dlgcnf Level 1 of the Dungeon (15, 19, D:1) a +0 mace (16, 19, D:1) 2 stones (20, -10, D:1) a +0 club (21, 22, D:1) a +0 hand axe (26, -10, D:1) a +0 club (27, -8, D:1) a +0 ring mail (28, -1, D:1) a +0 leather armour (33, -6, D:1) a +0 short sword (33, -4, D:1) a +0 dagger (33, -1, D:1) a +0 club (39, 10, D:1) a +0 whip of electrocution (45, 10, D:1) 4 boomerangs (47, -28, D:1) a +0 leather armour Level 2 of the Dungeon (0, 10, D:2) a +0 whip (31, 18, D:2) a +0 club a kobold skeleton (31, 20, D:2) a rat skeleton (32, 21, D:2) a rat skeleton (33, 5, D:2) a +0 dagger a kobold skeleton (33, 6, D:2) a +0 whip a +0 short sword a kobold skeleton (33, 7, D:2) a +0 short sword 3 stones a kobold skeleton (33, 12, D:2) 7 stones (33, 20, D:2) a bat skeleton (33, 24, D:2) a rat skeleton (34, 22, D:2) a hobgoblin skeleton (37, 25, D:2) a +0 pair of gloves (42, 25, D:2) a +0 buckler (43, 24, D:2) a scarf of harm (45, 9, D:2) 5 stones a +0 spear (45, 10, D:2) 6 boomerangs (45, 39, D:2) a potion of degeneration (46, 10, D:2) 5 stones (53, 8, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (4, -6, D:3) 5 stones (7, 32, D:3) a +0 club (11, 25, D:3) the +1 leather armour of the Robin {Harm} Harm: It increases damage dealt and taken. (20, 29, D:3) a +0 club (32, 16, D:3) a +0 plate armour (33, 21, D:3) a +0 falchion (33, 22, D:3) a +0 club (33, 23, D:3) a +0 robe a +0 short sword a +0 hand axe a boomerang (37, 21, D:3) a staff of earth