Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 15312188317128347292 883 donslime the Conjurer (level 7, -2/50 HPs) Began as an Armataur Conjurer on Apr 5, 2025. Was an Initiate of Vehumet. Killed by nerve-wracking pain ... invoked by an orc priest (8 damage) ... on level 5 of the Dungeon. The game lasted 00:31:53 (5658 turns). donslime the Conjurer (Armataur Conjurer) Turns: 5658, Time: 00:31:54 Health: -2/50 AC: 10 Str: 12 XL: 7 Next: 76% Magic: 2/11 EV: 8 Int: 23 God: Vehumet [......] Gold: 259 SH: 0 Dex: 9 Spells: 5/12 levels left rFire . . . d - +3 dagger (vamp) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . v - +2 helmet {Int+3} rElec . j - +2 cloak rCorr . (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.28/turn (no ring) MPRegen 0.12/turn %: roll @: no status effects A: large, deformed body, tough skin 3, armoured tail, rollpage 2 a: Renounce Religion You were on level 5 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 259 gold pieces. Inventory: Hand Weapons c - a +2 vampiric whip d - a +3 vampiric dagger (weapon) f - a +0 mace Missiles h - 23 poisoned darts Armour a - a +0 robe (worn) j - a +2 cloak (worn) o - an orb of energy v - a +2 helmet of intelligence (worn) Jewellery m - an amulet of faith n - a ring of ice p - an amulet of guardian spirit Scrolls k - a scroll of teleportation q - a scroll of identify u - a scroll of enchant weapon w - a scroll of poison {unknown} Potions b - a potion of magic e - 2 potions of heal wounds g - a potion of might {unknown} i - 2 potions of curing {unknown} l - 2 potions of mutation {unknown} r - a potion of berserk rage {unknown} s - a potion of invisibility {unknown} t - a potion of resistance {unknown} x - a potion of ambrosia {unknown} z - a potion of brilliance {unknown} Skills: + Level 3.4 Armour - Level 1.3 Dodging + Level 4.5 Stealth + Level 3.3 Spellcasting * Level 5.6 Conjurations * Level 4.5 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 c - Iskenderun's Mystic Conj/Tloc 27% 2d7 (+2d3 14% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 48% N/A 1% 1 Sting Conj/Alch 64% 1d7 3% 1 Soul Splinter Necr 12% N/A 12% 1 Summon Small Mammal Summ 12% N/A 12% 1 Mercury Vapours Alch/Air 6% N/A 17% 2 Sublimation of Blood Necr 3% N/A 17% 2 Inner Flame Hex/Fire 3% N/A 34% 3 Flame Wave Conj/Fire 16% 2d7 34% 4 Fulminant Prism Conj/Alch 8% 3d6 34% 4 Olgreb's Toxic Radiance Alch 3% N/A 75% 4 Sticky Flame Fire/Alch 3% 2d4 75% 4 Curse of Agony Necr 3% N/A 97% 5 Rimeblight Ice/Necr 1% 2d4 (prima100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Vehumet Shops: D:1 ([*[: D:2 [ Annotations: D:3 1 runed translucent door, rzygator's ghost, amateur TeFE Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a long armoured tail. You regenerate magic and health when rolling toward enemies. (Rampage Regen) Message History The ogre is severely wounded. The ogre hits you with a +0 giant club! The ogre attacks as it pursues you! The ogre hits you with a +0 giant club! An orc priest comes into view. It is wielding a +0 club. Your magical contamination has completely faded away. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! You roll towards the ogre! You hit the ogre. You feel better. The ogre is almost dead. The ogre hits you with a +0 giant club! * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (almost dead, 90% to hit) Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the ogre! You kill the ogre! Vehumet accepts your kill. The searing ray hits the orc priest. The orc priest is lightly wounded. (Press . to maintain the ray.) The searing ray hits the orc priest. The orc priest is heavily wounded. The orc priest mumbles some strange prayers to Beogh against you. Pain shoots through your body! * * * LOW HITPOINT WARNING * * * The orc priest mumbles some strange prayers to Beogh against you. You struggle to resist. The orc priest mumbles some strange prayers to Beogh against you. Pain shoots through your body! You die... ..