Dungeon Crawl Stone Soup version 0.28.0-43-g3370ac3207 (webtiles) character file. Game seed: 588538725019605022 60 doomsgape the Conjurer (level 3, 0/26 HPs) Began as a Draconian Conjurer on Mar 28, 2022. Slain by a bat (1 damage) ... on level 2 of the Dungeon. The game lasted 00:05:02 (2482 turns). doomsgape the Conjurer (Draconian Conjurer) Turns: 2482, Time: 00:05:03 Health: 0/26 AC: 5 Str: 9 XL: 3 Next: 82% Magic: 2/6 EV: 12 Int: 20 God: Gold: 57 SH: 0 Dex: 9 Spells: 4/7 levels left rFire . . . SeeInvis . e - +0 club rCold . . . Faith . (no shield) rNeg . . . Spirit . (armour unavailable) rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) @: lethally poisoned (0 -> -1) A: AC +5, unfitting armour, cold-blooded, antennae 1, hooves 1, sense surroundings 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 57 gold pieces. Inventory: Hand Weapons e - a +0 club (weapon) f - a +0 whip of electrocution Scrolls b - a scroll of fear {unknown} c - a scroll of immolation {unknown} d - a scroll of fog {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.5 Spellcasting + Level 5.2 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 16% 3 Fulminant Prism Conj/Hex 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have a pair of small antennae on your head. You have large cloven feet. You passively map a small area around you. Message History The scorpion barely misses you. The scorpion stings you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (heavily wounded, 78% to hit) The searing ray misses the scorpion. (Press . to maintain the ray.) The scorpion stings you but does no damage. The searing ray misses the scorpion. The scorpion stings you but does no damage. A frilled lizard comes into view. Found a stone staircase leading down. A bat comes into view. The scorpion stings you. The bat barely misses you. The bat hits you but does no damage. The bat barely misses you. The bat barely misses you. The bat misses you. The bat hits you but does no damage. The bat barely misses you. The scorpion stings you. You are poisoned. The scorpion poisons you! You feel sick. You feel sick. The bat barely misses you. You feel sick. The bat misses you. The scorpion barely misses you. You feel sick. The bat barely misses you. The bat hits you but does no damage. You miss the bat. You feel sick. The bat misses you. x2 The scorpion stings you. * * * LOW HITPOINT WARNING * * * The bat barely misses you. Okay, then. It was a potion of mutation. You feel extremely strange. You feel a strange attunement to the structure of the dungeons. Your feet thicken and deform. A pair of antennae grows on your head! * * * LOW HITPOINT WARNING * * * You feel sick. The scorpion misses you. The bat hits you. You die... #.#####.###... ####.# #.###### #....# #).#.... #.##.# #..#.### ####.##.#####..#.# # #####..............#.# # #.....##.#####.......### #.######.### ##.#....... #.#<...@s..####......... #.#.###b.[......#....### #.#.# ##................ #.#.# ##.####......#### #.#.# #.# #.........# #.#.# #.# #.####....# #K#(# #.# #.* .....# #.#.# #.# #. .......# #.#.# #.# ..*......... You could see a scorpion and a bat. Vanquished Creatures 3 gnolls 2 dart slugs (D:1) 3 endoplasms (D:1) 4 giant cockroaches (D:1) A goblin (D:1) 2 hobgoblins 2 quokkas (D:1) 2 ball pythons (D:1) 2 bats (D:1) A frilled lizard (D:1) 4 kobolds A rat (D:1) A bush (D:1) 28 creatures vanquished. Vanquished Creatures (others) A plant (D:1) 1 creature vanquished. Grand Total: 29 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | doomsgape the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 350 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 1166 | D:1 | Reached XP level 3. HP: 26/26 MP: 4/6 1169 | D:1 | Learned a level 2 spell: Searing Ray 2124 | D:1 | Reached skill level 5 in Conjurations 2439 | D:2 | Noticed a scorpion 2482 | D:2 | Gained mutation: You passively map a small area around you. | [potion of mutation] 2482 | D:2 | Gained mutation: You have large cloven feet. [potion of | mutation] 2482 | D:2 | Gained mutation: You have a pair of small antennae on your | head. [potion of mutation] 2482 | D:2 | HP: 1/26 [poisoned by a scorpion] 2482 | D:2 | Slain by a bat Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_water_cross, layout_loops_corners, serial_forest, infiniplex_forest_straight_2, infiniplex_forest_straight_4, infiniplex_forest_clump_tiny, infiniplex_forest_end_2, infiniplex_forest_lined_corner, infiniplex_forest_clump_tiny, infiniplex_forest_clump_double, infiniplex_forest_lined_room_ D:2: layout_loops_ring, minmay_tetromino_l4 Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.2 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.5 Action || total -------------------------++------- Melee: Unarmed || 20 Tailslap || 3 Club || 1 Cast: Magic Dart || 43 Searing Ray || 19 Use: Potion || 1 Armor: Skin || 9 Dodge: Dodged || 29