doomsgape Level 1 of the Dungeon (3, -13, D:1) a +0 dagger (12, -6, D:1) 16 arrows (15, -8, D:1) a +0 club (19, -18, D:1) a +0 club (20, -17, D:1) 3 curare-tipped darts (22, 2, D:1) a +0 short sword a stone (23, 29, D:1) a +0 short sword (25, 28, D:1) 16 arrows (26, 30, D:1) 25 stones (28, 11, D:1) an amulet of faith (33, 10, D:1) a +0 dagger (34, 33, D:1) 17 sling bullets (38, -13, D:1) a +1 dagger of electrocution (46, -14, D:1) 6 javelins (47, -3, D:1) 21 stones Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (2, 3, D:2) 24 bolts (9, 13, D:2) 16 sling bullets (22, 15, D:2) a +0 club (39, -5, D:2) a +0 dagger (44, -12, D:2) a +0 dagger 2 stones (50, 12, D:2) a +0 chain mail 14 bolts (51, -8, D:2) a +0 club Level 3 of the Dungeon (2, 0, D:3) a +0 club (12, -10, D:3) a +0 robe (15, -41, D:3) a +0 scale mail (33, 4, D:3) a +0 leather armour a +0 club (40, 4, D:3) a +0 chain mail a +0 dagger a +0 club a +0 dagger 3 boomerangs (45, -34, D:3) a +0 dagger (46, -35, D:3) a +0 flail (46, -34, D:3) a +0 club (47, -34, D:3) a +0 robe (47, 7, D:3) a +0 falchion a +0 chain mail (50, 10, D:3) a +0 short sword a +0 leather armour (50, 16, D:3) the +2 hat "Naufeluo" {rN+ Int+3 Dex-5} Int: It affects your intelligence (+3). Dex: It affects your dexterity (-5). rN: It protects you from negative energy. Level 4 of the Dungeon (6, -15, D:4) 20 arrows (11, -9, D:4) 6 poisoned darts (11, -7, D:4) a +0 hand axe 2 javelins (11, 0, D:4) a +0 dagger (19, -31, D:4) a +0 leather armour (20, 6, D:4) a +0 hunting sling (21, 6, D:4) 15 gold pieces (22, 6, D:4) 11 sling bullets (23, -17, D:4) a +0 club (23, -16, D:4) a +0 whip 2 boomerangs (23, 2, D:4) a +0 robe (26, 9, D:4) 23 stones (32, -12, D:4) a +0 leather armour (33, 3, D:4) a +0 flail (35, -7, D:4) 16 stones a +0 club (35, 5, D:4) 5 curare-tipped darts a +0 hunting sling (36, 3, D:4) a +0 flail a +0 flail (37, -11, D:4) a stone a +0 whip (38, -12, D:4) a +0 club (39, -13, D:4) 4 poisoned darts a +0 club Level 5 of the Dungeon (0, 0, D:5) 24 arrows (1, 12, D:5) a +5 spear (6, -4, D:5) a +0 ring mail of fire resistance (7, -7, D:5) 23 stones (8, 9, D:5) 3 large rocks (8, 12, D:5) 33 bolts (8, 20, D:5) a book of Changes (9, 27, D:5) a +0 shortbow 21 arrows (24, 33, D:5) a +0 cloak (33, 13, D:5) 3 poisoned darts (34, 40, D:5) 3 atropa-tipped darts (35, 31, D:5) a +0 robe (46, 4, D:5) a +0 whip (51, -6, D:5) a +0 scythe a +0 robe (57, 36, D:5) a +0 flail Level 6 of the Dungeon (0, 0, D:6) a scroll of noise (4, 9, D:6) the +9 plate armour "Nykho" {rPois Will+ Int-4 Dex+5} Int: It affects your intelligence (-4). Dex: It affects your dexterity (+5). rPois: It protects you from poison. Will: It increases your willpower. (7, 9, D:6) a +0 ring mail (13, 19, D:6) a +0 shortbow 21 arrows (14, -20, D:6) a +0 war axe of venom (23, 9, D:6) a +0 short sword (25, 6, D:6) a +0 dagger (26, 8, D:6) a +0 leather armour (29, 12, D:6) 2 large rocks (38, 14, D:6) 6 stones (42, -4, D:6) a +2 short sword of draining a +0 leather armour (45, -15, D:6) a +2 short sword of venom Level 7 of the Dungeon (0, 0, D:7) a +0 trident (6, -18, D:7) a +0 ring mail (7, -33, D:7) 14 stones (18, -2, D:7) a +0 leather armour (19, -21, D:7) a +0 leather armour (21, -9, D:7) a +0 short sword 5 poisoned darts (22, -18, D:7) a +0 whip 3 stones (22, -17, D:7) a +0 short sword (28, -22, D:7) a +0 hand crossbow a +0 dagger 22 bolts (29, -22, D:7) a +0 short sword a +0 dagger (29, 16, D:7) 24 arrows (32, -45, D:7) a +0 short sword a +0 robe (32, -44, D:7) a +0 dagger a +0 robe (37, -37, D:7) a +0 ring mail (38, -19, D:7) 26 stones (38, -18, D:7) a +0 flail (40, -28, D:7) a +0 leather armour (40, -11, D:7) a +0 quarterstaff (42, -7, D:7) 12 arrows (45, -29, D:7) a +0 giant club (48, -4, D:7) a +0 whip a +0 flail a +0 club (49, -42, D:7) a +4 dire flail a +0 robe (49, 5, D:7) a +0 robe (50, -5, D:7) a +0 halberd (50, -4, D:7) a +0 flail (50, -3, D:7) a +0 trident a +0 scale mail (52, -3, D:7) 2 poisoned darts (54, -41, D:7) a +3 spear of freezing a +0 robe Level 8 of the Dungeon (0, 0, D:8) 30 stones (1, 50, D:8) a +0 helmet (4, 50, D:8) a +0 spear (6, 50, D:8) 6 poisoned darts (11, 5, D:8) a +0 leather armour (47, 23, D:8) a +0 trident (50, -7, D:8) a +0 club (50, -6, D:8) a +0 flail (51, -6, D:8) a +0 flail (54, 21, D:8) a +0 ring mail (54, 23, D:8) a +0 robe a +3 mace a +0 robe a +3 hand axe a +0 robe a +3 morningstar (56, 43, D:8) a +0 club (56, 44, D:8) a +0 morningstar a +0 plate armour (58, 45, D:8) a +0 club (59, -7, D:8) 26 stones (59, 44, D:8) a +0 ring mail (62, 19, D:8) a +0 robe a +0 hand axe (62, 21, D:8) a +0 robe a +2 halberd (67, 21, D:8) a +0 broad axe Level 9 of the Dungeon (0, 0, D:9) 15 stones (1, 6, D:9) a +0 pair of boots (8, -30, D:9) a +0 robe a +0 dagger (9, -30, D:9) a +0 robe a +1 trident (10, -30, D:9) a +0 robe a +0 great sword a +0 robe a +4 flail (13, -10, D:9) a +0 giant club a +0 giant club (13, -7, D:9) 16 arrows a +0 shortbow (13, -5, D:9) 20 stones (14, -5, D:9) 22 arrows a +0 shortbow (16, -30, D:9) a +0 robe a +0 battleaxe (19, 7, D:9) 2 potions of degeneration (22, -4, D:9) a +0 club (26, -15, D:9) the +1 pair of gloves of the Untouchables {Harm Drain rElec rN+} rElec: It insulates you from electricity. rN: It protects you from negative energy. Drain: It drains your maximum health when unequipped. Harm: It increases damage dealt and taken. (30, -28, D:9) a staff of cold (30, -8, D:9) a +0 leather armour (30, -7, D:9) a +0 shortbow 24 arrows (31, -31, D:9) a +0 shortbow 11 arrows (31, -23, D:9) 6 large rocks (32, -28, D:9) a piece from Xom's chessboard (15/15) (32, -27, D:9) a +0 dagger of speed a +0 robe a human skeleton (35, -27, D:9) 3 large rocks (44, -8, D:9) a ring of willpower the Ecumenical Temple