#.._..)..######## ..#....)#.........# #.#.....#....####.# ..#######..#.# #.# .........)##.# #.# ..........##.# #.# ..####.#####.####.######### .. #..................... ..# ####.......@.....##### .<# #.##.####..o######## ..# #.##.# ##.....)..?# ..# #.##.........#####.# ..# #.########...# #.# ..# #.# ##..# #†o.# ..#######.# #..# #.#.# ..........# #..# #.#.# ##.######## #>.. ..# # You could see an orc priest. Vanquished Creatures A black bear (D:4) 2 ogres A phantom (D:5) A bullfrog (D:4) A scorpion (D:5) 4 hounds 2 jellies (D:5) An orc priest (D:5) Crazy Yiuf (D:3) 2 iguanas Robin (D:3) 4 adders 2 ribbon worms (D:2) 3 dart slugs 9 orcs 4 endoplasms 4 giant cockroaches 12 goblins 8 hobgoblins 13 kobolds 2 quokkas 5 ball pythons 4 bats 4 frilled lizards 3 rats 94 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | donslime the Armataur Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 70 | D:1 | Found Weefinof's Antique Armour Shop. 186 | D:1 | Found Vuede's General Store. 286 | D:1 | Reached XP level 2. HP: 20/20 MP: 2/4 289 | D:1 | Learned a level 2 spell: Searing Ray 417 | D:1 | Found Mucreank's Book Shoppe. 512 | D:1 | Reached skill level 1 in Translocations 815 | D:1 | Found Luosekki's Weapon Shop. 1149 | D:1 | Found Akanwu's Antique Armour Shoppe. 1284 | D:2 | Found Foecol's Antique Armour Shop. 1290 | D:2 | Reached XP level 3. HP: 26/26 MP: 2/6 1609 | D:2 | Reached skill level 4 in Conjurations 2370 | D:3 | Found a runed translucent door. 2370 | D:3 | Noticed rzygator's ghost (amateur TeFE) 2663 | D:3 | Reached XP level 4. HP: 33/33 MP: 2/7 2668 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 3063 | D:3 | Noticed Robin 3129 | D:3 | Killed Robin 3360 | D:3 | Found a runed translucent door. 3361 | D:3 | Noticed Crazy Yiuf 3368 | D:3 | Killed Crazy Yiuf 3369 | D:3 | Reached skill level 1 in Armour 3626 | D:4 | Reached XP level 5. HP: 36/38 MP: 6/8 3703 | D:4 | Noticed a black bear 3711 | D:4 | Killed a black bear 3837 | D:4 | Noticed an ogre 3847 | D:4 | Killed an ogre 3848 | D:4 | Reached XP level 6. HP: 28/45 MP: 2/10 4424 | D:4 | Reached skill level 5 in Conjurations 4926 | D:5 | Entered Level 5 of the Dungeon 5012 | D:5 | Gained mutation: You regenerate magic and health when | rolling toward enemies. (Rampage Regen) [Armataur growth] 5012 | D:5 | Reached XP level 7. HP: 39/50 MP: 1/11 5412 | D:5 | Found a radiant altar of Vehumet. 5600 | D:5 | Became a worshipper of Vehumet 5658 | D:5 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_d, layout_loops_ring, serial_shops, nicolae_shop_behind_doors, shop, nicolae_lakefront_shop, nicolae_shop_real_fake_doors, nicolae_shop_back_alley_shop D:2: layout_loops_ring, serial_shops, nicolae_shop_waterfront D:3: layout_basic, hellmonk_ghost_happy_afterlife, minmay_misc_feat_enclosed, uniq_crazy_yiuf_cottage, uniq_robin D:4: layout_cave_pods, st_stairs_3 D:5: layout_loops_ring, amcnicky_altar_gilded Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Translocations | 1 2 3 4 | 4.5 Spellcasting | 2 3 | 3.3 Conjurations | 4 5 | 5.6 Stealth | 3 4 | 4.5 Armour | 1 2 3 | 3.4 Dodging | | 1.3 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Dagger | 74 | 69 | 17 || 160 Tailslap | 7 | 7 | 2 || 16 Cast: Magic Dart | 26 | 35 | 6 || 67 Searing Ray | 16 | 9 | 6 || 31 Iskenderun's Myst | | 6 | 11 || 17 Use: Scroll | 5 | 2 | || 7 Stab: Sleeping | 2 | 2 | || 4 Armour: Robe | 50 | 59 | 29 || 138 Dodge: Dodged | 29 | 40 | 12 || 81