Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 15112553698597655069 32 donslime the Conjurer (level 2, -3/22 HPs) Began as a Demigod Conjurer on July 23, 2025. Slain by Natasha (7 damage) ... on level 2 of the Dungeon. The game lasted 00:03:46 (1335 turns). donslime the Conjurer (Demigod Conjurer) Turns: 1335, Time: 00:03:47 Health: -3/22 AC: 4 Str: 8 XL: 2 Next: 96% Magic: 7/7 EV: 11 Int: 20 God: Gold: 125 SH: 5 Dex: 12 Spells: 3/4 levels left rFire . . . c - +0 orcbow (flame) rCold . . . [offhand occupied] rNeg + . . h - +0 robe {rN+} rPois . k - +2 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... g - amulet of reflection Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: reflection @: very slightly contaminated A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 125 gold pieces. Inventory: Hand Weapons a - a +2 short sword of protection c - a +0 orcbow of flaming (weapon) i - the +0 dagger of Oserib {spect, rC++ rN+ Str+2 Int-5} (You found it on level 2 of the Dungeon) rC++: It greatly protects you from cold. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Int-5: It affects your intelligence (-5). Armour h - a +0 robe of positive energy (worn) k - a +2 hat (worn) Jewellery g - an amulet of reflection (worn) Scrolls f - 2 scrolls of teleportation {unknown} m - a scroll of fog {unknown} Potions d - 2 potions of heal wounds {unknown} e - a potion of curing {unknown} j - a potion of lignification {unknown} Talismans l - a storm talisman Skills: + Level 0.9 Fighting * Level 0.8 Ranged Weapons * Level 2.1 Dodging * Level 2.2 Stealth - Level 1.8 Spellcasting - Level 3.7 Conjurations - Level 0.4 Translocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 5% 2 Freeze Ice 4% 1d3 16% 1 Hailstorm Conj/Ice 9% 3d6 22% 3 Frozen Ramparts Ice 2% 1d1 43% 3 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Annotations: D:2 Natasha Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History You are very lightly contaminated with residual magic. Nothing appears to happen. The cerulean imp closely misses you. Natasha mumbles some strange words. Natasha shimmers violently. Natasha misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Natasha (heavily wounded, 100% to hit) The magic dart hits Natasha but does no damage. Natasha is heavily wounded. The cerulean imp hits you from afar with a +3 spear. Natasha claws you but does no damage. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Natasha (heavily wounded, 100% to hit) The magic dart hits Natasha. Natasha is heavily wounded. The cerulean imp hits you from afar with a +3 spear. * * * LOW HITPOINT WARNING * * * Natasha wildly gestures. You feel troubled. Natasha closely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Natasha (heavily wounded, 100% to hit) The magic dart hits Natasha but does no damage. Natasha is heavily wounded. The cerulean imp barely misses you. You block Natasha's attack. Magic courses through your body. The cerulean imp hits you from afar with a +3 spear. * * * LOW HITPOINT WARNING * * * Natasha claws you! You die... Natasha curls up and begins to purr. ### ###...# ## ..###...<.# #. ..........### ####. ...♣....###.# #.... #.....###...# #######.#. #.##. ##...## #..# ##......... #.##. .....# #..# #5..####.## #.### ###..# #..# #.h.# #.... #..# #..# #@..# #..## ###..#####..# #...# ###.... ...........## #...# #....## .##.##.#.#######...########.##.## #.##.#.#.......).......##.##..÷ ..##.#......................... #####)#)#...............####.÷## #.#.#####.#...#.###.####.÷## ....# #.#...#)# #.##...... You could see Natasha and a cerulean imp (summoned). Vanquished Creatures A dart slug (D:2) A giant cockroach (D:1) 2 hobgoblins 4 jackals (D:2) A quokka (D:1) 6 bats 5 endoplasms 2 frilled lizards (D:2) 3 goblins 6 kobolds A rat (D:2) 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | donslime the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 265 | D:1 | Noticed a great orb of eyes 269 | D:1 | Noticed a shining eye 269 | D:1 | Noticed an eye of devastation 269 | D:1 | Noticed a golden eye 624 | D:1 | Reached XP level 2. HP: 22/22 MP: 7/7 805 | D:2 | Identified the +0 dagger of Oserib {spect, rC++ rN+ Str+2 | Int-5} 1320 | D:2 | Noticed Natasha 1335 | D:2 | Slain by Natasha Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_behind_the_door_large, layout_loops_cross, hellmonk_ecumenical_altar_watching_god D:2: layout_loops_cross, basic_altar, grunt_ministairs_12, uniq_natasha Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.2 Dodging | 2 | 2.1 Fighting | | 0.9 Ranged Weapons | | 0.8 Spellcasting | | 1.8 Conjurations | | 3.7 Translocations | | 0.4 Action || total ---------------------------++------- Fire: Orcbow || 87 Cast: Magic Dart || 16 Use: Scroll || 2 Potion || 1 Armour: Robe || 38 Dodge: Dodged || 49 Block: Other || 16 Reflection || 1