Dungeon Crawl Stone Soup version 0.30-a0-21-g5d08c37080 (webtiles) character file. Game seed: 16455626020290035320 43 dittoslash the Conjurer (level 3, -1/14 HPs) Began as a Felid Conjurer on Aug 24, 2022. Slain by Terence ... wielding a +0 flail (4 damage) ... on level 3 of the Dungeon. The game lasted 00:04:06 (3167 turns). dittoslash the Conjurer (Felid Conjurer) Turns: 3167, Time: 00:04:07 Health: -1/14 AC: 1 Str: 5 XL: 3 Next: 37% Magic: 1/7 EV: 17 Int: 22 God: Gold: 135 SH: 0 Dex: 14 Spells: 4/7 levels left Lives: 0 Deaths: 1 rFire . . . SeeInvis + (weapon unavailable) rCold + + . Faith . (shield unavailable) rNeg . . . Spirit . (body armour unavailable) rPois . Reflect . (helmet unavailable) rElec . Harm . (cloak unavailable) rCorr . Rampage . (gloves unavailable) Will ..... (boots unavailable) Stlth ++........ g - amulet of the acrobat HPRegen 0.04/turn b - ring of Modesty {rC+ Int+3} MPRegen 0.10/turn c - ring of protection from cold @: quick A: very small, claws 1, fangs 3, see invisible, speed 1, shaggy fur 1, stealthy paws, no weapons or thrown items, no armour, multi-lived a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 135 gold pieces. Inventory: Jewellery b - the ring of Modesty (left paw) {rC+ Int+3} (You acquired it on level 2 of the Dungeon) [ring of protection from cold] Int: It affects your intelligence (+3). rC: It protects you from cold. c - a ring of protection from cold (right paw) g - an amulet of the acrobat (around neck) Scrolls d - 2 scrolls of identify f - 2 scrolls of teleportation j - 2 scrolls of torment k - a scroll of magic mapping Potions e - a potion of curing {unknown} h - a potion of attraction {unknown} l - a potion of resistance {unknown} Skills: + Level 2.8 Dodging + Level 3.4 Stealth + Level 0.2 Unarmed Combat + Level 2.6 Spellcasting + Level 4.7 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 8% N/A 13% 1 Dazzling Flash Conj/Hex 26% N/A 14% 3 Call Canine Familiar Summ 2% N/A 36% 3 Gell's Gravitas Tloc 2% N/A 36% 3 Summon Guardian Golem Hex/Summ 2% N/A 36% 3 Teleport Other Tloc 2% N/A 36% 3 Fulminant Prism Conj/Hex 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 43% 4 Dispersal Tloc 1% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You cover ground quickly. (Speed+) You are covered in fur. (AC +1) Your paws help you pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. Message History You finish channelling your searing ray. Terence completely misses you. Terence completely misses you. Terence completely misses you. Found a puce potion. Terence zaps a wand. The puff of flame misses you. Found 9 gold pieces. Found 14 gold pieces. Found a ring mail. A giant cockroach comes into view. Magic courses through your body. Terence zaps a wand. The puff of flame misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail, wearing a +4 scale mail of cold resistance and carrying a wand of flame (9) (heavily wounded, 81% to hit) The searing ray misses Terence. (Press . to maintain the ray.) The searing ray hits Terence. Terence is severely wounded. The searing ray hits Terence but does no damage. Terence is severely wounded. The searing ray hits the orc! You kill the orc! The searing ray hits Terence but does no damage. Terence is severely wounded. You finish channelling your searing ray. Terence misses you. Terence bares his teeth. Terence zaps a wand. The puff of flame misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail, wearing a +4 scale mail of cold resistance and carrying a wand of flame (8) (severely wounded, 100% to hit) The magic dart hits Terence. Terence is almost dead. Terence hits you with a +0 flail. You die... ...## ........#####.......## ..## .#...#.o. #......## .## #.# #.#.. .......# ## .. #. ### ...##[.# #. #. ###.. ..# .##[###.#####....# .# #.#......$.....##.# # ..#.......$..# # .##.......@..##### # .# #......@....... ## .# #######..###### >#####.# ####)## .##....######@...# ......###...o.#### ..........##### ..........#.... .............# You could see Terence. Vanquished Creatures Robin (D:2) 2 adders (D:2) 3 dart slugs (D:2) 2 orcs (D:3) 5 ball pythons 3 endoplasms 2 giant cockroaches 8 hobgoblins A quokka (D:1) 5 bats 3 frilled lizards 13 goblins 2 kobolds (D:1) 4 rats 54 creatures vanquished. Vanquished Creatures (others) A plant (D:3) 1 creature vanquished. Grand Total: 55 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dittoslash the Felid Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 7/7 MP: 4/4 467 | D:1 | Reached XP level 2. HP: 11/11 MP: 3/6 1107 | D:2 | Found a faded altar of an unknown god. 1204 | D:2 | Reached skill level 4 in Conjurations 1263 | D:2 | Noticed Robin 1269 | D:2 | Killed Robin 1270 | D:2 | Reached XP level 3. HP: 14/14 MP: 0/7 1325 | D:2 | Identified a scroll of acquirement 1325 | D:2 | Acquired the ring of Modesty {rC+ Int+3} 1565 | D:2 | Learned a level 2 spell: Searing Ray 1897 | D:2 | Identified the +4 dagger of Poymue {vamp, Contam rPois rF++ | Will+} 2113 | D:2 | Identified the +2 buckler "Ique" {Dex+4 Stlth+} 2252 | D:2 | Reached XP level 4. HP: 12/18 MP: 0/8 3096 | D:3 | Noticed Terence 3111 | D:3 | Killed from afar by Terence 3112 | D:3 | Reached XP level 3. HP: 0/14 MP: 2/7 3167 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: ebering_trefoil_twist, layout_loops_corners D:2: minmay_razor_zed, layout_loops_ring, shapermc_ecumenical_altar_mp_highgroup, uniq_robin D:3: kennysheep_big_flooded_room, layout_rooms, guppyfry_early_lair_pool, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.4 Conjurations | 4 | 4.7 Dodging | | 2.8 Unarmed Combat | | 0.2 Spellcasting | | 2.6 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 20 | 5 || 25 Bite | 2 | 2 || 4 Punch | 1 | || 1 Cast: Magic Dart | 73 | 35 || 108 Searing Ray | 2 | || 2 Use: Scroll | 2 | 4 || 6 Potion | 2 | || 2 Armor: Skin | 2 | 1 || 3 Dodge: Dodged | 18 | 3 || 21 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2813 | 2726 | 87 | 224 | 2164 | 3 | 937.7 | Dungeon | 2813 | 2726 | 87 | 224 | 2164 | 3 | 937.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1407 daAuts D:1: 925 daAuts D:3: 481 daAuts