (0, 2, D:4) a +0 club (3, 1, D:4) a +0 dagger (6, -1, D:4) a +2 cloak (16, 3, D:4) a +0 dagger a +0 robe (17, 9, D:4) a cursed ring of attention (27, 26, D:4) 21 poisoned needles (29, 14, D:4) 21 stones Level 5 of the Dungeon (0, 0, D:5) a +0 dagger (4, 8, D:5) 27 stones (11, 15, D:5) a +0 quarterstaff (13, 18, D:5) 3 gold pieces (16, 3, D:5) an adder corpse (18, 6, D:5) 9 gold pieces (21, 6, D:5) a +0 short sword (27, -7, D:5) a +0 giant club (unseen)