Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 1062189364262997658 4 donslime the Caller (level 1, 0/13 HPs) Began as a Merfolk Summoner on Apr 1, 2025. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:01:26 (189 turns). donslime the Caller (Merfolk Summoner) Turns: 189, Time: 00:01:27 Health: 0/13 AC: 2 Str: 8 XL: 1 Next: 70% Magic: 1/3 EV: 12 Int: 14 God: Gold: 25 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . c - +0 sling rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: lethally poisoned (0 -> -4) A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 25 gold pieces. Inventory: Hand Weapons c - a +0 sling (weapon) Armour a - a +0 robe (worn) Potions b - a potion of magic Skills: + Level 2.9 Dodging - Level 2.1 Stealth + Level 2.1 Spellcasting + Level 4.1 Summonings You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 48% N/A 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 24% N/A 7% 2 Call Canine Familiar Summ 12% N/A 13% 3 Summon Blazeheart Golem Fire/Summ 7% N/A 71% 4 Summon Lightning Spire Summ/Air 7% 3d4 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Your bat misses the adder. You shoot a sling bullet. The sling bullet barely misses the adder. Your bat closely misses the adder. The adder completely misses you. Your bat closely misses the adder. The adder bites you. Your bat hits the adder but does no damage. You are too injured to fight recklessly! You are too injured to fight recklessly! You shoot a sling bullet. The sling bullet closely misses the adder. Your bat closely misses the adder. The adder bites you. You are poisoned. The adder poisons you! The adder barely misses you. Your bat misses the adder. You shoot a sling bullet. The sling bullet hits the adder but does no damage. The adder is heavily wounded. You feel sick. Your bat barely misses the adder. The adder barely misses you. The adder bites you. You shoot a sling bullet. The sling bullet barely misses the adder. You feel sick. Your bat barely misses the adder. The adder bites you but does no damage. The adder bites you. * * * LOW HITPOINT WARNING * * * You feel sick. You are no longer poisoned. Your bat closely misses the adder. x2; The adder attacks as it pursues you! The adder bites you but does no damage. Your bat barely misses the adder. The adder attacks as it pursues you! The adder closely misses you. Casting: Summon Small Mammal (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The adder bites you but does no damage. Your bat closely misses the adder. The adder bites you but does no damage. Your bat hits the adder. x2 The adder attacks as it pursues you! The adder barely misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder poisons you! You die... #....###.# ###..# #.# #..###.# #..##..# #######..##..## ### ##........##...# #.# #ß.ß.ß.##..#...# ##.# #.....ß###.....######..# #..÷...# #....@.Sr.b#.## #÷....ß###.....####...# #### #...........##.#####.###..... #.....ß##..###....##.b...# #÷...........##........### #_÷÷..#.........##.......... #######......####..######... ###.........## ... ###....... .. You could see an adder (ally target), a friendly quokka (summoned) and a friendly bat (summoned). Vanquished Creatures (collateral kills) 2 endoplasms A goblin (D:2) A frilled lizard (D:2) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | donslime the Merfolk Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 57 | D:1 | You fall into a shaft and drop 1 floor! 57 | D:2 | Found a faded altar of an unknown god. 189 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_connections, layout_basic D:2: layout_rooms, serial_shops, shop, nicolae_diamond_shop, shapermc_ecumenical_altar_pompeii, hex_large, uniq_crazy_yiuf_cottage Action || total ---------------------------++------- Fire: Sling || 4 Cast: Summon Small Mamm || 9 Armour: Robe || 10 Dodge: Dodged || 8