Dungeon Crawl Stone Soup version 0.32.1-7-gdc3db6f70b (webtiles) character file. Game seed: 17662358273460403167 11 donslime the Conjurer (level 2, 20/20 HPs) Began as an Armataur Conjurer on Apr 19, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:02:44 (647 turns). donslime the Conjurer (Armataur Conjurer) Turns: 647, Time: 00:02:45 Health: 20/20 AC: 4 Str: 12 XL: 2 Next: 13% Magic: 5/5 EV: 8 Int: 18 God: Gold: 19 SH: 0 Dex: 8 Spells: 4/5 levels left rFire . . . e - +0 club rCold . . . d - orb {*channel} rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.42/turn %: roll, channel magic (20%) @: no status effects A: large, deformed body, tough skin 3, armoured tail, rollpage 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 19 gold pieces. Inventory: Hand Weapons e - a +0 club (weapon) Armour a - a +0 robe (worn) d - an orb of energy (worn) Scrolls f - 2 scrolls of identify {unknown} Potions b - a potion of magic c - a potion of curing {unknown} Skills: + Level 1.6 Dodging + Level 2.5 Stealth + Level 2.0 Spellcasting + Level 3.7 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 13% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 30% 2d5 17% 2 Fulminant Prism Conj/Alch 4% 3d5 82% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 (+2d1 82% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a long armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (almost dead, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. Magical energy flows into your mind! Casting: Magic Dart (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 13% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (almost dead, 100% to hit) You miscast Magic Dart. Nothing appears to happen. Magical energy flows into your mind! Casting: Magic Dart (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 13% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (almost dead, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! Your Spellcasting skill increases to level 2! Your magical contamination has completely faded away. A ball python comes into view. The ball python hisses angrily. You see here 2 scrolls labelled YSCHEA SEGAPN. You roll towards the ball python! You roll towards the ball python! You hit the ball python. The ball python is severely wounded. The ball python bites you but does no damage. You closely miss the ball python. The ball python is severely wounded. The ball python bites you but does no damage. The ball python closely misses you. You closely miss the ball python. The ball python is severely wounded. The ball python bites you but does no damage. You hit the ball python. You kill the ball python! You see here a ball python corpse. f - 2 scrolls labelled YSCHEA SEGAPN Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.# #.# #.# ... ##########.# #.# ...........# #.# .###############†# .# #.......#.# .# #†..###.#.# .# #..[# #.#.# .# #...# #.#@# .# #...# #.#.# .# #...###.#.# .#######.....#.#.# .........#.#.#...# ########.#.#.#####.# #.#.........# #.###.####### #.###.# There were no monsters in sight! Vanquished Creatures An endoplasm (D:1) A goblin (D:1) A quokka (D:1) 2 ball pythons (D:1) 2 frilled lizards (D:1) 2 kobolds (D:1) 3 rats (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | donslime the Armataur Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 370 | D:1 | Found a faded altar of an unknown god. 567 | D:1 | Reached XP level 2. HP: 20/20 MP: 2/4 647 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: co_arrival_random_square_maze, layout_basic, nicolae_ecumenical_lake_church, minivault_27, roderic_malta_cross Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.0 Dodging | | 1.6 Stealth | | 2.5 Conjurations | | 3.7 Action || total ---------------------------++------- Melee: Club || 7 Tailslap || 1 Cast: Magic Dart || 19 Armour: Robe || 5 Dodge: Dodged || 2