doomsgape Level 1 of the Dungeon (11, -3, D:1) a +0 whip (still there?) 5 stones (still there?) (21, -11, D:1) a +0 short sword (25, -22, D:1) a +0 club (28, -21, D:1) a +0 ring mail (34, 12, D:1) a +0 dagger (35, -5, D:1) a +0 dagger (36, 11, D:1) a +0 robe (38, -11, D:1) a +0 dagger (43, 15, D:1) a +0 ring mail Level 2 of the Dungeon [Shop] Hilek's Weapon Shop 22 bolts (52 gold) a +0 short sword (36 gold) the +2 dagger of the Original Sin {protect, *Corrode +Blink MP+9 Str+8} (678 gold) It grants its wielder temporary protection when it strikes (+7 to AC). Str: It affects your strength (+8). MP: It affects your magic capacity (+9). +Blink: It lets you blink. *Corrode: It may corrode you when you take damage. a +0 dagger (24 gold) a +2 halberd of venom (201 gold) 21 arrows (50 gold) 21 bolts (50 gold) a +0 hunting sling (18 gold) a +0 club (12 gold) 27 stones (32 gold) (0, 0, D:2) a +0 leather armour (1, 20, D:2) 16 bolts (2, 5, D:2) a +0 dagger 2 stones (6, 15, D:2) 3 poisoned darts (9, 23, D:2) 5 large rocks (17, 0, D:2) 16 stones (19, 3, D:2) 7 stones (28, 14, D:2) a +0 dagger (32, 22, D:2) a +0 spear (33, -6, D:2) a +0 robe (34, 4, D:2) a +0 leather armour (47, 13, D:2) 18 arrows Level 3 of the Dungeon (0, 0, D:3) a +0 falchion (22, 15, D:3) a +0 dagger a kobold corpse (skeletalised by now) a sewer (0, 0, Sewer) the +2 helmet "Fohod" {rElec Str-4 Int+2 Slay+3} Str: It affects your strength (-4). Int: It affects your intelligence (+2). Slay: It affects your accuracy & damage with ranged weapons and melee (+3). rElec: It insulates you from electricity. (0, 1, Sewer) a scroll of summoning (0, 2, Sewer) a scroll of teleportation (0, 3, Sewer) a scroll of identify (0, 4, Sewer) a scroll of identify (1, 1, Sewer) a scroll of vulnerability (1, 3, Sewer) a scroll of magic mapping (4, 3, Sewer) a river rat corpse