donbex Level 1 of the Dungeon [Shop] Lynemp's Antique Armour Emporium a +0 robe (18 gold) a +0 leather armour (54 gold) the +2 leather armour of Mirth {Fly rElec Int+4} (985 gold) Int: It affects your intelligence (+4). rElec: It insulates you from electricity. Fly: It grants you flight. the +2 plate armour "Qaliekit" {MP+9} (1590 gold) MP: It affects your magic capacity (+9). a +0 plate armour of poison resistance (729 gold) an orb of wrath (351 gold) a +0 robe (18 gold) a +0 robe (18 gold) a +0 pair of boots of rampaging (310 gold) (15, 25, D:1) a +0 short sword (16, 16, D:1) 9 stones Level 2 of the Dungeon (0, 0, D:2) 5 stones (13, -37, D:2) a book of Callings (21, -34, D:2) a +0 club (25, -24, D:2) a +0 dagger (26, -7, D:2) 5 javelins (32, -39, D:2) a +0 robe (34, -41, D:2) a +0 short sword (34, -39, D:2) a +0 dagger (37, -5, D:2) a +0 dagger a +0 sling (39, -39, D:2) a stone (46, -13, D:2) a +0 hand axe (46, -7, D:2) a ring of poison resistance (47, -5, D:2) a +0 whip a stone (48, -6, D:2) 6 stones (49, -2, D:2) a +0 dagger (52, -1, D:2) a +0 dagger (55, -31, D:2) a +0 quarterstaff (56, -7, D:2) 5 stones (56, 1, D:2) 4 javelins (58, -12, D:2) a +0 dagger a +0 sling (61, -9, D:2) a +0 dagger Level 3 of the Dungeon [Shop] Xiullu Sesi's Assorted Antiques a scroll of amnesia (112 gold) a scroll of identify (56 gold) a scroll of brand weapon (266 gold) a +0 morningstar (112 gold) a scroll of torment (266 gold) a scarf of resistance (896 gold) a +0 mace (84 gold) (0, 0, D:3) 6 stones (8, -2, D:3) a +0 club (20, 20, D:3) a staff of air (27, -4, D:3) 4 stones (31, -24, D:3) a +0 club (36, 7, D:3) a +0 dagger (36, 12, D:3) a +0 club (37, -27, D:3) a +0 ring mail (45, -34, D:3) a +0 ring mail (47, 5, D:3) a +0 robe (48, 3, D:3) a book of Callings (49, -26, D:3) 9 stones (54, -3, D:3) a +0 flail a +0 dagger a +0 robe (55, -3, D:3) a +0 club a boomerang a +0 dagger a +0 robe (57, 1, D:3) a +0 club Level 4 of the Dungeon (11, 6, D:4) a +0 short sword a +0 scale mail a +0 whip (12, 6, D:4) a +0 mace a +0 leather armour (14, 8, D:4) a +0 short sword 5 stones (16, 19, D:4) a +0 dagger (37, 8, D:4) a +0 dagger (37, 22, D:4) a +0 spear (37, 23, D:4) a +0 whip a +1 vorpal spear (37, 24, D:4) a +0 flail (38, -5, D:4) a +0 club (39, 14, D:4) a +0 leather armour (46, 5, D:4) a +0 dagger (46, 6, D:4) a +0 whip 3 boomerangs a +0 falchion a +0 dagger a +0 robe (47, 5, D:4) a +0 hand axe (49, 5, D:4) a +0 ring mail (54, 7, D:4) a +0 sling Level 5 of the Dungeon (0, 0, D:5) a +0 dagger a +0 robe a +0 dagger a +0 robe (0, 1, D:5) a +0 falchion a +0 long sword a +0 chain mail (1, 0, D:5) a +0 mace a +0 leather armour (4, 10, D:5) a +0 whip (8, 21, D:5) a +0 giant spiked club (10, 15, D:5) 2 stones (13, -8, D:5) a +0 short sword (14, -6, D:5) the +9 whip "Peme" {spect, MP+9 Stlth+} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. MP: It affects your magic capacity (+9). Stlth: It makes you more stealthy. (unseen) (15, -1, D:5) an atropa-tipped dart (16, 0, D:5) an atropa-tipped dart (16, 1, D:5) a poisoned dart (17, -3, D:5) a +2 tower shield (17, 1, D:5) a poisoned dart (24, -4, D:5) a +0 ring mail (32, 5, D:5) a +0 flail (36, 4, D:5) a hobgoblin corpse (36, 5, D:5) a necrophage corpse (40, 12, D:5) a +0 leather armour the Ecumenical Temple