Dungeon Crawl Stone Soup version 0.32.0-12-g91f736bfdd (webtiles) character file. Game seed: 449663638848637307 32 dln the Conjurer (level 3, -6/20 HPs) Began as a Deep Elf Conjurer on Sept 10, 2024. Mangled by Terence ... wielding a +4 heavy flail (17 damage) ... on level 2 of the Dungeon. The game lasted 00:05:52 (1057 turns). dln the Conjurer (Deep Elf Conjurer) Turns: 1057, Time: 00:05:53 Health: -6/20 AC: 2 Str: 4 XL: 3 Next: 10% Magic: 6/9 EV: 11 Int: 24 God: Gold: 67 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . g - +0 quarterstaff rCold . . . (shield currently unavailable) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 67 gold pieces. Inventory: Hand Weapons g - a +0 quarterstaff (weapon) Armour a - a +0 robe (worn) Jewellery h - an amulet of reflection Scrolls d - 2 scrolls of fog {unknown} e - a scroll of vulnerability {unknown} f - a scroll of silence {unknown} Potions b - a potion of magic c - 2 potions of curing {unknown} i - a potion of ambrosia {unknown} Skills: + Level 0.7 Fighting + Level 2.9 Dodging + Level 2.9 Stealth + Level 3.4 Spellcasting + Level 4.5 Conjurations + Level 0.8 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Lesser Beckoning Tloc 14% N/A 12% 2 Call Canine Familiar Summ 4% N/A 30% 3 Sigil of Binding Hex 4% N/A 30% 3 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 34% 4 Fulminant Prism Conj/Alch 7% 3d6 38% 4 Dimensional Bullseye Hex/Tloc 3% N/A 65% 4 Vhi's Electric Charge Tloc/Air 12% N/A 65% 4 Anguish Hex/Necr 2% N/A 71% 4 Death's Door Necr 2% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - giant cockroach Aim: a giant cockroach (asleep, 100% to hit) The searing ray hits the giant cockroach. You kill the giant cockroach! (Press . to maintain the ray.) You see here a +0 quarterstaff. g - a +0 quarterstaff You now have 53 gold pieces (gained 16). h - an amulet of reflection d - 2 scrolls labelled ITIGAFFO KYLUH (gained 1) g - a +0 quarterstaff (weapon) i - a bubbling blue potion You now have 67 gold pieces (gained 14). A rat comes into view. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (asleep, 100% to hit) The magic dart hits the rat. You kill the rat! Found a leather armour. Found a stone staircase leading down. Terence the Veteran comes into view. He is wielding a +4 heavy flail. Terence shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +4 heavy flail and wearing a +0 chain mail (85% to hit) The searing ray hits Terence but does no damage. (Press . to maintain the ray.) Terence hits you with a +4 heavy flail! The searing ray hits Terence but does no damage. Terence hits you with a +4 heavy flail! Ouch! That really hurt! You die... Terence says, "Finally, peace and quiet." .### # ...# .# #.. ##. #.##.. #.... ####.@######### #....@......... ##...........## #.......######## ...##...........# .# #.....#####... #...[.# #.....######.. #............# #.....#######. You could see Terence. Vanquished Creatures An adder (D:2) 3 endoplasms 4 giant cockroaches 2 goblins (D:1) 2 hobgoblins 4 kobolds A ball python (D:1) 2 frilled lizards (D:1) 4 rats 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dln the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 139 | D:1 | Got the Commentary on the Cemetery and the Geodesic 308 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 390 | D:1 | Learned a level 2 spell: Searing Ray 932 | D:2 | Reached XP level 3. HP: 20/20 MP: 4/9 1055 | D:2 | Noticed Terence 1057 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_castle, layout_basic D:2: layout_rooms, minmay_tetromino_t4, uniq_terence Action || total ---------------------------++------- Cast: Magic Dart || 38 Searing Ray || 10 Armour: Robe || 2 Dodge: Dodged || 1