Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 9353339732446400645 136 donslime the Conjurer (level 4, -4/24 HPs) Began as a Deep Elf Conjurer on June 30, 2025. Slain by a sleepcap (10 damage) ... while put to sleep by a sleepcap... on level 4 of the Dungeon. The game lasted 00:07:50 (2145 turns). donslime the Conjurer (Deep Elf Conjurer) Turns: 2145, Time: 00:07:50 Health: -4/24 AC: 3 Str: 4 XL: 4 Next: 98% Magic: 10/12 EV: 2 Int: 23 God: Gold: 173 SH: 0 Dex: 15 Spells: 4/11 levels left rFire . . . r - +1 dagger (drain) rCold . . . (no offhand) rNeg + . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . f - +0 pair of gloves SInv . (no boots) Will ..... v - amulet of regeneration Stlth ++ j - ring of positive energy HPRegen 1.04/turn (no ring) MPRegen 0.26/turn %: no passive effects @: sleeping A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 173 gold pieces. Inventory: Hand Weapons d - a +0 dagger h - a +0 short sword of draining r - a +1 dagger of draining (weapon) Armour a - a +0 robe (worn) f - a +0 pair of gloves (worn) Jewellery j - a ring of positive energy (worn) v - an amulet of regeneration (worn) Scrolls c - 2 scrolls of identify {unknown} g - a scroll of fog {unknown} i - a scroll of amnesia {unknown} k - a scroll of teleportation {unknown} l - 2 scrolls of vulnerability {unknown} n - a scroll of poison {unknown} o - a scroll of immolation {unknown} p - 2 scrolls of silence {unknown} q - a scroll of noise {unknown} t - a scroll of torment {unknown} u - a scroll of enchant weapon {unknown} Potions b - 2 potions of magic e - a potion of enlightenment {unknown} m - a potion of curing {unknown} s - a potion of resistance {unknown} Skills: + Level 3.3 Dodging + Level 3.4 Stealth + Level 4.0 Spellcasting + Level 4.9 Conjurations * Level 1.8 Translocations * Level 1.8 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 c - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 26% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 16% N/A 11% 1 Call Imp Summ 8% N/A 16% 2 Ensorcelled Hibernation Hex/Ice 8% N/A 16% 2 Fulminant Prism Conj/Alch 10% 3d8 26% 4 Call Canine Familiar Summ 4% N/A 30% 3 Fugue of the Fallen Necr 4% N/A 30% 3 Anguish Hex/Necr 2% N/A 71% 4 Eringya's Surprising Cr Summ 4% N/A 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Gozag Shops: D:1 ( Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The quokka is heavily wounded. The quokka closely misses you. You hit the quokka. You kill the quokka! You hit the sleepcap. The sleepcap is lightly damaged. The sleepcap releases spores at you! You hit the sleepcap but do no damage. The sleepcap is lightly damaged. The sleepcap releases spores at you. You hit the sleepcap but do no damage. The sleepcap is lightly damaged. The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You fall asleep. The sleepcap releases spores at you! You wake up. * * * LOW HITPOINT WARNING * * * You hit the sleepcap but do no damage. The sleepcap is lightly damaged. The sleepcap completely misses you. You hit the sleepcap but do no damage. You drain the sleepcap. The sleepcap is lightly damaged. The sleepcap releases spores at you. * * * LOW HITPOINT WARNING * * * You hit the sleepcap but do no damage. The sleepcap is lightly damaged. The sleepcap barely misses you. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a sleepcap (lightly damaged, heavily drained, 100% to hit) You focus your ray upon the sleepcap. The searing ray hits the sleepcap! The sleepcap is heavily damaged. (Press . to maintain the ray.) The sleepcap releases spores at you. * * * LOW HITPOINT WARNING * * * You are engulfed in a cloud of soporific spores! You fall asleep. You stop channelling your searing ray. The sleepcap releases spores at you! You die... #..... #..... #..... ##..... .......###### #...........# #......f....# #......@....# ............# ###..........[# ....########### ### You could see a sleepcap (very drained). Vanquished Creatures A bombardier beetle (D:3) Jessica (D:3) A gnoll (D:1) An adder (D:2) 2 dart slugs (D:2) 5 orcs (D:3) A ribbon worm (D:2) A giant cockroach (D:2) 4 hobgoblins 6 jackals (D:1) 3 quokkas 4 ball pythons (D:1) 7 bats 3 endoplasms 3 frilled lizards 5 goblins 6 kobolds 7 rats 61 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | donslime the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 65 | D:1 | Found Reph's Antique Weapon Emporium. 244 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 526 | D:1 | Learned a level 2 spell: Searing Ray 624 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/10 1277 | D:2 | Reached skill level 1 in Translocations 1708 | D:3 | Found an opulent altar of Gozag. 1748 | D:3 | Reached skill level 1 in Alchemy 1748 | D:3 | Reached XP level 4. HP: 24/24 MP: 4/11 1765 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 1799 | D:3 | Noticed Jessica 1802 | D:3 | Killed Jessica 2145 | D:4 | Slain by a sleepcap Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_forest, layout_basic, serial_shops, nicolae_shop_waterfront, minmay_small_reverse_x D:2: layout_loops_ring, minmay_misc_feat_pillars, chequers_serial_rivers_room_b D:3: layout_rooms, grunt_gozag_breadcrumbs, serial_park_tiny_1, uniq_jessica D:4: layout_basic, uniq_crazy_yiuf_cottage, uniq_duvessa Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 | 3.4 Dodging | 3 | 3.3 Translocations | 1 | 1.8 Alchemy | 1 | 1.8 Spellcasting | 4 | 4.0 Conjurations | | 4.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 4 | 14 || 18 Short sword | 10 | || 10 Cast: Magic Dart | 82 | 11 || 93 Searing Ray | 3 | 5 || 8 Armour: Robe | 12 | 11 || 23 Dodge: Dodged | 16 | 8 || 24