Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 1531456957562669661 68 dkgo the Magician (level 4, 3/21 HPs) Began as a Deep Elf Conjurer on July 3, 2024. Quit the game on level 3 of the Dungeon. The game lasted 00:04:49 (1104 turns). dkgo the Magician (Deep Elf Conjurer) Turns: 1104, Time: 00:04:50 Health: 3/21 AC: 2 Str: 4 XL: 4 Next: 1% Magic: 13/13 EV: 12 Int: 25 God: Gold: 32 SH: 0 Dex: 13 Spells: 11/14 levels left rFire . . . b - +0 sling rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.13/turn %: no passive effects @: confused, lethally poisoned (3 -> -2) A: large bone plates 1, frail 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 32 gold pieces. Inventory: Hand Weapons a - a +0 dagger b - a +0 sling (weapon) Armour c - a +0 robe (worn) Scrolls d - a scroll of identify {unknown} e - a scroll of teleportation {unknown} Potions f - a potion of magic Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 5.7 Spellcasting - Level 4.6 Conjurations You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 R - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 9% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 30% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are partially covered in large bone plates. (SH +4) You are frail. (-10% HP) Message History Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc wizard Aim: an orc wizard, wielding a +2 dagger of venom and wearing a +0 robe (74% to hit) The searing ray hits the orc wizard. The orc wizard is lightly wounded. (Press . to maintain the ray.) The searing ray hits the orc wizard. The orc wizard is moderately wounded. The searing ray hits the orc! You kill the orc! You have reached level 4! You feel clever. The searing ray hits the orc wizard. The orc wizard is severely wounded. The orc wizard points at you and mumbles some strange words. You are confused. Unknown command. The orc wizard gestures at you while chanting. The magic dart hits you! * * * LOW HITPOINT WARNING * * * Unknown command. You're too confused to cast spells. Sorry, you're not good enough to have a special ability. You're too confused to cast spells. Unknown command. You're too confused to cast spells. Sorry, you're not good enough to have a special ability. Unknown command. Magic courses through your body. You closely miss the orc wizard. The orc wizard is heavily wounded. The orc wizard hits you but does no damage. You are lethally poisoned! The orc wizard points at you and mumbles some strange words. You resist with some effort. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.## #... ...###.#.# # # ######..##.##.# .## . ...##.........!..##. . ##.##...#.##>#..)... .####..........#.#.).# .#..........##.....).# ..#.#>.##...##..@o...# .....................# ..#.#................# .#....#####.##.#.###.### .#..#.# #.##.......... ##.##.#####.###......### #.##.......##<.......). #.#######..##...####### #.# #............. You could see an orc wizard. Vanquished Creatures An orc priest (D:3) A dart slug (D:1) 2 orcs (D:3) 3 ball pythons (D:1) 6 bats (D:1) 3 endoplasms (D:1) A giant cockroach (D:1) 4 goblins (D:1) 4 hobgoblins (D:1) A quokka (D:1) A frilled lizard (D:1) 2 rats (D:1) 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dkgo the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 61 | D:1 | Reached XP level 2. HP: 13/15 MP: 2/8 177 | D:1 | Reached skill level 4 in Spellcasting 180 | D:1 | Learned a level 2 spell: Searing Ray 452 | D:1 | Gained mutation: You are partially covered in large bone | plates. (SH +4) [potion of mutation] 452 | D:1 | Gained mutation: You have hidden genetic defects. [potion | of mutation] 589 | D:1 | Found a faded altar of an unknown god. 630 | D:1 | Reached XP level 3. HP: 19/19 MP: 9/11 632 | D:1 | Gained mutation: You are weak. (Str -2) [hidden defects] 943 | D:1 | Lost mutation: You have hidden genetic defects. [potion of | mutation] 943 | D:1 | Lost mutation: You are weak. (Str -2) [potion of mutation] 943 | D:1 | Gained mutation: You are frail. (-10% HP) [potion of | mutation] 999 | D:2 | Noticed Sigmund 1049 | D:2 | You fall into a shaft and drop 1 floor! 1098 | D:3 | Reached skill level 5 in Spellcasting 1100 | D:3 | Reached XP level 4. HP: 10/21 MP: 4/13 1104 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: roderic_chinese_lattice_arrival, layout_loops_ring, shapermc_ecumenical_altar_mp_ritualfount D:2: layout_basic, nicolae_kite_square_tiling_tiny, uniq_sigmund, uniq_terence D:3: layout_loops_ring, nicolae_overflow_two_pavilions, minmay_misc_feat_tiny, uniq_grinder Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 5 | 5.7 Dodging | | 2.4 Stealth | | 2.4 Conjurations | | 4.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Sling | | 1 || 1 Fire: Sling | 6 | || 6 Cast: Magic Dart | 41 | || 41 Searing Ray | 2 | || 2 Use: Potion | 3 | 1 || 4 Armour: Robe | 3 | 2 || 5 Dodge: Dodged | 2 | || 2