Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 18056850429932574315 16 donslime the Vexing (level 2, 21/21 HPs) Began as a Coglin Hexslinger on July 25, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:02:03 (957 turns). donslime the Vexing (Coglin Hexslinger) Turns: 957, Time: 00:02:04 Health: 21/21 AC: 4 Str: 8 XL: 2 Next: 58% Magic: 3/3 EV: 11 Int: 12 God: Gold: 31 SH: 0 Dex: 16 Spells: 0/3 levels left rFire . . . a - +1 sling {Otto} rCold . . . d - -2 sling {Ai} rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . h - +1 pair of gloves SInv . (no boots) Will ..... (no gizmo) Stlth + HPRegen 0.23/turn MPRegen 0.08/turn %: no passive effects @: no status effects A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 31 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) {Otto} d - a -2 sling (offhand) {Ai} Missiles k - 6 poisoned darts Armour c - a +0 robe (worn) h - a +1 pair of gloves (worn) Scrolls b - 2 scrolls of poison e - 2 scrolls of vulnerability {unknown} f - a scroll of fear {unknown} g - 2 scrolls of teleportation {unknown} i - a scroll of amnesia {unknown} Potions j - a potion of lignification {unknown} Skills: + Level 1.3 Fighting + Level 1.9 Ranged Weapons + Level 2.0 Dodging + Level 1.1 Spellcasting + Level 2.8 Hexes + Level 1.1 Fire Magic You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 14% N/A 14% 2 b - Magic Dart Conj 0% 1d3 30% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 7% N/A 28% 3 Inner Flame Hex/Fire 5% N/A 36% 3 Blink Tloc 0% N/A 41% 2 Call Imp Summ 0% N/A 41% 2 Cause Fear Hex 3% N/A 67% 4 Dimensional Bullseye Hex/Tloc 2% N/A 86% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History You see here a hobgoblin corpse. You open the door. There is an open door here. Done exploring. Done exploring. There is an open door here. As you open the door, it creaks loudly! Done exploring. Search for what [? for help]? . You see here 6 poisoned darts. k - 6 poisoned darts Done exploring. You see here a +6 ring of strength. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. A quokka is nearby! Casting: Jinxbite (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You shoot a sling bullet. The sling bullet hits the quokka. The quokka is moderately wounded. You shoot a sling bullet. The sling bullet closely misses the quokka. A giggling sprite leaps out and makes the quokka trip over its own feet. You kill the quokka! No target in view! No target in view! The sprites lose interest in your situation. You feel your willpower return. Magic restored. Found a robe. You pick up a book of Minor Magic and begin reading... You add the spells Magic Dart, Blink and Call Imp to your library. You start memorising the spell. You continue memorising. You finish memorising. Spell assigned to 'b'. A dart slug comes into view. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ### ########## #<# #........###.#### #...............# ##...............# ........#....†...# .......@....#####...[ ........##### .... ......... .... .........# ... w.......## ### #####.... ..... ##.#.. You could see a dart slug (asleep). Vanquished Creatures 2 dart slugs (D:1) An endoplasm (D:1) A giant cockroach (D:1) 2 hobgoblins (D:1) A quokka (D:2) 2 ball pythons (D:1) A bat (D:1) A kobold (D:1) 2 rats (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | donslime the Coglin Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 94 | D:1 | Reached skill level 1 in Fire Magic 226 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 305 | D:1 | Learned a level 2 spell: Jinxbite 956 | D:2 | Learned a level 1 spell: Magic Dart 957 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_quake, layout_loops_ring, chequers_serial_rivers_micro_c D:2: layout_basic, basic_altar, kennysheep_nub, hangedman_decor_points, uniq_robin, uniq_natasha, uniq_jessica Skill XL: | 1 2 | ---------------+-------+----- Fire Magic | 1 | 1.1 Dodging | 2 | 2.0 Fighting | | 1.3 Ranged Weapons | | 1.9 Spellcasting | | 1.1 Hexes | | 2.8 Action || total ---------------------------++------- Fire: Sling || 50 Cast: Jinxbite || 4 Armour: Robe || 2 Dodge: Dodged || 2