Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 14810872958826728636 103 donslime the Magician (level 5, -2/35 HPs) Began as a Djinni Hedge Wizard on Apr 6, 2025. Slain by a water moccasin (5 damage) ... on level 3 of the Dungeon. The game lasted 00:12:39 (2078 turns). donslime the Magician (Djinni Hedge Wizard) Turns: 2078, Time: 00:12:40 Health: -2/35 AC: 3 Str: 9 XL: 5 Next: 6% Gold: 75 EV: 11 Int: 17 God: SH: 5 Dex: 13 rFire + + . i - staff of air rCold x . . (no shield) rNeg . . . j - +0 leather armour rPois ∞ c - +0 hat rElec + (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... d - amulet of reflection Stlth ++ (no ring) HPRegen 0.25/turn (no ring) %: reflection, infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 75 gold pieces. Inventory: Hand Weapons a - a +0 dagger o - a +2 dagger of draining Missiles h - 3 poisoned darts Armour b - a +0 robe c - a +0 hat (worn) j - a +0 leather armour (worn) Magical Staves i - a staff of air (weapon) Jewellery d - an amulet of reflection (around neck) m - an amulet of the acrobat Scrolls f - 3 scrolls of teleportation {unknown} n - a scroll of summoning {unknown} p - 4 scrolls of identify {unknown} q - a scroll of amnesia {unknown} r - a scroll of immolation {unknown} Potions e - 2 potions of heal wounds {unknown} g - a potion of resistance {unknown} k - a potion of magic {unknown} l - 3 potions of curing {unknown} Skills: * Level 4.0 Dodging - Level 1.5 Stealth * Level 4.2 Spellcasting * Level 4.2 Conjurations * Level 4.2 Hexes * Level 4.2 Summonings * Level 4.2 Necromancy * Level 4.2 Translocations * Level 4.2 Fire Magic * Level 4.2 Ice Magic * Level 4.2 Air Magic * Level 4.2 Earth Magic * Level 4.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Mephitic Cloud Conj/Alch/Air 27% N/A 11% 3 c - Call Imp Summ 36% N/A 5% 2 d - Grave Claw Necr 36% 2d9 5% 2 e - Summon Small Mammal Summ 72% N/A 3% 1 f - Jinxbite Hex 36% N/A 5% 2 z - Blink Tloc 36% N/A 5% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Elyvilon Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The water moccasin bites you but does no damage. Your cerulean imp barely misses the water moccasin. You closely miss the water moccasin. The water moccasin is moderately wounded. The water moccasin bites you. Your cerulean imp closely misses the water moccasin. The water moccasin barely misses you. Your cerulean imp misses the water moccasin. You hit the water moccasin but do no damage. The water moccasin is moderately wounded. The water moccasin bites you. The water moccasin bites you! Your cerulean imp barely misses the water moccasin. You barely miss the water moccasin. The water moccasin is moderately wounded. The water moccasin bites you. Your cerulean imp misses the water moccasin. You hit the water moccasin but do no damage. The water moccasin is moderately wounded. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The water moccasin bites you. * * * LOW HITPOINT WARNING * * * Your cerulean imp completely misses the water moccasin. Your cerulean imp hits the water moccasin but does no damage. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. * * * LOW HITPOINT WARNING * * * Your cerulean imp hits the water moccasin from afar with a -3 spear. The water moccasin attacks as it pursues you! The water moccasin closely misses you. The water moccasin barely misses you. An orc comes into view. It is wielding a +0 club. You feel ready to blink again. The orc shouts! Your cerulean imp closely misses the water moccasin. The water moccasin bites you. You die... #.# # #.# ###.# #...# ##.### #..# ####.## #############....# #...o..@S.5...########## ........................ ####+######.....##.:.#.. #.##.....#.# . +....##..#...# #......†.....# ############## You could see a water moccasin (ally target), an orc and a friendly cerulean imp (summoned). Vanquished Creatures A bombardier beetle (D:3) 5 orcs (D:2) 7 bats 3 endoplasms 2 giant cockroaches (D:2) 7 goblins 4 hobgoblins 7 jackals 5 kobolds 2 quokkas 2 ball pythons 2 frilled lizards (D:1) 9 rats 56 creatures vanquished. Vanquished Creatures (collateral kills) An endoplasm (D:1) A frilled lizard (D:2) 2 creatures vanquished. Grand Total: 58 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | donslime the Djinni Hedge Wizard began the quest for the | Orb. 0 | D:1 | donslime set off with the following spells memorised: Magic | Dart, Blink, Call Imp, Grave Claw, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 245 | D:1 | Reached XP level 2. HP: 16/21 MP: 0/0 692 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 692 | D:1 | Learned a level 1 spell: Summon Small Mammal 1270 | D:2 | Reached XP level 4. HP: 15/31 MP: 0/0 1504 | D:2 | Found a white marble altar of Elyvilon. 1963 | D:3 | Reached XP level 5. HP: 29/35 MP: 0/0 1963 | D:3 | Learned a level 2 spell: Jinxbite 2057 | D:3 | Noticed a water moccasin 2078 | D:3 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_blinker_ship, layout_basic D:2: layout_rooms, basic_altar D:3: minmay_thinvault, layout_basic, ebering_ghost_reflecting_pool, minmay_fractal_squares_diagonal_5 Skill XL: | 1 2 3 4 | ---------------+-------------+----- Dodging | 3 4 | 4.0 Spellcasting | 4 | 4.2 Conjurations | 4 | 4.2 Hexes | 4 | 4.2 Summonings | 4 | 4.2 Necromancy | 4 | 4.2 Translocations | 4 | 4.2 Fire Magic | 4 | 4.2 Ice Magic | 4 | 4.2 Air Magic | 4 | 4.2 Earth Magic | 4 | 4.2 Alchemy | 4 | 4.2 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 23 | || 23 Staff | 19 | 7 || 26 Cast: Magic Dart | 74 | 37 || 111 Call Imp | 2 | 5 || 7 Mephitic Cloud | 1 | || 1 Blink | | 1 || 1 Stab: Sleeping | 1 | || 1 Armour: Robe | 10 | || 10 Leather armour | 22 | 13 || 35 Dodge: Dodged | 31 | 11 || 42 Block: Other | 11 | 4 || 15 Reflection | 1 | || 1