Dungeon Crawl Stone Soup version 0.32.1-4-gec8d4c38a4 (webtiles) character file. Game seed: 11349214383852530198 79 dkgo the Magician (level 4, -3/33 HPs) Began as a Djinni Conjurer on Nov 22, 2024. Slain by a gnoll ... wielding a +0 club (5 damage) ... on level 2 of the Dungeon. The game lasted 00:02:37 (1138 turns). dkgo the Magician (Djinni Conjurer) Turns: 1138, Time: 00:02:38 Health: -3/33 AC: 2 Str: 6 XL: 4 Next: 62% Gold: 84 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . d - +0 short sword rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) %: infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 84 gold pieces. Inventory: Hand Weapons d - a +0 short sword (weapon) i - a +0 spear Armour a - a +0 robe (worn) Jewellery j - a ring of willpower Scrolls b - a scroll of identify {unknown} f - 2 scrolls of enchant weapon {unknown} g - a scroll of teleportation {unknown} Potions c - a potion of brilliance {unknown} e - a potion of enlightenment {unknown} h - a potion of heal wounds {unknown} Skills: + Level 2.1 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.3 Spellcasting + Level 4.3 Conjurations + Level 4.3 Hexes + Level 4.3 Summonings + Level 4.3 Necromancy + Level 4.3 Translocations + Level 4.3 Fire Magic + Level 4.3 Ice Magic + Level 4.3 Air Magic + Level 4.3 Earth Magic + Level 4.3 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 c - Fulminant Prism Conj/Alch 12% 3d9 19% 4 d - Iskenderun's Mystic Conj/Tloc 24% 2d7 (+2d3 19% 4 e - Apportation Tloc 48% N/A 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The gnoll is moderately wounded. The magic dart hits the gnoll but does no damage. The gnoll is moderately wounded. A gnoll comes into view. It is wielding a +0 flail. The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll shouts! The gnoll hits you from afar with a +0 spear! The magic dart hits the gnoll! You kill the gnoll! You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The magic dart hits the gnoll. The gnoll is lightly wounded. The magic dart hits the gnoll. The gnoll is lightly wounded. The magic dart hits the gnoll. The gnoll is moderately wounded. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The gnoll attacks as it pursues you! The gnoll misses you. The magic dart hits the gnoll but does no damage. The gnoll is moderately wounded. The gnoll hits you from afar with a +0 spear! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The gnoll throws a throwing net. The throwing net hits you. You become entangled in the net! Your magical contamination has completely faded away. You see here a throwing net. You tear a large gash into the net. You struggle against the net. The gnoll hits you with a +0 club! * * * LOW HITPOINT WARNING * * * You rip the net and break free! The gnoll hits you with a +0 club. You die... #..# #. #..# #. #..######### #. #........... #.# ###.########## .. #.....# #< #.....# ##.######.....# #.ggg@........# #..######...).# #.. ####.## #.. #.# #.. #.# ##### #.. #.# #.... #.. ####.#####.### #.. #:......##.# ...####)##.##)##.# You could see 3 gnolls. Vanquished Creatures 5 gnolls (D:2) 2 dart slugs 2 endoplasms (D:1) A giant cockroach (D:1) 3 goblins 2 jackals (D:1) 5 kobolds A quokka (D:1) 3 ball pythons 2 bats (D:1) 2 frilled lizards (D:1) 4 rats 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dkgo the Djinni Conjurer began the quest for the Orb. 0 | D:1 | dkgo set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 186 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 427 | D:1 | Reached XP level 3. HP: 21/25 MP: 0/0 427 | D:1 | Learned a level 1 spell: Apportation 810 | D:2 | Reached skill level 1 in Fighting 822 | D:2 | Reached XP level 4. HP: 11/32 MP: 0/0 883 | D:2 | HP: 1/32 [gnoll/+0 spear (2)] 1138 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_simpleton_b, layout_loops_cross D:2: layout_loops_ring Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 4 | 4.3 Conjurations | 4 | 4.3 Hexes | 4 | 4.3 Summonings | 4 | 4.3 Necromancy | 4 | 4.3 Translocations | 4 | 4.3 Fire Magic | 4 | 4.3 Ice Magic | 4 | 4.3 Air Magic | 4 | 4.3 Earth Magic | 4 | 4.3 Alchemy | 4 | 4.3 Fighting | 1 2 | 2.1 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 23 | 8 || 31 Cast: Magic Dart | 51 | 18 || 69 Searing Ray | | 1 || 1 Armour: Robe | 17 | 9 || 26 Dodge: Dodged | 14 | 8 || 22