dittoslash Level 1 of the Dungeon (0, 0, D:1) a scarf of invisibility (2, -12, D:1) 5 stones (10, -13, D:1) a +0 robe (11, -36, D:1) a +1 short sword of freezing 5 stones (19, -27, D:1) 2 poisoned darts (39, -11, D:1) a +0 club (41, -14, D:1) 4 stones (43, -38, D:1) a staff of cold (44, -45, D:1) a +0 short sword (44, -5, D:1) 4 stones Level 2 of the Dungeon (0, 0, D:2) 5 stones (7, -18, D:2) the +4 dagger of Poymue {vamp, Contam rPois rF++ Will+} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. rF: It greatly protects you from fire. rPois: It protects you from poison. Contam: It causes magical contamination when unequipped. Will: It increases your willpower. (24, -5, D:2) a +0 hand axe (27, -2, D:2) a +0 short sword (33, 0, D:2) a +0 club (35, -35, D:2) a +0 club (38, -10, D:2) a +0 whip (38, 9, D:2) 3 stones (40, -23, D:2) a +0 dagger (44, 4, D:2) a +0 club (46, -20, D:2) a +0 dagger (47, -32, D:2) 3 stones (47, -20, D:2) a +0 club a +0 animal skin a +0 helmet (47, -9, D:2) a +0 club a +0 robe the +2 buckler "Ique" {Dex+4 Stlth+} Dex: It affects your dexterity (+4). Stlth: It makes you more stealthy. (48, -20, D:2) a +0 club (48, -3, D:2) a +0 mace (49, -23, D:2) a +0 dagger (50, 4, D:2) a +0 dagger (54, -34, D:2) a +0 club (56, -24, D:2) a +0 club (57, -10, D:2) a +0 club (58, -10, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a hobgoblin skeleton (0, 7, D:3) a ball python skeleton (2, -15, D:3) a +0 leather armour (4, -28, D:3) a +0 whip (4, -2, D:3) 6 poisoned darts (6, -11, D:3) a ball python skeleton (15, -5, D:3) a +0 ring mail (17, -18, D:3) a bat corpse (18, 10, D:3) a potion of degeneration (20, -4, D:3) 14 gold pieces (21, -3, D:3) 9 gold pieces (21, 1, D:3) a +0 mace an orc corpse (26, -19, D:3) a +0 trident a +0 chain mail an orc corpse (30, -7, D:3) a +0 pair of boots (36, -12, D:3) a +0 short sword