donomii Level 1 of the Dungeon (2, -41, D:1) a +0 short sword (4, -20, D:1) 17 stones (6, -7, D:1) a +0 club (7, -33, D:1) a +0 hunting sling (11, -26, D:1) a +0 chain mail (17, -39, D:1) 8 stones (21, -31, D:1) a +0 dagger (21, -12, D:1) 12 stones (25, 6, D:1) a +0 whip (27, -7, D:1) a +0 robe (28, -1, D:1) a +0 club (32, -12, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 16 sling bullets (3, 0, D:2) 27 arrows (7, 13, D:2) a +0 whip (22, 10, D:2) a +0 dagger (23, 12, D:2) 22 arrows (40, 7, D:2) a +1 mace of crushing (42, 12, D:2) a +0 ring mail (51, 8, D:2) a +0 short sword Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the ring of Fuuch {*Corrode rN+++ Str-4 SInv Stlth+} (3570 gold) [ring of stealth] It affects your strength (-4). It renders you almost immune to negative energy. It lets you see invisible. It may corrode you when you take damage. It makes you more stealthy. the +3 dagger of Intuition {flame, +Inv Str+7} (4730 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+7). It lets you turn invisible. the +5 hand axe of Kitwomext {freeze, *Rage rElec rN++} (5280 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It greatly protects you from negative energy. It may make you go berserk in combat. the +5 whip of Chance {holy, rF++ MR+} (5960 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. It greatly protects you from fire. It affects your resistance to hostile enchantments. (0, 0, D:3) 22 stones a cursed -2 plate armour (15, 3, D:3) a +0 club (17, 3, D:3) a +0 helmet (20, -33, D:3) 6 curare-tipped needles (20, -7, D:3) a +0 leather armour (21, -8, D:3) 21 stones (22, -24, D:3) a +0 dagger (23, -24, D:3) a +0 leather armour a +0 robe a +0 club a +0 dagger a +0 flail (24, -8, D:3) a +0 dagger (31, -8, D:3) 3 stones (36, -8, D:3) a +0 pair of gloves (37, -2, D:3) a +1 scale mail of cold resistance Level 4 of the Dungeon (0, 0, D:4) a +0 large shield (1, 11, D:4) a +0 leather armour (1, 13, D:4) a +0 giant club (still there?) a meat ration (still there?) (2, 8, D:4) a cursed +0 robe (3, 0, D:4) 7 gold pieces (14, 5, D:4) a +0 dagger (14, 10, D:4) 25 bolts (19, -6, D:4) 15 gold pieces (19, 25, D:4) 13 bolts (20, -6, D:4) 24 bolts (20, -1, D:4) 11 bolts Level 5 of the Dungeon (0, 0, D:5) 29 stones (8, -10, D:5) a +0 dagger (9, -9, D:5) a +0 hand axe (17, -4, D:5) a +0 rapier (20, -20, D:5) a +0 giant club an ogre skeleton (36, 1, D:5) 13 stones (53, -22, D:5) 2 potions of degeneration