Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 9597818826111138735 284 donslime the Conjurer (level 6, -9/41 HPs) Began as a Barachi Conjurer on June 30, 2025. Mangled by an ogre ... wielding a +0 giant spiked club (20 damage) ... on level 5 of the Dungeon. The game lasted 00:14:10 (4829 turns). donslime the Conjurer (Barachi Conjurer) Turns: 4829, Time: 00:14:11 Health: -9/41 AC: 3 Str: 8 XL: 6 Next: 29% Magic: 7/10 EV: 11 Int: 26 God: Gold: 265 SH: 0 Dex: 8 Spells: 0/11 levels left rFire . . . s - +8 trident of Misery {flame, rC+ rN++ Dex-3} rCold + . . (no offhand) rNeg + + . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . d - +0 pair of boots Will ..... v - amulet of magic regeneration Stlth ++ p - +6 ring of intelligence HPRegen 0.26/turn m - ring of flight MPRegen 0.52/turn %: no passive effects @: flying, slow A: amphibious, frog-like legs 1, +LOS a: Hop You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 265 gold pieces. Inventory: Hand Weapons b - a +2 short sword of protection c - a +0 dagger e - a +2 short sword of draining s - the +8 trident of Misery (weapon) {flame, rC+ rN++ Dex-3} (You took it off a hobgoblin on level 3 of the Dungeon) rC+: It protects you from cold. rN++: It greatly protects you from negative energy. Dex-3: It affects your dexterity (-3). Missiles u - 4 javelins Armour a - a +0 robe (worn) d - a +0 pair of boots (worn) Jewellery m - a ring of flight (worn) p - a +6 ring of intelligence (worn) v - an amulet of magic regeneration (worn) x - a +6 ring of intelligence Wands t - a wand of polymorph (6) y - a wand of flame (9) Scrolls f - a scroll of immolation {unknown} k - 5 scrolls of teleportation {unknown} l - 2 scrolls of brand weapon {unknown} o - a scroll of vulnerability {unknown} w - a scroll of fog {unknown} Potions g - 3 potions of brilliance {unknown} h - a potion of heal wounds {unknown} i - a potion of magic j - a potion of ambrosia {unknown} n - 2 potions of curing {unknown} q - a potion of attraction {unknown} r - a potion of invisibility {unknown} Skills: + Level 3.3 Dodging + Level 2.7 Stealth + Level 3.0 Spellcasting + Level 5.7 Conjurations + Level 2.2 Translocations * Level 2.2 Alchemy You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 c - Fulminant Prism Conj/Alch 12% 3d8 19% 4 d - Iskenderun's Mystic Conj/Tloc 24% 2d7 (+2d3 19% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Anguish Hex/Necr 1% N/A 67% 4 Cause Fear Hex 1% N/A 67% 4 Enfeeble Hex 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Makhleb Nemelex Xobeh Uskayaw Xom Shops: D:3 ( Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History You kill the adder! Found a stone staircase leading up. Found a long sword. You see here a +0 dagger. You now have 209 gold pieces (gained 12). y - a wand of flame (9) You now have 225 gold pieces (gained 16). You now have 237 gold pieces (gained 12). You now have 250 gold pieces (gained 13). You pick up a book of Hexes and begin reading... You add the spells Anguish, Cause Fear and Enfeeble to your library. This spell is quite dangerous to cast! You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'd'. You now have 261 gold pieces (gained 11). Found 7 stones. Found a plate armour. Found 4 gold pieces. You see here 7 stones. An ogre comes into view. It is wielding a +0 giant spiked club. The ogre moves out of view. You now have 265 gold pieces (gained 4). Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (wandering, hasn't noticed you, 91% to hit) You focus your ray upon the ogre. The searing ray hits the ogre! The ogre is heavily wounded. (Press . to maintain the ray.) The searing ray hits the ogre. The ogre is heavily wounded. The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The searing ray hits the ogre! The ogre is almost dead. You finish channelling your searing ray. The ogre hits you with a +0 giant spiked club!! You die... ### ..# ..# ..# ###O# #.@.# ##.### #..# #.## #.# #.# #.# #.# #.# ###### You could see an ogre. Vanquished Creatures A scorpion (D:4) 2 bombardier beetles (D:4) An iguana (D:4) 3 gnolls (D:3) 2 adders 2 ufetubi (D:4) 2 dart slugs (D:2) 4 orcs 2 ribbon worms (D:2) 3 giant cockroaches 6 hobgoblins 8 jackals (D:1) 4 quokkas 5 ball pythons 5 bats 4 endoplasms 3 frilled lizards (D:1) 6 goblins 13 kobolds 6 rats 82 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | donslime the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 273 | D:1 | Reached XP level 2. HP: 13/19 MP: 0/5 295 | D:1 | Learned a level 2 spell: Searing Ray 795 | D:1 | Reached XP level 3. HP: 24/24 MP: 2/6 1245 | D:1 | Reached skill level 1 in Translocations 1723 | D:2 | Reached skill level 1 in Alchemy 2240 | D:2 | Reached XP level 4. HP: 30/30 MP: 4/7 2380 | D:2 | Found a hide-covered altar of Uskayaw. 2654 | D:2 | Reached skill level 5 in Conjurations 2769 | D:3 | Learned a level 4 spell: Fulminant Prism 2980 | D:3 | Identified the +8 trident of Misery {flame, rC+ rN++ Dex-3} 3116 | D:3 | Found a faded altar of an unknown god. 3400 | D:3 | Found Limezyu's Antique Weapon Shop. 3503 | D:4 | Reached XP level 5. HP: 35/35 MP: 4/9 3718 | D:4 | Found a sparkling altar of Nemelex Xobeh. 3718 | D:4 | Found a burning altar of Makhleb. 3718 | D:4 | Found a shimmering altar of Xom. 3718 | D:4 | Noticed a chaos spawn 3989 | D:4 | Reached XP level 6. HP: 41/41 MP: 6/10 4713 | D:5 | Entered Level 5 of the Dungeon 4788 | D:5 | Learned a level 4 spell: Iskenderun's Mystic Blast 4829 | D:5 | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_brainrot, layout_basic, minmay_tromino_mix6 D:2: layout_basic, basic_altar, grunt_decor_mini_mirrors D:3: layout_loops_cross, shapermc_ecumenical_altar_venn, serial_shops, shop D:4: layout_loops_corners, dolorous_overflow_abandoned_chaos_spawn_temple D:5: layout_rooms, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Stealth | 2 | 2.7 Translocations | 1 2 | 2.2 Alchemy | 1 2 | 2.2 Conjurations | 5 | 5.7 Dodging | 3 | 3.3 Spellcasting | 3 | 3.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 8 | || 8 Short sword | 27 | 13 || 40 Trident | | 10 || 10 Cast: Magic Dart | 59 | 43 || 102 Searing Ray | 11 | 11 || 22 Fulminant Prism | | 1 || 1 Ability: Hop | 1 | || 1 Use: Potion | 1 | || 1 Armour: Robe | 39 | 12 || 51 Dodge: Dodged | 26 | 12 || 38