Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 16218984998390908402 15 donslime the Magician (level 2, -2/21 HPs) Began as a Djinni Conjurer on July 26, 2025. Slain by a gnoll ... wielding a +0 hand axe (6 damage) ... on level 2 of the Dungeon. The game lasted 00:04:44 (853 turns). donslime the Magician (Djinni Conjurer) Turns: 853, Time: 00:04:45 Health: -2/21 AC: 3 Str: 6 XL: 2 Next: 65% Gold: 41 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . e - +0 short sword rCold x . . (no offhand) rNeg . . . a - +1 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 41 gold pieces. Inventory: Hand Weapons e - a +0 short sword (weapon) i - a +0 club j - a +0 hand axe Missiles d - 15 stones Armour a - a +1 robe (worn) g - a +0 scale mail Scrolls b - a scroll of identify Potions c - a potion of magic f - a potion of ambrosia Skills: * Level 2.3 Dodging * Level 1.7 Stealth + Level 3.7 Spellcasting + Level 3.7 Conjurations + Level 3.7 Hexes + Level 3.7 Summonings + Level 3.7 Necromancy + Level 3.7 Translocations + Level 3.7 Forgecraft + Level 3.7 Fire Magic + Level 3.7 Ice Magic + Level 3.7 Air Magic + Level 3.7 Earth Magic + Level 3.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 c - Fulminant Prism Conj/Alch 8% 3d7 30% 4 d - Iskenderun's Mystic Conj/Tloc 17% 2d5 (+2d2 30% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You kill the kobold! You stop channelling your searing ray. d - 15 stones (gained 1) You see here a +0 short sword. You are flying. Your flying speed is average. Your attack delay is about 1.3. Your damage rating with your +0 hand axe is about 6 (Base 7 x 90% (Str) x 100% (Skill)). You unwield your +0 hand axe. e - a +0 short sword (weapon) You are flying. Your flying speed is average. Your attack delay is about 1.0. Your damage rating with your +0 short sword is about 5 (Base 5 x 102% (Dex) x 100% (Skill)). HP restored. Done exploring. You see here a book of Displacement. There is a stone staircase leading down here. You fly downwards. The gnoll shouts! The gnoll hits you with a +0 club. There is a stone staircase leading up here. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (81% to hit) You focus your ray upon the gnoll. The searing ray misses the gnoll. (Press . to maintain the ray.) The gnoll shouts! The gnoll hits you with a +0 club. The searing ray hits the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 club. The searing ray hits the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 club. The searing ray hits the gnoll! You kill the gnoll! You finish channelling your searing ray. The gnoll hits you from afar with a +1 heavy spear. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 hand axe. You die... ........## .# .........##.# ............ ..........[ .......... .........#### .>...jj.....# #.....@)...# ....######### . You could see 2 gnolls. Vanquished Creatures A gnoll (D:2) 2 endoplasms (D:1) 4 jackals (D:1) 2 quokkas (D:1) A frilled lizard (D:1) A giant cockroach (D:1) 2 goblins (D:1) A kobold (D:1) A rat (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | donslime the Djinni Conjurer began the quest for the Orb. 0 | D:1 | donslime set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 180 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 853 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: tekkud_arrival_beachfront_property, layout_loops_cross, st_stairs_1 D:2: layout_rooms, basic_altar, chequers_ecumenical_altar_simple_redux Action || total ---------------------------++------- Cast: Magic Dart || 17 Searing Ray || 6 Use: Scroll || 5 Armour: Robe || 14 Dodge: Dodged || 18