dogstar Level 1 of the Dungeon (0, 0, D:1) 11 bolts (24, 0, D:1) 21 sling bullets (39, 10, D:1) a +0 club Level 2 of the Dungeon (0, 22, D:2) a +1 dagger (7, -16, D:2) 14 bolts (9, 20, D:2) a +0 dagger (15, -22, D:2) a +0 club (18, 1, D:2) a +0 dagger (19, 17, D:2) a +1 hat (29, 18, D:2) a +0 leather armour (30, -13, D:2) a +0 short sword (34, -22, D:2) a +0 club (37, -22, D:2) a +0 club (38, -10, D:2) a +0 dagger (44, 12, D:2) 2 gold pieces (44, 13, D:2) 4 gold pieces (45, 12, D:2) a +0 leather armour (46, 12, D:2) 15 gold pieces (47, 12, D:2) a ration (48, 8, D:2) 9 gold pieces (48, 12, D:2) 20 bolts (unseen) (48, 13, D:2) 8 gold pieces (51, -17, D:2) 19 arrows Level 3 of the Dungeon (0, 0, D:3) a +0 club (1, 4, D:3) 20 sling bullets (2, 4, D:3) a +0 dagger (11, 31, D:3) a +0 dagger (15, 1, D:3) a +0 mace (32, 31, D:3) a +0 short sword (41, 37, D:3) a +0 hand axe a +0 scale mail (44, 27, D:3) a +0 club (46, 5, D:3) a +0 club a +0 leather armour (49, 10, D:3) a cursed -1 short sword Level 4 of the Dungeon [Shop] Faomnie's Antique Armour Emporium a +0 robe (13 gold) the +5 shield of Moral Flaws {Dex+4 Slay+3 SInv} (1172 gold) It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It lets you see invisible. a +4 scale mail of magic resistance (589 gold) a +0 robe (13 gold) a +0 leather armour (38 gold) a +0 robe (13 gold) a +0 ring mail (76 gold) [Shop] Viseir's Antique Weapon Shop a +0 quarterstaff (72 gold) a +0 dagger (36 gold) a +0 great mace of protection (176 gold) a +0 war axe (63 gold) a +0 war axe of electrocution (192 gold) a +0 short sword (54 gold) a +0 falchion (54 gold) a +3 hunting sling of flaming (354 gold) a +0 war axe (63 gold) a +0 morningstar (72 gold) a +0 war axe (63 gold) a +0 hand axe (54 gold) a +0 spear (54 gold) a +0 falchion (54 gold) a +0 war axe (63 gold) (0, 0, D:4) a +0 hand axe (4, -17, D:4) a cursed +0 dagger (4, -16, D:4) a +0 club (7, 18, D:4) a +0 flail (7, 19, D:4) a +0 robe a +0 dagger (11, 13, D:4) a +0 flail (32, 13, D:4) a +0 spear (37, 29, D:4) a +0 scale mail (41, 2, D:4) a +0 giant spiked club (56, 13, D:4) a +0 club a +0 club (57, 10, D:4) 11 arrows (61, 10, D:4) a +0 dagger of speed a +0 ring mail Level 5 of the Dungeon (0, 0, D:5) a +0 robe (6, -3, D:5) a +0 flail (7, 12, D:5) a cursed -2 rapier (11, 20, D:5) 11 sling bullets (15, 31, D:5) a +0 scale mail (27, 31, D:5) a +0 short sword a +0 robe (30, -3, D:5) 23 sling bullets (40, -11, D:5) a +0 robe (41, -2, D:5) an arrow (42, -3, D:5) an arrow (43, -5, D:5) 8 arrows a +0 shortbow (45, 7, D:5) a +2 hat Level 6 of the Dungeon (0, 0, D:6) 2 large rocks (5, 2, D:6) the +2 spear of the Shore {flame, rF+ Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). It protects you from fire. (8, 9, D:6) a scroll of identify (23, 13, D:6) a +0 long sword the Ecumenical Temple