dondy Level 1 of the Dungeon (0, 0, D:1) 18 stones (3, 1, D:1) a +0 hand axe (5, 29, D:1) a +0 short sword (6, 27, D:1) a +0 dagger (10, 35, D:1) a +0 club a +0 club (14, 3, D:1) a +0 leather armour (20, 21, D:1) 22 stones (21, 1, D:1) a +0 club (22, 29, D:1) a cursed +0 whip 2 stones (24, 14, D:1) 3 stones (24, 17, D:1) a +0 club (25, 16, D:1) 16 stones (31, 14, D:1) a stone (32, 5, D:1) a +0 dagger (47, -3, D:1) a +0 leather armour (48, -4, D:1) a +0 club (54, 7, D:1) 19 stones Level 2 of the Dungeon (0, 0, D:2) a +0 club (8, 46, D:2) a +0 whip (17, 47, D:2) a +0 short sword (18, 21, D:2) a stone (18, 22, D:2) a stone (22, 45, D:2) a +0 dagger a +0 robe a +0 club (23, -11, D:2) a +0 club (26, 13, D:2) a +0 dagger 3 stones (26, 16, D:2) a stone (26, 20, D:2) a stone (33, 43, D:2) a +0 club (35, 3, D:2) a +0 robe (35, 15, D:2) a +0 club (40, 32, D:2) a +0 trident (49, -3, D:2) 6 bolts (49, 0, D:2) 17 stones (50, -6, D:2) a +0 dagger a +0 club (51, -4, D:2) 3 stones (51, 5, D:2) 19 bolts (52, -6, D:2) 2 stones (56, 24, D:2) 22 stones Level 3 of the Dungeon (0, 0, D:3) a +0 robe (26, -16, D:3) a cursed +0 dagger a +0 scale mail (34, -15, D:3) a +0 giant spiked club (43, 23, D:3) a +0 rapier (49, -21, D:3) a +0 club (50, -13, D:3) 8 bolts (51, -2, D:3) a +0 ring mail (52, -5, D:3) a +0 short sword a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a scroll of identify (6, -1, D:4) a +0 giant club an ogre corpse (6, 0, D:4) a javelin of returning (6, 1, D:4) a javelin of returning (8, 0, D:4) the +12 hand axe of Mutilation {antimagic, *Rage rN+ Str+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+4). It protects you from negative energy. It may make you go berserk in combat.